You really just got to approach oki like you did in 3rd Strike where for the most part, you were trying to pressure while considering that they had tech rolls on top of their other wake up options. Heck, it was probably harder there since you had anti-crossup parry/block OS.
EDIT: Here’s one setup you can use against characters with DPs (e.g. Ryu) if they don’t quick rise or tech roll. Activate V-Trigger, and then jump back as they get up, then do cannon strike. If they DP, then they eat the divekick, if they press anything else on the ground, they eat a full combo, if they block, then you can still set up mixups (dive kick, cr.mp into anything).
No dick contests around here dude we r all here 2 help each other out
If people r mashing jabs or throw on wake up against u counter it with f.HK, it beats both.
I used 2 think the same way about lights but once u learn how 2 not rely on them and workout the system and ur combos u will see the game in a new light. Keep at it dude
Oh I can combo without lights just fine, I just hate Nash and his jab happy bullshit. Like I said, I think I’m just messing up the meaty timings because when I get them right, I get on a roll. Other times, my f.HK will get jabbed right out of the start up. Not a joke. So I just do whatever blows Nash up because fuck that character. Hell sometimes I just skip the BS and do meaty crush counters.
Thank you for your advice and encouragement though, it really is appreciated @d3v and @Sanada-kun. I’m having a ton of fun with this game so far and I can’t wait for more. I’m just sad that James Chen doesn’t think SFV Cammy is fun
EDIT: Wait wat, V-Trig Cannon Strike beats DPs? Since when?
The thing with the light-medium links is that we all are used to do this because of SFIV. In SFIV was Lp or LK always the combostarter and now we have to adjust. But tbh. you get pretty fast used to it.
Just a sidequestion,does Cammys Arrows hit low again or are my opponents not able to block?
You can space them so they’re safe, but you don’t get much in the way of offensive pressure. If you drop a link with Cammy, that’s a free punish on your blocked SA. Characters like Charlie, Bison, Chun, etc can pressure with their non-fireball specials on block. Cammy could never do that. She always has to rely on frame traps and throws, and she could never afford to drop a combo. I guess you could call it fair in SF4, but this is a different game where I don’t feel those tools are as strong. Outside of V-Trigger, all she has to work with is Hooligan, which is easily beaten. Her Crush Counter doesn’t get you much aside from an easier confirm into super or a SA. Charlie can dash up and combo off of his.
Not that I know, I punished L,M,H(you can count the hits) legs on block without problems. Cr.mp xx Arrow punishs well. But I think Ex is safe or at least slightly -, since I was able to counterhit most chuns after this.
Cammy’s has never had any safe specials why would she get one now. Especially now that her normals r considerably better. Whiff punishing with cr.mk, SA has never been easier and u can even super on reaction from full screen. Giving her a safe SA is a bit much
It wouldn’t even do a lot of chip or put her in the position to pressure with it like Bison and his Scissor Kick. All I want is less punishment for not having perfect execution.
Have you tried noy dropping combos? There’s a three frame buffer here, out doesn’t even take an hour of practice. If I drop my Bison combo into MK SK (the good one) you bet your ass I’m getting punished. And SA gets you a hell of a lot more ground than SK
Yeah I agree, safe Spiral Arrows would be too much. I’m glad it’s no longer a full screen sweep, too many people got away with that shit in SF4 as a cheap way to get in. If you can’t figure out how to approach the opponent without doing a full screen Spiral Arrow, then you deserve to get punished, plain and simple.
Who gets punished harder than Cammy for dropping a combo(SF4 or SF5)? Who’s easier to punish between Bison and Cammy? Bison has a shitload of tools, great normals, and safe pressure. He has safe versions of SK, Cammy does not have safe SA’s. And I’m talking about LK SA not MK/HK(those need to stay punishable). It doesn’t even hit low anymore… Making the weakest version safe on block isn’t too much to ask at all, all things considered.
Yes it is, because Cammy would be able to basically ignore the footsie game completely. One SA and you’re in. Think they’ll whiff a move? SA and you’re in.
There’s a reason Bison has charge instead of motion for SK, why his walkspeed is garbage in this game, why he has no reversal.
The fact that you’re getting punished is because you’re screwing up combos. Stop dropping them and you’ll stop getting punished
LK SA goes nowhere and no one uses it over the other versions. Being safe on block wouldn’t hurt at all considering the best damage/oki comes from the other versions. Using it in a combo would be the worst, but safest option in case you can’t afford to miss the link. You wouldn’t even need to worry about the knockdown too much because of the various wake up options, short distance, and lack of non-CA chip kills. It’d just be given some utility where it currently has none. It could still be whiff punished or countered by most cr.MK/HK. Hell, max range cr.MK xx LK SA could whiff on most characters for all I care. She’s not using it to ignore the footsie game or get in for free. I’m not even asking for it to be super advantageous, just neutral at best. How is that too much?
I think you’re overestimating the impact of such a small change.
Oh, and for the record, I don’t drop my combos a lot in this game so that’s not the issue. I just don’t think she should be crucified for not having 100% execution. No other character has that problem.