5b. Mixups
Every character has three basic mix-ups - crossups, high/low, and throws. Cammy excels in throws and is good at high/low mixups, but can’t really use crossups as her jump is slow.
You always have to set up your mixup things, or else the other guy will just press fierce punch and BAM you lose momentum and positioning and take a lot of damage. So first off, to set up your positioning, Cammy basically has to make them block a far HP.
That should be easy to do so enough said about that. If you can’t even do that then choose a scrubbier character to play. Like Cammy or something.
OK once you
have them where you want, here’s a list of convenient moves that hit low: cr MK, cr LK, spiral arrow. These moves hit high: cannon strike, hop LK, hop HK.
Cammy’s low jump is rather slow, so it’s hard to have high/low like Kyo does. Your main high/low will come from making them habitually block low by liberally using cr MK when they’re on the ground. Then, you can get them with tiger knee cannon strikes (do them just as you leave the ground) which needs to be blocked high. Even if they block it you maintain the momentum if you’re doing it right.
Anyway there’s nothing special to say about the high/low game with Cammy. However, she’s really really good with throw setups because her moves have so much priority and most of them link into super, so the opponent will be scared to stick anything out. Probably only Blanka has more throw setups.
Here’s a list of the common ones:
whiff tiger knee cannon strike -> either throw or close HP
cr LK (hit or blocked) -> throw or close HP
low jump LK (hit or blocked) -> throw or close HP
close HP (blocked) -> walk forward a bit, throw or close HP. Patented scrub Cammy play!
crossup LK, st LP (whiff), throw
cr LK, st LP (whiff), throw
cr LP, throw mix with cr MP -> combo (cr LP and cr MP have the same animation)
cannon strike (hit or blocked) -> throw or close HP or close LK (more detail later)
The last one deserves a little bit more explanation. Depending on how high you hit with the cannon strike, you can combo afterwards. If you can’t, of course, you can immediately throw when you land (the hitstun on the thing is small). You should learn the area where she hits that will lead to either one. If you want to be more advanced, you should learn which strength of kick (they have different angles) will lead to which hit.
Once you knock them down, you can have terrific fun with cannon strike! You can make the cannon strike either hit or whiff, and make it either cross up or not. You don’t even have to guess because you can just hold a direction and press HP and then see what’s up. Yay go Cammy!
You can also dash over their body for dash crossups. Or dash and then do a cannon strike to crossup again! Or whiff crossup cannon strike into a cr LK combo! Or whatever! Just do a lot of crazy dash or cannon strike things and high/low games. Cammy is sort of like Kyo after a knockdown except not as scary.
Anyway the point is after every cannon strike, cr LK or knockdown, you have advantage. So don’t throw it away and pressure them. You can go back to pressing HP and HK once they manage to reset the match.