So VT1 cancel after target combo means she can perform rollercoaster, but it’s completely inefficient in terms of meter usage. You’re better off just doing target combo, spike into super.
Buff ideas:
More forward moving range on her EX DP. I always used to say that her EX DP is like a Dan DP because it goes straight up. It has no forward range. I’ve lost tournament matches because I had nerves and did jump in HK, c MP, c MP, EX DP, and the EX DP missed, and my opponent punished. It also suffers as a wakeup reversal because of its awful forward range. Opponents who are still in range of their main medium buttons who aren’t even intending to shimmy can make Cammy’s EX DP miss and get a huge punish.
Faster startup on v skill 1. It’s good to go through…SOME fireballs. As the game’s lifespan has gone on, the speed of fireballs’ frame data has gotten faster. Like Sagat’s fireballs VS Nash’s fireballs’ overall animation time. Making v skill 1 faster would improve Cammy’s matchups like Sagat and Guile, especially Sagat.
MK version of divekick better on block. I remember when they nerfed her MK divekick, it made aiming divekicks that much harder. And the nerf to her c LP, less range and 0 on block, is an indirect nerf to her divekick game because c LP is the move she needs to be using after a divekick.
A damage buff on v trigger 1 QCF+K Spiral Arrow would be amazing. I saw iirc Smug do a v trigger tier list, and Cammy was bottom tier.
Any damage or frames buffs. Maybe s HP increased damage or c MK increased damage
Buffing the damage on QCF+LK regular spiral Arrow would buff her Oki and combos
You got hopes and dreams. VS1 has constantly been nerfed despite being one of the worse VS in the game. But yes I do wish Ex DP wouldn’t whiff when comboed. They should also undo the nerfs to cr.lp and b.mp and make spiral arrow finally hit low like it’s supposed to.
And I know barely anyone comes here anymore but Eventscrubs is trying to get VT TKCS nerfed by raising the height restriction even more.