Cammy Video Thread

Your biggest mistake against Ken is you didn’t respect, and therefore bait, his DP (Look at the round you won vs the ones you didn’t to see what I mean). You need to work on your hit confirms. When you got a hit with a jab you didn’t continue a combo costing you a lot of damage. You’re follow up pressure after SA’s was a little off too. I wouldn’t recommend throwing out hooligans like that. Much better to dash in after SA and make him guess if he should DP or not on his wake up. Also its a good idea not to push a button after blocking kens st HK. As far as I know nothing Cammy has can reach him or beat it at farther ranges and he can catch you with DP if you do press a button after for free. Other than that your V-Skill use was risky.

I tend to stay back and pressure less a bit against Ken’s to see if they are a heavy DPer or not. If they do DP a lot I will let them hang themselves by baiting it, if not I rely on a more grab based / mix up game on their wake up (dash in grab, jab to v -skill, shimmy, etc). You have to teach Ken’s to either not hit a button or to hit a button more than any other character matchup imo as a DP can blow up any string basically and they know it.

Appreciate the feedback guys will implement for further matches :slight_smile:

https://www.twitch.tv/mtlsf/v/67070117?t=22m47s Here’s me playing at a local weekly in Montreal. I realize I didnt look enough for Ryu’s sweeps when he had V-trigger available and that I’m clueless against Rashid. Anything else?

Did some labwork on knockdowns, corpsehops and stuff I had trouble with. Just postin results here.

The archive was taken down, I uploaded it on youtube in time! https://www.youtube.com/watch?v=J2IGTgNdgI8

Something that I’m working on…rough draft and not finished. Planned on doing the whole cast. I put spacing in consideration and only put ones that is punishable. So if I did one move up close but not at max range its probably because its hard to punish at max range. Anyway doing this to help out Cammy players who learn visually. If you’re interested in the full video when its done shoot me a pm or leave message here.

Ur ground game could have been better. Most of the time instead of playing footsies u resorted to using v skill or jumping to get in which in the right situation can work but u seemed to just be throwing them out after getting impatient and u got punished for it quite a few times. Also I don’t think I saw you use EX dive once in both matches, u used regular dive a few times but I think EX would have helped you quite a bit.

Ur AA game seems pretty on point tho u were ready with bmp almost everytime he jumped which is gd. I don’t have much advice for you against Rashid im not completely familiar with him myself but just remember u can punish his eagle kick with SA u can even do crmk, SA if u walk forward but I miss that a lot cause of online so I just do SA

[quote=“BMsirhc1313, post:126, topic:177867”]

Something that I’m working on…rough draft and not finished. Planned on doing the whole cast. I put spacing in consideration and only put ones that is punishable. So if I did one move up close but not at max range its probably because its hard to punish at max range. Anyway doing this to help out Cammy players who learn visually. If you’re interested in the full video when its done shoot me a pm or leave message here.

nice work man def gonna follow u on youtube can’t wait for ur full video

Just a reminder,would you guys post TECH videos in the TECH Thread pls.
Or double post them, it makes it a bit easier for me to add them there,thx.

Hey all- had a really tough couple matches against an Alex and was hoping for some feedback. Here are 3 videos for you. I played the guy four times- so the first two videos are actually the second Bo3’s I played- but those are of much higher quality than the first set of Bo3’s than I played…

So a couple things I noticed watching- I am very predictable- and following a comment I’ve made on this forum before, I have so much trouble opening up an opponent and find myself just throwing random, punishable moves. Though I won a round or two, I don’t think I was close, and in fact those wins were mainly me getting lucky. Anyways- I look forwards to the feedback. Sorry for the bad quality in advice, my computer isn’t that great : (

@ maverick32

U seem 2 have at least some understanding of footsies which is gd but u seem to get impatient very quickly and then throw out random moves to try and get in, u gotta get outta that habit. Also u dont use stmp very much, its a really gd move especially on ur opponents wake up. Another move u should use more is ex dive, if u really want to get in quickly its ur best option.

