Cammy Video Thread

Thanks for the advice. I will take all of your stuff into consideration. I also don’t want to put to much on my plate at a time. I like to try to get certain aspects of my game down slowly in training mode. I finally just starting being able to anti-air. I definently get into a pattern with my mix ups though and it definently kills me sometimes. Thanks for all your advice, this is really what I needed to hear

Sigh

Hey I appreciate the encouragement, but I think there are better Cammy players you should aspire to be like haha. My anti-airs in that set were garbage.

sanada, that really sucks. I think most character’s low forwards have weird ranges. Maybe stand fierce would have been better?

Sanada normally his st lp to cr mp hado usually pushes him too far back to punish. Since you were in the corner it seems doable but upon slow down it looks like you hit the mk a few frames late after recovery. Ken was already withdrawing. You usually get the hit before he moves back if he is close enough to punish. I’m sure this is a situation where the hit boxes were moving back just behind your hit boxes moving forward. Keep in mind the hit box is normally right in front of the chin not the leg when they are neutral. It is misleading as hell though. Zangeif was a total mind fuck when I was playing in beta because his hand is literally in your face by the time your mk actually reaches. In a 3D environment it makes sense, but in 2D it feels like you got cheated.

See I could understand if it was like right near the end of her foot and it didn’t hit, but it’s almost up 2 her damn knee. The move does hit normally a lot of the time so this is just a case of my hitbox and his hurtbox not connecting but it needs 2 b fixed cause in an actual match that could cost u the match

She has no hitbox on her foot, just the lower part of her leg. A lot of cr.mk´s are like that in this game.

Another genius decision from Capcom.

I noticed they nerfed the range on her Cr.mk in beta 3

While I’m on the topic, it sucks they nerfed her vtrigger from 3 moves to 2 moves. And imo, her biggest Nerf was them removing her neutral jump dive kicks. I hope we get some of tools back from the early betas. Her dive kick is a bit underwhelming and easily stuffed and will only become easier once people figure it out.

This is actually a mix of Cammy’s weird hitbox and characters only having a hurtbox around their back leg. Try it out against Dhalsim (only one leg and it’s really centered under his torso) and you’ll see it’s much better than it looks. Still, no hitbox near the tip of the boot.

Eh Cammy still has one of the best cr.mk´s in the game rangewise. You just have to get used to the visuals not matching up.

Look at it in 3D space though. If Cammy was doing a low kick a la UFC Style Ken would be raising his lead leg on recovery. In other words he would be lifting his lead leg to check or whiff her low kick, so it wouldn’t have connected in real life either. She would have had to been aiming for the body for it to actually do damage in a match.

Let’s be real though these guys couldn’t even program hair or anything else from clipping through objects. How in the hell would you expect them to program realistic looking hit markers based upon the body we are seeing. If it was done like that though Zangief would be at a huge disdavantage and Cammy would be hugely buffed as she is so small. Honestly if you’re expecting perfect synergy between the hit boxes and body it would probably be better to play with no graphics and just as hit boxes. Then there’s no question.

Jesus imagine if she could spiral arrow into cannon spike into cannon strike with the three move v-trigger. Hmm I wonder if we’d take that trade if they made it 3 bars instead of 2? nah I like having it fill up sooner.

The problem with this tho is that there r times when it does match the visual but even so why the fuck who u make the visual and the hitbox so different it’s stupid

This is a really long video, I don’t expect anyone to actually watch all of the matches. After this set, I kind of realized I don’t know what I’m doing vs Chun Li. I just jump over and over again. Do you guys have any tips? Criticism is always welcome.

Some Cammy play from FINAL ROUND 19:
K-Brad(Cammy) VS Haitani(Necalli)
Kazunoko(Cammy) VS Mago(Karin)
Kazunoko(Cammy VS Tokido(Ryu)
K-Brad(Cammy) VS Boost(Chun Li)
K-Brad(Cammy) VS ANBU GasstationHobo(Necalli)
Kazunoko(Cammy VS FChamp(Dhalsim)/Ricki Ortiz(Chun Li)/Justin Wong(Karin)
Kazunoko(Cammy) VS Noel Brown(Vega)/Moons(M.Bison)/Alucard(Necalli)
801 Strider(Cammy) VS Cocojam(Rashid)
801 Strider(Cammy) VS Some Luck(Vega)
801 Strider(Cammy) VS Wootstick(M.Bison)
Poongko(Cammy) VS Forever King(Laura)

Pretty tough MU for me, this helps a lot. Should help you all out too.

[media]https://www.youtube.com/watch?v=Y695V2fQess[/media]

Just some exploration with using Cammy’s j. LK and j. MP as an Instant Overhead and in some cases Fuzzy Guard.

https://www.youtube.com/watch?v=AdNnmLYiP_s

I think with Cammy’s great ability to rack up grey life, we can see a lot of mileage out of it. Obviously it’s a once per set, maybe twice per set option, but still a great one.

Nice informative video, especially on communicating the fuzzy guard. I would add a bit of specific caution to the video about the non-fuzzy setup in that if the opponent does any reversal timing crouching normal on wakeup, thereby eliminating the standing frame, it can make it whiff if their hurtbox is low enough. IIRC all characters except Birdie and Zangief can beat it by mashing crouching jab (even Ken).

The Cr. MK range bothers the hell out of me. I hope it gets buffed when the balance patch comes.

Hm, buffing the range of that already awesome crMK doesn’t seems like a good idea. If anything, change the animation so that it matches the actual range.

But I’m curious how this kind of thing happens. Do they make the hit/hurtbox then the art team goes and make an animation, then when they have to change the hit/hurtbox thjey keep using the same animation than before?
That would explain why the hitbox of stHP goes beyond her actual hand and stuff.