Cammy General Discussion: To Bee or not to Bee

Damage nerfs everywhere.

They did change s.hp though, you can’t link anything after a counter hit. Before you could get a jab but now cr.lp doesn’t connect and s.lp won’t combo.

This fucking game lol

WTFFFFFF can’t link anything after b.mp counter hit either??? How do you frame trap with this character?

[s]HK spiral arrow oki doesn’t work anymore

fun game[/s]

Oops I think it’s just Birdie that has wonky wakeup/hitboxes

What okie are you talking about otori?

forward dash, s.hk (if no quickrise, v-skill)

Still works, just iffy vs birdie it seems.

Funny how they started off bragging about SFV being a game with brutal damage and punishes and now they are nerfing everything off.

Because fuck fun.

Her only frame trap is cr.mp

Set the dummy to jump and block in the two minutes I had with the beta. It felt like f.hk is -1 or -2 on block.

I knew the damage nerfs were coming but I didn’t mind too much as I thought f.HK frame traps would also be coming. sigh

Yeah I wouldn’t be surprised if f+HK wasn’t actually plus on block. In the original frame data listing for Ryu his s.HP and b+HK were listed as plus on block, but now they’re corrected at being negative 2 and 0 respectively.

Man her super does almost laughable damage for a raw super. I did find some cool stuff with hooligan, but in general I’m a bit confused. Think we are supposed to use divekick more but it is still kinda finnicky. Usable though at least.

Hm seems like divekick is punishable on block at about the knee or above. RH seems to be even worse I just hit someone on the toe and held downback and got jab punished on block.

https://www.youtube.com/watch?v=FN8gfuaBp5M

This has been in since the last 3 stress tests.

That means it wasn’t changed then.

I’m getting jabbed out of the s.hk when I try this. Also the s.hk is not meaty enough to link into lp. That is vs Nash though. Are there different wakeup timings?

I found that b. mp is a nice meaty after the dash forward, but I don’t think you can link anything off of it :[

lol poor guy couldn’t block

Great now f.hk is gonna get nerfed

You can juggle after ex hooligan no followup (the low option) but I think only in the corner.

https://www.youtube.com/watch?v=zJaUWsyyT14

It works, but only after close spiral (so punishes mostly). If you’re buffering in footsies you get more frame advantage and it whiffs I think.

Alternatively you can do whiff cr.lp, f.hk and it works vs both getups too.

You’re right that s.hk won’t let you combo after if they try to backdash or jump out (you get a regular hit) but if they press jab or throw you counterhit them into crush counter. Doing the f.hk setup has less reward (no crush counter) but also less risk since you’re -2 on block and with the s.hk setup you’re -5 if they normal quickrise.

You’re -5 after a blocked s.hk but this is pretty meaty isn’t it?

s.hk seems like a slow startup move (7~9f?) and you’re crush-countering a 3 or 4 frame jab pretty solidly, which means you should be about 3~5f meaty…? Is it really this negative if they block?

I don’t know, I’m eyeballing it.

I tested it with the cracked version and it was -5 still on quickrise. If they backroll it was safer, -2 IIRC.

You can link cr.mk if the second hit of f.hk counterhits. Useful because at far ranges cr.mp whiffs and you get no followup to the kick, awesome.

Cammy’s v-trigger lasts 30-35 sec lol. Activate it and the opponent can’t ever throw a fireball.