Cammy Moveset and Attributes

Hi! I’m new to these forums and this is my first post!

I actually was wondering if u guys have tips as to how to execute Cannon Strike faster aside from TK. I can’t seem to be able to execute it fast enuf on my controller. Whenever i execute it, i always jump too far up and end up hitting the opponent at head level with it. Does anyone have tips as to how to execute this move earlier in the air? I’m using the PS3 controller btw. Hoping to buy a TE stick when they come available again.

Any tips regarding Cannon Strike’s use would also be appreciated.

well im not sure exactly how i would give advice for a pad but what ive noticed is this game is real lenient on the input windows so you could actually do the qcb on the ground then QUICKLY move youre thumb forward then up and kick and you should still get it. hopefully that helps you some and welcome to the boards get use to everyones harsh attitudes and use it as ammo to get better and if not then go cry under a desk :lol: <—thats me being evil.

I believe the only way to do a low Cannon Strike without the TK method is to jump forward and wait after the arc of Cammy’s jump. The earliest I’ve done a Cannon Strike was just before the arc and anything else is near impossible even if you have a quick thumb or wrist(for a stick).

if I’m not doing TK Dive, I use 963214+K.
gets at just about head level. Works especially nicely in block strings…at that level/distance it’s safe on block (probably positive) and can combo with cr. lk xx drill (I rarely do anything else after anything but a TK dive anymore…everything else gets me stuffed)

her dive kick(cannon strike) can cross up as well, i forget exactly which ones but i know her ex does

ex c.spike, is freaking awesome, it never fails, i haven’t been hit out of one yet either

also i would recommend getting a stick for this game when you can, it’s much easier to pull off what you want and buffer stuff with a stick, once you are used to playing with a stick you’ll never go back to a pad

Have any of you thought about hitting limbs such as shotos’ cr. mk with instant air Cannon Strike? Would this be a viable tactic at midrange while you’re dancing around?

whats up man hows everything in georgia? anyways yeah tk cannon strike is a good way to fuck up someones spacing moves. even better when you have super or ultra makes them think twice about stickin their leg out there so then you can get walk up options.

To prevent confusion,
Cannon drill = spiral arrow. I’m used to that name.

This is going to be a lot of info in one post, so if you want the summary, skip down to where it says: "Summary"
Okay, I found you some awkward data. I went and tested it out on practice mode rather thoroughly, so don’t worry. If you don’t believe me, try it out yourself.

Headstomp vs Cannon Spike:
Cannon spike beats headstomp clean if you do it very early against headstomp or at least on reaction. If you wait until he is about to hit your head and do it, you will trade.

Ex headstomp vs cannon spike:
If you do cannon spike early enough, you can beat exheadstomp. If you do it on reaction, you will trade. If you wait until he is about to hit your head and do it, you will trade.

Ex headstomp vs ex cannon spike:
Same as ex headstomp vs cannon spike.

There are some weird properties of cannon spike, but the reason why it’s so good is because it has so many active frames. Now, from what I see, Cammy’s cannon spike is AT ITS BEST when she says has finished saying CANNON SPIKE. The reason why is because that’s roughly the amount of time where her boot’s point at its best potential angle, thus it beats headstomp because her boot beats his boot, and for some reason those are blessed boots. Once again, test it out for yourselves if you don’t believe me.

Now, for some more wtf info for you guys. You guys hate Blanka’s ultra? Well, I do, too, but you shouldn’t anymore. Here’s why: Blanka’s ultra can be beaten by Cammy’s cannon drill. Yes. You heard me. CANNON DRILL (qcf + K: not even EX) CAN BEAT BLANKA’S ULTRA .

Now, remember what I said about the boot having invincibility frames on it? If the tip hits him as he’s rolling in a ball (charging for more damage) or moving towards you, you can still beat it if you time yourself right. If he is in the beginning of his bouncing part of the ultra, EX CANNON SPIKE WILL BEAT IT. I cannot emphasize how important this is for Cammy. If you have the opportunity and he’s rolling towards you or still charging, YOU CAN PUNISH HIM WITH YOUR ULTRA.

Now, for some other weird info:

Cammy can punish a blocked Blanka ball with HK cannon drill. Cammy, like how she can beat the ultra, can beat blanka ball with the tips of her boots as well. This applies to Honda’s headbutt as well.

You can also cannon spike AND CANNON DRILL Honda’s ultra. This is some ridiculous shit that Cammy can do! You can also ultra his ultra, although your ultra won’t connect fully because Honda is technically in the air.

Honda’s ex headbutt can be beaten by spamming standing jab or light kick. No, I’m not joking. You can also beat it with a cannon spike (strict timing) or a cannon drill as well!

Summary:
The tip of Cammy’s boots are the most invulnerable part of her cannon spike or cannon drill. Generally, to know if your move is the most active, listen to what she says. If she finishes saying “spiral arr–” (Spiral arrow, which I call cannon drill), then she is at her best. If she fully says Cannon Spike, she is at her most invulnerable point in her active frames of that move.

