Seeing as though this thread has not been made yet, I decided to make it myself. I’ll be using the same format used for Karsticles Dormammu guide.
General Statistics:
Vitality: 900
Forward Dash Duration: 17 frames
Backdash Duration: 8 frames invulnerable, 10 frames airborne, 4 frames grounded
Pre-jump Frames: 4 frames
Jump Duration: 35 frames
Normals:
St. Light Punch :lp:
Move Data
Spoiler
Hit Level: High
Damage: 30
Cancelable:
Startup Frames: 3
Active Frames: 3
Recovery Frames: 7
Adv. on Block: +3
Adv. on Hit: +7
Notes: Rapid fire into light normal attacks
St. Medium Punch :mp:
Move Data
Spoiler
Hit Level: High
Damage: 60
Cancelable:
Startup Frames: 7
Active Frames: 4
Recovery Frames: 16
Adv. on Block: -2
Adv. on Hit: +2
St. Heavy Punch :hp:
Move Data
Spoiler
Hit Level: High
Damage: 90
Cancelable:
Startup Frames: 7
Active Frames: 2
Recovery Frames: 23
Adv. on Block: -5
Adv. on Hit: 0
St. Light Kick :lk:
Move Data
Spoiler
Hit Level: High
Damage: 30
Cancelable:
Startup Frames: 5
Active Frames: 3
Recovery Frames: 9
Adv. on Block: +1
Adv. on Hit: +5
St. Medium Kick :mk:
Move Data
Spoiler
Hit Level: High
Damage: 60
Cancelable:
Startup Frames: 7
Active Frames: 2
Recovery Frames: 17
Adv. on Block: -2
Adv. on Hit: +2
St. Heavy Kick :hk:
Move Data
Spoiler
Hit Level: High
Damage: 90
Cancelable:
Startup Frames: 9
Active Frames: 2
Recovery Frames: 24
Adv. on Block: -6
Adv. on Hit: -1
Close St. Light Punch :lp: (Close)
Move Data
Spoiler
Hit Level: High
Damage: 30
Cancelable:
Startup Frames: 3
Active Frames: 2
Recovery Frames: 8
Adv. on Block: +3
Adv. on Hit: +7
Notes: Rapid fire cancelable into light normals
Comments: This is one of the best jabs in the game. It provides big frame advantage on hit and block, and combined with Cammy’s fast walk speed, gives her some of the best jab pressure in the game.
Close St. Medium Punch :mp: (Close)
Move Data
Spoiler
Hit Level: High
Damage: 60
Cancelable:
Startup Frames: 4
Active Frames: 4
Recovery Frames: 11
Adv. on Block: +2
Adv. on Hit: +6
Close St. Heavy Punch :hp: (Close)
Move Data
Spoiler
Hit Level: High
Damage: 75
Cancelable:
Startup Frames: 4
Active Frames: 4
Recovery Frames: 14
Adv. on Block: +2
Adv. on Hit: +8
Notes: Forces standing on hit
Close St. Light Kick :lk: (Close)
Move Data
Spoiler
Hit Level: High
Damage: 30
Cancelable:
Startup Frames: 3
Active Frames: 2
Recovery Frames: 9
Adv. on Block: +2
Adv. on Hit: +6
Close St. Medium Kick :mk: (Close)
Move Data
Spoiler
Hit Level: High
Damage: 60
Cancelable:
Startup Frames: 5
Active Frames: 3
Recovery Frames: 17
Adv. on Block: -3
Adv. on Hit: +1
Close St. Heavy Kick :hk: (Close)
Move Data
Spoiler
Hit Level: High
Damage: 90
Cancelable:
Startup Frames: 10
Active Frames: 5
Recovery Frames: 24
Adv. on Block: -9
Adv. on Hit: -3
Notes: Forces standing on hit
Cr. Light Punch :d:+:lp:
Move Data
Spoiler
Hit Level: High
Damage: 30
Cancelable:
Startup Frames: 3
Active Frames: 2
Recovery Frames: 9
Adv. on Block: +2
Adv. on Hit: +6
Notes: Rapid fire cancelable into light normals
Cr. Medium Punch :d:+:mp:
Move Data
Spoiler
Hit Level: High
Damage: 60
Cancelable:
Startup Frames: 6
Active Frames: 4
Recovery Frames: 11
Adv. on Block: +2
Adv. on Hit: +6
Cr. Heavy Punch :d:+:hp:
Move Data
Spoiler
Hit Level: High
Damage: 90
Cancelable:
