Cammy General Discussion: To Bee or not to Bee

wait a minute.
V-Skill is now +6?
This basicly open new Combos,now we should be able to do st.mp xx st.hp after the V-Skill instead of 2x cr.mp.
I think the 5lk is +1 on block an not +10. +10 would be crazy.
Backthrow buff,nice I love the Frankensteiner.

Not bad, I hope these changes are in the next Beta.

cr.mp x2 works after v-skill? I think it doesn’t reach. s.mp, st.hp definetly doesn’t.

I got lots of cr.mp (CH), cr.mk though because people thought v-skill was negative on block.

Where r u getting this info from?

Maybe this ? (6th comment)

Eternal put beta 3 to 4 character changes from data mining in GD thread. Street Fighter V Lounge "We on South Central crack addict status"
I hope they give back st.LK being able to cancel

EDIT: doesn’t really seem like much changes to her combos other than st.HP link from V-skill (and maybe st.MP, cr.MK) V-skill has a large amount of pushback on hit even if you do a cross over where you end up in the corner.

+10 on block,dat st frame advantage!

The guy who posted it already changed it to +1

At this point in time I’m not bothered about all this Beta frame data speculation. Roll on Feb 16th so I can just play the game

Has anyone been able to buffer stLP or crLP into specials and make them not come out in case the jab whiffs?
It would be preeeetty good against stuff that Cammy’s crMP can’t relly counter poke, like Ryu stMK, Necalli’s stHK etc
With crMP/crMK its pretty easy to do, but everytime I try to do it with jabs… the special comes out anyway. Is it a matter of speed, gotta make the qcf+K faster or something?

I do it holding the button down so negative edge doesn’t kick in.

Oh yeah, tried that to no avail. My execution with QCFs are pretty much terrible since I the character that I played in FGs with my arcade stick is Claw for 5 years in SFIV series. So… it is possible to buffer jabs into SA properly? Gottar work on that speed then. Thank you.

Yeah you have to basically kara the move. QCF->LP~HK. Might even be better if you negative edge it like Otori said. I was able to do it with Ken a lot in Beta 2 and 3.

I don’t know about whiff punishing with stand jab, but I did get to try out stand fierce in beta 3. Cammy can whiff punish zangief armoured fierce punch with stand fierce xx HK spiral arrow for a nice two hit combo. Zangief does leave his arm out for some time…

Well, with Ken its kinda easy because he doesn’t have a QCB+P move. The main problem that I have with Cammy is that if I try to do it too fast Hooligan Combination comes out (if you are at downback and do a QCF move, HCF gets into play).

Btw, Canon Spike really has 10 active frames? Either way, that moves whiff a lot because it ran out of actives… not really sure wth I’m suppose to do with that, if anything at all.

Cammy doesn’t have QCF+P move does she? If not you can do QCF+P~HK fine.Forget off the top of my head if which way hooligan is because been up all night and brain isn’t working right at the second.

I don’t know how on earth you whiff a cannon spike (uppercut) are we meaning cannon strike (divekick)? I’m not sure about that move right now. Even on their toes I feel I’m at best +1 or +2 and much higher I’m punishable. Not enough wiggle room for me to use in neutral at the second.

If you mean cannon strike (the divekick) yeah it doesn’t seem to reach all the way to the ground. From hooligan though it works fine (starts from a lower height?). I personally only use the EX version.

Where you checking active frames? Can you tell me if she has any grounded normal that has 3-4 frames and how many does f.hk have.

That was a change this patch (beta 4). Supposedly hooligan divekick is now the same as her normal jumping one.

Oh yeah, Cannon Strike.
The frame data is from here, @otori http://www.eventhubs.com/imagegallery/2015/dec/19/street-fighter-5-3rd-beta-test-frame-data-dantarion/1/
And @Sephiroth73003 , like I said, she has Hooligan Combination on HCF, and if you’re at downback and do a QCF… the game will take it as a HCF, which sucks.

http://watissf.dantarion.com/sf5/boxdox/#cbt4/A45
according to this ^ which is the latest beta build, st.MP, st.MK, cr.MP, cr.HP. F+HK has 9f active (two 2fs with a 5f gap in between)

This is the hitbox for F+HK lol

http://i.imgur.com/DUb2RgI.png

THEY NERFED MAH EX RAZOREDGE SLICER DAMN YOU ONO

s.hk with 4 active frames, too bad it doesn’t hit crouchers RIP meaties