Using throws a lot is fine and for cammy players they r essential just mix it up a bit more when u use them for example do stlp grab then next time do stlp then stmp instead.

Other than that just practice the general stuff, hit confirms, combos, punishes and eventually work v trigger cancels into ur game

lets get some non-critique/tech gameplay videos to watch in dis bish

Kazunoko matches from RAGE Genbu Cup (sound is dysnced):


https://youtu.be/t4J_gxxEML0

Poongko ranked matches:
https://youtu.be/6K8qYEN4OKA

Hi! I’m new to the fight games and trying to learn from scratch with sfV, there is a cople of videos… And i would really apreciate some advices, i feel that i strugle sometimes to open people up.

https://youtu.be/ugs2de3Wh8Y

https://youtu.be/OhnziD_Gf4s

@Mortaja You do anticipatory forward movement to get in. What I mean by that is in neutral you move forward, attack, then move forward again in a cadence and speed that is predictable and therefore the opponent is able to anticipate your movement and hit you as he is waiting for your forward movement. What you want to be doing here is varying it up by taking smaller step forwards and only throwing out moves when you know the opponent will be hitting a button you can counter hit/whiff punish or force them to block. These should be faster in at out movements. I’d say 3 times faster than what you were doing, ie walk forward for 5-10 frames, hold down back for maybe 5-10 frames, forward walk, down back, repeat until you are in range to make him block or he throws out a button making you block. Lets say he whiffs a cr mp, you st mk and he is forced to block it, you move forward and block again, he cr mp’s to try to push you out but you are now close enough to cr mp, so you do and get him to block it, he thinks he can cr mp again but instead you cr mp again and he gets counter hit as yours is 1 frame faster. This is just one example trying to illustrator what I mean by getting in more safely, but not being predictable about it. Another example would be when you notice the opponent has stopped moving like what you see against guile at 1:07 this is when you should be varying it up with dash in grabs or ex dive kicks as he is anticipating a forward walk st hp or st mk. The change in speed or going to air will throw him off and give you a chance to get in.

Be careful about mashing strings. You were doing st mp cr mp cr mk strings over and over. Invincible reversals can blow it up so it’s a bad habit to have. You really want to use those for people that are mashing buttons all the time like when you notice someone is always mashing jab on wake up or when you go for a grab and they hit you out of it with jab. If they aren’t mashing buttons and just blocking (like this guile was mainly doing) it’s not very effective and just pushes you out of range. In situations like this it’s better to throw in tick grabs, like jab small walk forward grab or st mp small work forward grab. This will get people to start hitting buttons rather than block so they can either tech your grab or knock you out of it with a jab, so once they start doing that you can catch them with those frame trap strings you were doing, ie st mp to cr mp, etc. .

Lastly you need to work on your anti airs. Go into training mode and practice doing b+mp and st hk at various ranges. From what I saw your biggest problem was getting caught by jump ins and cross overs. Also I didn’t see any meaty setups. I suggest practicing some of those in training mode to keep pressure on wake up.

Other than that I think you did well at maximizing damage when you did get the hits.

This is so much help SunTzu! Thanks so much! As always, really awesome advices, also in the matter of antiairing, i used to aa a lot a week ago but stop doing it because i feel that there is some scenarios that you misstimed 1 out of 10 aa and get rekt for 50% of your life… And will be useful if its encourage people to not jump, but this is not what happen, they keep jumping in because the risk/reward if you are not really on point 100% of the time is really big… But yes, i must practice my AA, you are rigth, thanks so much again! (Your previous advise worked pretty well also, obviously i dont master it at all but it mitigates it a ton :smiley: )

Rather than just repeating exactly what SunTzu said, I’ll simply say that his advice is on point. AAs you have to get in check for sure. AAing is so important in SF. We are playing a neutral game/footsie based character. You have to force your opponent to play neutral, and you can’t do that if they bypass the neutral game simply by jumping at you.