Startup Frames: 6
Active Frames: 4
Recovery Frames: 13
Adv. on Block: +3
Adv. on Hit: +9
Notes: Forces standing on hit
Cr. Light Kick :d:+:lk:
Move Data
Spoiler
Hit Level: Low
Damage: 30
Cancelable:
Startup Frames: 3
Active Frames: 3
Recovery Frames: 9
Adv. on Block: +1
Adv. on Hit: +5
Notes: Rapid fire cancelable into light attacks
Cr. Medium Kick :d:+:mk:
Move Data
Spoiler
Hit Level: Low
Damage: 60
Cancelable:
Startup Frames: 7
Active Frames: 4
Recovery Frames: 17
Adv. on Block: -4
Adv. on Hit: 0
Cr. Heavy Kick :d:+:hk:
Move Data
Spoiler
Hit Level: Low
Damage: 90
Cancelable: N/A
Startup Frames: 7
Active Frames: 2
Recovery Frames: 24
Adv. on Block: -6
Adv. on Hit: Hard Knockdown
Neutral Jumping Light Punch :u:+:lp:
Move Data
Spoiler
Hit Level: Mid
Damage: 40
Cancelable: N/A
Startup Frames: 5
Active Frames: 4
Recovery Frames: Until grounded, 4 frames
Adv. on Block: +4
Adv. on Hit: +12
Neutral Jumping Medium Punch :u:+:mp:
Move Data
Spoiler
Hit Level: Mid
Damage: 70
Cancelable: N/A
Startup Frames: 5
Active Frames: 4
Recovery Frames: Until grounded, 4 frames
Adv. on Block: +5
Adv. on Hit: +16
Neutral Jumping Heavy Punch :u:+:hp:
Move Data
Spoiler
Hit Level: Mid
Damage: 100
Cancelable: N/A
Startup Frames: 5
Active Frames: 4
Recovery Frames: Until grounded, 4 frames
Adv. on Block: +5
Adv. on Hit: +16
Neutral Jumping Light Kick :u:+:lk:
Move Data
Spoiler
Hit Level: Mid
Damage: 40
Cancelable: N/A
Startup Frames: 5
Active Frames: 5
Recovery Frames: Until grounded, 4 frames
Adv. on Block: +4
Adv. on Hit: +12
Neutral Jumping Medium Kick :u:+:mk:
Move Data
Spoiler
Hit Level: Mid
Damage: 70
Cancelable: N/A
Startup Frames: 6
Active Frames: 7
Recovery Frames: Until grounded, 4 frames
Adv. on Block: +5
Adv. on Hit: +16
Neutral Jumping Heavy Kick :u:+:hk:
Move Data
Spoiler
Hit Level: Mid
Damage: 100
Cancelable: N/A
Startup Frames: 6
Active Frames: 3
Recovery Frames: Until grounded, 4 frames
Adv. on Block: +8
Adv. on Hit: +20
Diagonal Jumping Light Punch :ub: or :uf:+:lp:
Move Data
Spoiler
Hit Level: Mid
Damage: 40
Cancelable: N/A
Startup Frames: 5
Active Frames: 5
Recovery Frames: Until grounded, 4 frames
Adv. on Block: +4
Adv. on Hit: +12
Diagonal Jumping Medium Punch :ub: or :uf:+:mp:
Move Data
Spoiler
Hit Level: Mid
Damage: 70
Cancelable: N/A
Startup Frames: 6
Active Frames: 3
Recovery Frames: Until grounded, 4 frames
Adv. on Block: +5
Adv. on Hit: +16
Diagonal Jumping Heavy Punch :ub: or :uf:+:hp:
Move Data
Spoiler
Hit Level: Mid
Damage: 100
Cancelable: N/A
Startup Frames: 6
Active Frames: 4
Recovery Frames: Until grounded, 4 frames
Adv. on Block: +8
Adv. on Hit: +20
Diagonal Jumping Light Kick :ub: or :uf:+:lk:
Move Data
Spoiler
Hit Level: Mid
Damage: 40
Cancelable: N/A
Startup Frames: 5
Active Frames: 7
Recovery Frames: Until grounded, 4 frames
Adv. on Block: +4
Adv. on Hit: +12
Diagonal Jumping Medium Kick :ub: or :uf:+:mk:
Move Data
Spoiler
Hit Level: Mid
Damage: 70
Cancelable: N/A
Startup Frames: 6
Active Frames: 4
Recovery Frames: Until grounded, 4 frames
Adv. on Block: +5
Adv. on Hit: +16
Diagonal Jumping Heavy Kick :ub: or :uf:+:hk:
Move Data
Spoiler
Hit Level: Mid
Damage: 100
Cancelable: N/A
Startup Frames: 6
Active Frames: 5
Recovery Frames: Until grounded, 4 frames
Adv. on Block: +8
Adv. on Hit: +20