Cammy General Discussion: To Bee or not to Bee

what about bulldogging

@ronnietheking Cammy has good long range normals and walk speed, so you don’t have to bulldog with Cammy much really. The only character I can think of requiring Cammy to do some bulldogging would be against Guile and maybe a solid Fang, but it’s so easy to land a cr mk into spiral arrow to get in with Cammy. Most of the time you’ll be playing footsies to get the knockdown to apply wake up meaty pressure. Forcefully walking into point blank range while trying to block fireballs/normals is more something Zangief has to deal with and is why he was given armor moves. With Cammy’s normals and walk speed she doesn’t really have an issue with getting in close.

@SunTzu81

Vesperarcade dropped a vid on Possible Cammy nerfs:

5mp

  • revert back to s1
  • she has 4mp which starts in 4f and was buffed, he believes its overkill

5lk

  • increased pushback oB/oH
  • he does not like the mixup she gets with this button

Vreversal

  • revert back to s1, make knockdown with no adv to Cammy, unsafe on block
  • he thinks Cammy has too many defensive options already. And now her vreversal is the best in game

I watch a lot of vespers stuff but he seems to have a jack of all trades understanding of the characters, so I take what he says with a grain of salt. I wish he gave a better explanation of why her moves have issues (like he did with Urien/Guile) rather than just saying I think it’s overkill. I wouldn’t mind the changes he mentioned besides st lk increased push back.

@Ramma LMAO https://youtu.be/X8K2e0nx7Cs?t=1m1s

1:00- 130 He forgot to add random EX shoulder.
6/10, half the MU

yeah lol I came across this while I was streaming. I was laughing so hard.

I said Uriens have mastered even LK Spamming for farming EXP. They use st. HP instead.

Out of curiosity, if you could rework Cammys V-Skill and give her a new one, what would this V-Skill be?

I was thinking about CQC (no not the Ultra) giving her a multi utility move.
Neutral V-Skill would still be her Quick Spin Knuckle
Then she would get a variation for each direction you press.
Up + V-Skill would be a neutraljumping AA move, that puts the opponent into a juggle state
forward + V-Skill gives her a KoF style hop, yes you can use buttons during this
back+ V+Skill. Just defence, because I like just defence.
down+ V-Skill … I have no idea, I was thinking of this launcher she had in Omega mode.

I’ll take that, but other people would lose their shit because that sounds a little OP.

I think something like Chun’s v-skill or Ibuki’s command jump would fit Cammy. Something that you could Cannon Strike out of.

how many of yall do a block string then do dive kick after they block all your normals.

@Cipher Not exactly what you were referring to, but after seeing Kolin’s counter move especially as an anti air I like the idea of giving everyone a counter type move in the game like Cammy’s CQC. It’s something I think will help balance the stronger jump in game as so many anti airs have issues and don’t lead to much damage. When you get caught by Kolin’s EX counter from a jump in for 240 damage it really makes you respect them, but at the same time if you bait it and land you can punish too so it’s a fair trade off. It reminds me of SF3 jump in parrys. Me and my buddy would always have some mind game with jump ins because you could parry or not parry. Bringing something like that to SFV would be nice without bringing the full parry mechanic.

We all do. Doing a dive kick after a blocked string depends on what you notice the opponent doing. If you do a blocked string and then just wait, what do they do? If they hit a low then doing a dive kick right then is probably a good idea as you will probably counter hit them. If they hit a high like st hk or jump back then doing a dive kick is probably not a good idea.

I was going to put this in the beginners section, but since we’re talking about dive kicks…

I was playing against another Cammy and the sole reason I lost was because I thought I was blocking unsafe dive kicks, but his cr.lp was beating my cr.lp. It IS possible that I was pressing cr.lp a little too late, but I was like 0 for 7 against this (with a couple of trades). IIRC, the dive kicks I was blocking were slightly above the waist.

The general rule of thumb is - above the waist is not safe, below the waist is safe. But I need more than this.

My questions are…

  1. How many height levels are there to a dive kick? My frame data says a dive kick is -7 to +2 on block. Does this mean there are 10 different possibilities of block stun depending on where it hits? Or is it something like; the Head is -7, the waist is -2 and the ankles are +2?

