I’m having trouble pulling off the crouching lk, lp, lk to SA combo but I sometimes pull it off in training but my question is when the heck to use this combo?
Practice s.LK, s.LP, PAUSE, c.LK xx HK Spiral Arrow. You have to delay the c.LK for a split second so you link it and are able to cancel into Spiral Arrow. If you do it the c.LK too fast, you’re chaining it and therefore not allowed to cancel into a special move.
Obviously you can’t delay the c.LK too much or it won’t hit at all. So there’s this specific timing for c.LK that you have to learn for the combo to work.
It’s actually one of Cammy’s most useful combos (along with the variation c.LP c.LP c.LK) because you can hit-confirm. You can pressure with first 3 hits and then see what happens. If they’re blocked, then you stop and don’t do the Spiral Arrow and you’re safe. If they hit, then do the SA and you score some damage + knockdown. Not to mention you can always cut the combo short and tick throw out of it as well.
awesome thanks for the tip.
here’s something i’ve found useful… c.MP->Hooligan leap… when facing turtlers (mainly Ryus and Guiles) they’ll block the c.MP not knowing that it links into her hooligan… then when you go spinning into the air they think they have a free shot… they’ll rise up from thier crouching position and get slammed… if they go to throw a projectile the throw animation will simply render you invincible to the projectile entirely… and if a guile goes to flash kick you’ll just land on the other side of him setting you up for a nice punishment shot…
(note: sometimes you’ll get hit by a flashkick… it might have soemthing to do with the kick button strength… i dunno i’ll have to research this)
Can anyone offer any tips on Cammy CS>FADC combos?
I’m having such difficulty getting the Cancel to hit after the CS I just either finish the motion of the move or the Dash doesn’t register and I’m left doing a FA at nothing…
Am I just not hitting the mp+mk fast enough or something? I’m still def a noob with her, but after seeing some of the higher level play I def want to get this into my arsenal…
It’s an awkward motion, for sure… but you’ll get it with practice.
Try tapping 6+MP+MK, 6 or 4+MP+MK, 4 for the FADC forward and backwards, respectively - that way you don’t have to think about holding down/letting go of MP+MK at all and just focus on timing the cancel on that first CS hit.
hmmz…
Thanks for the tip
few questions
A, Cannon Spike FADC, except another cannon spike (or ex) or FADC back and ultra, any other choice hitting them? (like any punch or kick to reset them to confuse people)
B, All version of cannon spike works the same for Cannon Spike FADCback into Ultra?
Normally the ultra end with a spike right, but sometimes my ultra seems only get 2 hits and the final spike is whiffed passed him (I am already doing it at the middle of the screen), making me once thought that I must use lk version, but is it true that MK/HK version just works the same?
C, How do you normally start an attack with jump in HK?
I found it easy to jump in cannon strike, but I can hardly do a jump in HK like all the videos always do, I always get SRKed or some kind of anti air punchs, how can I use HK as jump in easier? Like could I do something in advance to build up their memory to let me J.HK easier?
D, I used to be a sagat user and just picked up cammy
any advice for matching up sagat’s moves with cammy so I can get convert myself into cammy easier?
These are my sagat moves:
1, powerful air to air/ground: jump in mp (I abuse this a lot, but cammy’s HK was way too different)
2, safe moves for chip damages: c.mk/s.lk xx tiger shot , safe tiger knees
3, crossup lk/c.lk > throw
4, powerful air to air: jump HP
thanks for answering!
A. if you’ve landed the cannon spike and are FADCing a combo theres no need to mixup, you just want your most powerful followup, RH Cannon spike or ultra depending on your situation.
B. You are likely doing the ultra a tiny bit too late causing it to not juggle correctly. In my experience its impossible to ultra too early off the FADC cancel, but i could be wrong. All of the Cannon spikes should work the same for this.
C. Cannon Strike early to land in front of your opponent can bait out SRKs some of the time, and other times you can C.strike -> throw etc. Each of the different C.strikes has a different trajectory. However you should try and stick to the ground as much as you can IMO, and that alone will cause people to be conditioned against AAing your jumpins.
D. 1)Air-Air/ground is not really cammys strength, and you should be especially cautious of Rufus and ryu who can ultra off winning an air exchange. Air throw can be useful, but it does get beat out fairly often, use it against people who like to safe jump -> throw.
-
Cammy has no real option for safe chip damage. Only SBF is safe on block from most ranges. Spiral Arrow CAN be safe on block from very specific ranges if her toes barely touch the opponent, allowing a c.spike to catch any counter attempts. Otherwise, Learn her c.lk, c.lp, c.lk xx RH.SA link timing (I still find this nearly impossible, but its really her best block string). Using this you can hit confirm a SA, or dash in > throw, as well as other mixups.
-
Cammy does not have a reliable crossup. C.strike late -> throw is the nearest you’ll find(and this isnt a crossup, just a mixup, but has similar results to the sagat crossup-> throw). her foot speed allows for dash in throws however.
-
Again, air to air is not really her strong suit, airthrow can help sometimes. Otherwise C.spike is one of the better AA options in the game. beware of well timed/ well placed crossups (ryu’s jump-in crossup is the biggest culprit i’ve seen), as they can stuff c.spike clean.
I’m having huge issues with CS FADC CS, i think the problem lies in the timing, I seem to always miss the second CS. Any advice for hitting the second hit of that CS? Or is this just something I have to grind out in training mode…
A. No. Only moves that Juggle can hit after the Cannon Spike FADC. Only the Cannon Spike, Cammy’s Ultra, and Cammy’s Super have juggle ability in this game.
