Just try to prioritize normals to AA gief, like stHK and bMP, since he has a “U2” 100% of the time now.
Yeah, his air SPD is hella risky, but being grabbed or not by gief is something that you should never bet on.
He has to guess, the air SPD has startup and more recovery than Juris U2 in SFIV.
One tactic would be to anti-air him 2-3x with DP. If they start doing air-SPD’s to stop you, just wait and enjoy your free punish.
I honestly see no problem with Gief, feels allmost like the ST MU.
Most commandgrabs are 5f, I know Mikas Super was 3f and one of Birdies EX ones is 4.
Well I don’t fear the SPD’s anymore, I pay them a good amount of respect, but I actually go a lot in Zangiefs Faceto pressure him and get out if I want.
His armored punch is super easy to whiffpunish, his sweep is unsafe as f***, he is extremly slow and his jump-ins are bad.
+SPD mashing after jump-ins,during blockstrings,during frametraps,during droped Combos is no longer a thing.
^ I sorta realized that during the last beta. SFV Gief is nothing like SFIV Gief on wake-up. He has a slower SPD, his lariat is not as good as it was either. You can go in on Gief.
How to deal with Dhalsim?
It’s like… you gotta chase him down and when you finally get to him wtf do you do? Throw so that you have to chase him down again? heh
I can get in this sim here pretty easily, but he never presses a button. He realises that getting thrown by Cammy is the best deal ever.
It doesn’t seems like you can win in the neutral game either.
Thoughts?
I just throw them,seriously I just throw them, one throw closer to the corner,once they’re cornerd, there is no room to complain about your throw anymore.
Throw them walkup, prepare your next manouver. Have allways Plan A,B,C for every knockdown situation, ready.
Sim is annoying to me. If he teleport high enough, he can beat out B+Strong with jump Fierce. But other than that jab and back strong beat teleport. I usually try to walk or whiff punish him into the corner, walk in and out of throw range and whiff punish whatever he throws out.
His Specials are all unsafe, if I stay at midrange I can allmost react to everything he does.
If he throws fireballs, I can just arrow him, I will trade in the worst case with one fireball.
If he puts his clound onto the ground I can M hooligan him during his Animation.
A lot of the stuff he does I have to react to and can’t just read it. The reason might be that he’s new.
The good thing is, he can’t do a blockstring into chipdamage without giving me the opportunity to build new pressure up.
Kinda interesting I think I have to practice this more, this MU seems weird.