  2. Is it more about where the dive kick hits on the opponent or is it more about how close Cammy is to the ground? Meaning; if Ibuki blocks a dive kick at her head and if Fang blocks a dive kick at his head, is Cammy -7 against both characters? Or -7 against Fang and -4 against Ibuki? Does someone like Fang have more “levels” of where the dive kick can hit as opposed to someone shorter?

  1. 10 different frame advantages. You can be either -7, -6 (…) -1, 0, +1, +2 depending on the height you hit them.

  2. Its about how Cammy is to the ground.

Kazunoko the God put into the loser’s bracket by TS Sabin! Cammy is a pseudo grappler so personally I find the Dhalsim matchup difficult. You have to look at everything the Dhalsim is doing and act/react appropriately. Veloren looks really strong. I wonder if he has a Twitch. I hate how James Chen keeps saying Cammy got buffed when they nerfed the crap out of her.
https://www.youtube.com/watch?v=ynLzdpvHY7c&feature=share

Cammy got universally nerfed with some buffs, while almost everyone else got universally nerfed with no buffs so from their perspective she got buffed. I still get in arguments with people saying that she is better this season and therefore got buffed overall.

The Dhalsim matchup I feel is still very much in Cammy’s favor. A lot of Dhalsim players have this way of doing a lot of shit on screen when in actuality they aren’t doing anything and it makes opponents get impatient. I didnt watch the match im just talking in general.

I mean I guess u can say Cammy got nerfed but like @SunTzu81 said she got Buffs as well and honestly the divekick nerf didn’t really hurt her game that much so I don’t really view it as she got nerfed

Cammy is a pseudo grappler?
What the hell? This isn’t even remotly true, want to know what character was a pseudo grappler? Makoto, necalli is a pseudo grappler, Cammy is far away from beeing a pseudograppler.
Also how does someone think Cammy got nerfed into the ground? Unable to do shit without using EX Divekick?
Jesus these comments sound like the ones from the dufus I try to teach since 3 years footsies.
“Hey I want to play Footsies, tell me how to!” immediently divekicks

See this is what I keep hearing but it’s funny to me because even Capcom realized that the universal nerfs hurt Cammy more than the others so they gave her something to compensate. She wouldn’t have gotten anything just like a lot of the cast if Capcom didn’t see this. The fact is for 2 days after the patch dropped I lost a lot and it wasn’t just because EX divekick was nerfed as people still weren’t punishing it as they were so trained to just block after. The difference came from the overall damage and meter nerfs. Things we used all the time like spiral arrow and grab did less damage and built less meter. This made it take longer to KO, which gave people more chances to hit you. To me the last sliver of life is Cammy’s worst enemy and everyone at 1000 health seems to always survive with just a slight sliver of life with the ability to do an easy 60% of your life bar as they have full bars. Couple this with the DP nerf and you weren’t able to get people off you in hard to read situations without the cost of meter which meant less damage output and again more chances to KO Cammy. The v-reversal change ended up being a joke as it still whiffs sometimes and is pretty easy to punish by a lot of the cast, so this did not help with her nerfs in defense. In the end this just made all Cammy players stronger, but it doesn’t negate the fact that this was a serious nerf.

To compensate she got a B+Mp that doesn’t whiff and was made + from - so it was actually usable like I think they intended in season 1, They added 1 more frame advantage on block for st mp, and a corner only juggle combo that costs meter. To me the rest of the changes are inconsequential. So she essentially got a little stronger in the area she was already good at while being nerfed in areas she was already weak. Capcom just moved her farther towards offense, so that is why she is still good, but when Cammy’s on the defensive she’s going to get caught once and destroyed. To me the only thing keeping her relevant is her shimmy game. The fact that she can force grabs and then bait them is really all she has going for her at this point to score big damage. Take that away from her and I can guarantee you she will be worse than season 1 gief. Catching someone in the neutral to some oki isn’t going to win her games if they know all they have to do is block low.

well i don’t wait to for anything i do immediately after block my normals from the frame trap