To beat headstomp you must hit him before he reaches over the middle of the arch he does or use an ex version when he does not.
Headstomp < Cannon Spike:
Ex headstomp > Cannon spike (unless done very early)
Ex headstomp > Ex cannon spike (unless done very early).

Blanka ball < Spiral Arrow/ Cannon drill (can be punished won block or when it’s moving).
Ex Blanka ball < spiral arrow (same as above)

Blanka’s Ultra (while falling) < Ex cannon spike (don’t use regular cannon spike or you’ll trade)
Blanka’s ultra (while charging/rolling) < Cannon drill (no ex needed. Just be sure to time it so her invulnerability is at her max).
Blanka’s ultra (while charging/rolling) < Cammy’s ultra
Blanka’s ultra (while rolling) < Cannon drill and Cammy’s ultra.

Honda’s headbutt (ex or non ex) < standing jab, standing lk, cannon drill, cannon spike.
Honda’s ultra < cannon drill, cannon spike, cammy’s ultra.

That’s all I have for Cammy right now. Yeah, I know it’s hard to believe, but try it out guys. If you find any fault with my info, correct me, but for now, I’m pretty sure this is right.

nice find

Coopa, what language settings are you going by?

English…?

If I’m not mistaken, EX spiral arrow goes under fireballs. May want to update.

hey coopa do you have sfiv on ps3 or 360? im gettin an xbox next week and will need comp least id be able to trade cammy info with you if you have it on that.

I have it on the Ps3, but I can get it for the 360 as well. I don’t have too great a stick for the 360 though, so my execution might be whack.

I’m starting to think Cammy’s game is all about baiting. She has a mad back dash. I can bait with fa, dash back, and block an ultra. That’s how good it is.

hell ya she all about baiting… rushing down a (good) shoto is practically impossible… i mean, you can rush down any scrub with cammy, but for those good shoto/sagat, turtle players, you gots to bait them into doing something cammy can get in and punish.

just getting in on someone that knows how to def against a cammy is hard eough, let alone countering cammy is not hard either…

bait, move in, bait, play, bait, punnish.

fuckin sick, nice coopa

Wait, I know you guys said that hooligan can’t grab crouching opponents, but who cares? If you see them crouching, whiff the hooligan grab in the air and then grab them when you land. I do that.

So… I’m sure this was mentioned before, but it would be good to have in the first post.

Cannon Spike has 2 parts, a ground hit and an air hit. The ground hit does SIGNIFICANTLY more damage than the air hit, so always aim to hit it late (ie. RH Spike does 150 on the ground hit and only 95 on the air hit).

Air throw does a constant 150 damage, so that is also a viable option, though a spike will build more meter and potentially net you a FADC -> whatever you feel like.

This is all based on no damage reduction.

Okay, I found some more interesting things for Cammy in her matchup with Zangief, but it also applies to her moveset and attributes, so here are a few things.

But to reiterate some information, anytime Zangief does a banishing flat (outside of whiffing it) that doesn’t knock you down, you can counter with these options because he’s negative on hit or block:

  1. Cannon spike.
  2. Spiral arrow/ Cannon drill.
  3. A combo starting with lk or lp.
  4. A throw.
  5. An ultra.
  6. A super.

Now, some new information (hopefully).

Once again, let me reiterate some information about Zangief’s lariat.
Punch lariat: Three punches. Invulnerability at his mid section. Lasts long.
Kick lariat: Three kicks to start. Invulnerability at his lower section (his legs). Ends relatively quickly.
Both are vulnerable after the second rotation of his arms.

Now, the reason why most anti-airs get stuffed out by Zangief’s lariat, is he makes his hit box wider by crouching, so when you throw an air normal, he quickly does his lariat, so now your normal is in the middle of Zangief’s punch lariat.

If that doesn’t make sense, crouching -> punch lariat makes most normals screwed. This includes Cammy’s normals, however, we’re going to talk about options against that.

Option 1: Jumping roundhouse mixed with cannon strike (air qcb+k) to mess up the timing of his crouch -> lariat. Either will stuff out a lariat if he screw up his timing, but this is all about him. Not really you, therefore the options becomes more limited. In fact, so much that all you really have are…

To wait for him to whiff a lariat:

Options against a whiffed punch lariat are these:

  1. Jumping roundhouse beats this CLEANLY.
  2. Jumping cannon spike needs some distance, but can still beat it.
  3. Cannon drill/ spiral arrow and cannon spike beat this as well.
  4. Cammy’s ultra and super also.

I know these options might sound obvious, but if you can get anything of this, remember this:

If Zangief EVER WHIFFS A LARIAT, you can jump in and start a combo with roundhouse for a good amount of stun and damage.

Great info…needs to be bumped to the top of the strats and matchups section