B. All versions of the Cannon Spike work the same, yes. The reason your Ultra misses some times is because you are doing it too close to the corner. If Cammy is near the corner, her Backdash does not get her far away enough so theUltra passes under the opponent. So if you ever Cannon Spike near the corner, do not go for the Ultra, dash forward and do a second Cannon Spike instead. If you have more meter, THEN you can FADC dash backwards into Ultra.
C. I forgot which thread I posted it in, but I had some details nto how to get your Jumps in more often. Basically, it can’t be your first option. You have to get opponents to respect your ground game enough so that they aren’t ready for your Jumps. If you can’t play a decent ground game from the front, it’s too easy for them to be mentally prepared for your Jump. Also, there ARE some players who just have insane anti-air reactions. In those cases, nothing you can really do.
D.1 - Camm’ys Jumping HK is actually her best Jump attack in this game. Reaches HELLA far. I almost never use any other Jump attack, unless Jumping Straight up (in which I use Forward).
D.2 - Chip damage moves becomes a HUGE novel. There are so many factor involving this, that there is no simple answer. Well, the simplest answer is: NO. She has no safe chip damage moves.
D.3 - Her Jumping Short works as a Cross-up, but only on certain characters and , even then, it’s really spotty at best. So you should NOT rely on Cross-ups at all with Cammy. It should not be a majot part of your game.
D.4 - Isn’t this the same question as D1?
- James
It’s hard to say without seeing what you are doing. But there IS a possibility of doing the second CS too soon. When you CS someone out of the air and get the FADC off, you actually have time to walk a slight distance before pulling off the 2nd CS. Keep in mind, ONLY the first hit of the Cannon Spike (where she is still grounded) can Juggle.
Also, sometimes when you CS someone out of the air, they are simply too far away. So even when you walk forward some, you can’t get close enough for the second CS.
But it sounds like you are doing this in Training Mode, so these aren’t factors. If that’s the case, just make sure you are doing the second CS late enough so that the first hit connects. If it looks like you are passing through them and you are DEFINITELY getting sprite overlap, you are doing it too early.
- James
You get a lot more time to do the second CS than you think. Do CS->FADC->Slight pause->CS. You can hit them as they fall really close to the ground, input the CS to early and you’ll miss. In fact on a few occasions I’ve done CS->FADC->Dash->CS and ended up Cannon Spiking them back in the opposite direction as I’ve gotten ahead of them with the other dash, thats the sort of time you have.
Thanks guys, it seems I am doing it too early. (As james stated cammy is going through them while missing) Instead of mashing it out, ill try with the slight pause, thanks, james and ixion
I had that issue with going through them on the second spike as well, i found out i was holding down the first CS button, and getting a negative edge input when I was releasing it after doing the dash, I fixed it by really focusing on tapping both the first CS as well as the focus attack, and not holding down either of them.
Um… I’m not a beginner but… have this question
I heared that Cammy is the only one who can jump round house into gief’s lariat
is that true? if so… how does work?
I cant even link hp>C.Spike! Am i doing it to slow or just not timing it as i should? And what else is best to do after hp?
I have to start from somewhere.
It’s pretty quick, you basically need to be doing the CS motion immediately after/while you hit the punch button.
As the above poster said you have to do it at the same time, luckily, which I hate with a passion, there are at least 50 short cuts to the DP motion. so find one which suits you. I use forward > down forward > Forward when doing the HP> DP.
DP = Cannon Spike.
FP is an underrated poke it nets mad Counter hits, you can even go to your ultra after it on counter hit. If you need something easy: Crouch + Middle kick (forward) is Cammy’s go to punishing move and it is much easier and you will use it way way more more often, you cancel it xx into either SA or CSpike. It has more distance because you don’t have to be up close.
The Fierce Punch > CSpike is best used after a Saving Attack (SA) where you do this…SA, dash foward 2149Kick>fierce punch> Cannon Spike or after a cannon strike from the air or a high kick…however the other option I gave works as well in those situations and has a much easier link so cannon strike > crouching middle kick > Cannon Spike or Spiral Arrow. I actually use the later more often do to lag and or ease of the link but I’m a scrub I can’t pull off Cammy’s 5th combo 100% of the time, 1 in 5 isn’t bad but not worth the risk imo.
Standing Middle punch is a great poke as well and I haven’t seen it on this forums but there are character specific multi frame links that make it easier to pull of combos wilth, either standing LP or Crouching low Kick, which then can be linked into a poke XX special. I haven’t seen any one incorporate that into their game play but it would be necessary to be at pro level imo. EDIT: You can of course combo it into a linke C Foward ( crouched middle kick). The link is very hard there are two easier ways to do it…soam middle kick while crouching or the better way IMO is Hit middle kick and one instant later hit the other option I gave you either C low kick or standing L punch per character it has a great success rate.
No idea but Cannon strike beats lariat if done right, every time. Chun Li does a kick that beats lariot so cammy has to use that strat, but if he is spamming lariat: hooligans dive kick or a safe spiral arrow + back dash are better options.
Thanks a lot guys! This helped a lot, for the first time btw.
I finaly did it and was able to go past the third normal trial! So now i’ll just have to practice it a lot to be able to pull it of in a mach and go from there.
One more thing for now, when you say ‘poke XX special’, does XX involve presing some buttons or it just means fast linking or…