Longtime lurker in these threads, looking for some critique on my play if anyone has the time. These are from Thursday
https://youtu.be/zu-bEhMZ5Tg

https://youtu.be/QKxWCIdo5_M

@nickdekline I think you did well, just nerves got to you. I only watched the first video but a couple things I think you could add to your game is when they are in the corner or they are allowing you to apply pressure (as Bison went limp for a bit there) is use st lk to cr lp frame traps. You did a st lk to st lk but that’s no good as you can’t follow up if you do counter hit. Basically against this Bison your biggest hurdle was his turtling and far away hp. The only way to break that shell is with some grabs, but this guy was no slouch about teching and hitting jab. By adding in st lk to cr lp you’ll set up a frame trap if he hits jab or you’ll be able to grab without walking if you do st lk tick grab. If you get a CH off of the cr lp you can follow up with st hp xx special. If he does nothing you can continue with a st jab, so it’s a quick three hit of st lk, cr lp, st lp that if you hit at any time in the string you can end with a special move. This is a quick three hit that throws a lot of people off vs a medium and does little push back so you can still go for a shimmy set up after.

Other things I noticed, but I will say most of this I think you know it was just nerves screwing with you. You’re hit confirms/punishes were bad or not optimized (you could have added more hits but didn’t). You never DP’d his jump ins or reverses. He did hp so many times at the same exact distance that I was surprised you weren’t punishing it. That was his biggest fault to exploit. Sometimes it’s ok to make him come to you and put in work. I think that was your biggest weakness. You didn’t know how to bait him into doing stuff while he was able to do it to you. At 9:53 you chilled out, but everything after that was mad tilt with you rushing in and getting blown up. At 10:51 don’t double jab aimlessly like that. You got a counter hit on the jab do st mp, cr mk xx SA or st hp xx SA after. Have a reason for hitting any button and a follow up for it if it does hit. Practice that shit on your wake up and when you know they are coming in, get it into your muscle memory to use those counter hit jabs to score damage. You have to capitalize on those jab counters like Chun does. You need to practice your meaty setups after spiral arrow to become more aware of what to do against back recovery or normal recovery. After blocked v-trigger dive kicks do st mp, it wins if they grab as you are so + on block and it’s a different timing then a standard blocked dive kick for them, but you did lk’s that have zero follow up. I think most of all you need a game plan or strategy of what you want to do when you are in that match and stick to it. It looks like your game plan was just to try and get close to hit him or grab him and hope it works. It didn’t look like you were setting something up or trying to exploit his play at any point. Like when I play against Bison I’m trying to get him to slide at me or jump in from afar and I will play in a way that will make him think it is safe to do that. When I’m up close and he wants to tech grab all day I try to set that up again to get a counter hit on the delayed tech. I want him to second guess his every move while I’m moving all around him setting up the next offensive with varying forms of attack.

Thanks for the insight, I know I have some stiluff to work on including hit confirming and my counterhit setups.

Some high level videos from the past couple days.

Poongko vs LikeWhiteBread (F.A.N.G)

Spoiler

https://youtu.be/IqdYLtzUMk0

osayu- vs Ultra-Maybe-lags (Ryu)

Spoiler

https://youtu.be/kUJZmZ8siFs

Hurricane237 vs VenomOfTuesday (M. Bison)

Spoiler

https://youtu.be/mKIojLSBGVU

Xiao Hai matches from a Hong Kong Esports event

Spoiler

vs Dakou (Karin)
https://youtu.be/-02zTojzpj0

vs A. Bao (Ryu) x2

Spoiler

https://youtu.be/tEw7QAIjpws
https://youtu.be/arQMuSX2020

EDIT: Cuongster vs Momochi offstream @ DreamHack Summer

Spoiler

https://youtu.be/fpJ5PXym4YI