I actually took notes of some of my Cammy’s useful tools after getting the “win 10 ranked matches” challenge. There was a time after I’d AGAIN lost a chunk of points to a platinum Nash like you see on tournament streams. I took a long moment and I thought about what I needed to change. I realized I wasn’t doing enough divekicks. Cammy’s walk speed in “footsies” will setup divekicks so you don’t really need to setup divekicks per se like setting up a slower move with faster pokes like in Tekken. Divekicks actually feel like EWGF in Tekken. The motion is so fast. The motion for an instant divekick is f,uf,f,df,d,db,b+K. It’s a big motion, my thumb dragging across the d-pad. I’m literally an injured SFV player unable to play SFV right now unless I switch to stick. Stick is OK, I have a HRAP4, but it isn’t what I normally use so I’d probably be playing at a fraction of my usual skill.
At the highest level of SFV, Cammy’s main mixup is c MK_grab. The grab is about getting your opponent to tech, so you can punish with c MK, Drill.
c LP, c MP, c MK is a superb string. The first 2 hits are a CH confirm into drill, and the c MP is a frametrap CH confirm into c MK, drill. You can and sometimes should substitute s HP in c MK’s place for a tighter frametrap and extra damage. But s HP has less range than c MK. It can miss due to range.
I like Cammy’s s MP more than many Cammys. Her s MP, c MP, c MK string does grey life damage. But s LK, c LK, s LP is my most used Cammy string as it should be. Sooo often I hit just the c LK, s LP part and hit confirm into cannondrill.
You’d be surprised at how often a HCF+MP_HP,LP+LK Hooligan Combination grab hits skilled opponents, often multiple times in a round. On whiff, Hooligan Combination grab usually crosses up and recovers pretty quickly so a c LP, c LP hit confirm string can hit.
I really like Cammy’s MP+MK V Skill, unlike many Cammys, but I like how it’s plus frames enough so Cammy can frametrap with c MP or if it hits from distance combo on hit with c MK on CH or s HP on normal hit. And when I saw that V skill crosses up when done in-close for the first time waay back I thought to myself, “wow this move is soo good!” Gimmicky, yes, but plus frames and on block it builds v gauge. My other use for it is to negate fireballs. Zoners besises Guile and Dhalsim can’t throw fireballs at ALL VS my Cammy, or they’ll eat a Spin Knuckle V Skill, s HP, Drill_DP! But since lots of Cammy players think her V Skill is garbage, might I suggest a buff: the ability to 2-in-1 a normal like c MP into V Skill like a special move. It wouldn’t combo obviously but like 2-in-1 cancelling a normal into Hooligan Combination it would keep up the pressure.
Guile is definitely my most hated matchup in sfv whdn I use ANY character. Here are 2 Ranked VS Guile matches from when I was getting the “win 10 ranked matches” challenge last night. Guile is SSOOO BS. Guile is hold db, and wait.
https://www.youtube.com/watch?v=Eq_0keta4Q0 https://www.youtube.com/watch?v=v1eWc0bqAjM