Cammy General Discussion: To Bee or not to Bee

Well shit, got wrecked by Fubarduck’s Birdie and Afrocole’s Bison. Those two are probably my worst matchups at the moment. Can’t figure out what to press to beat Bison’s buttons.

@d3v

Birdie is the character I’ve lost the most to tonight as Cammy. His jab pressure is redonkulous and his set ups off of bananas and soda cans are oppressive. Seems like common knowledge for Birdie players that you can combo whatever his Lasso strike grab is if the soda can knocks you down. Legit 2-hit combo.

I’ve gotten a lot of mileage out of using f.HK on their wake up since it hits twice (blows through armor) and is airborne to avoid wake up throw/command grabs, but since it’s negative on block** I usually eat a command throw punish if they block it anyways. Near the end I just started playing keepaway, used my farthest buttons, fished for Crush Counters at max range, DP’d every jump in and whatever that jumping command grab is that he does.

For Bison, same thing. I just play keep away, fuck that dude. If you’re feeling brave, challenge blocked scissors with jabs. Otherwise just DP jump-ins, and punish any blocked slide with s.MP s.HP xx DP to reset the neutral.

You can also follow up with b+hp into V-skill instead. You can walk slightly forward or back before the V-Skill to change whether or no it will cross up.

f.hk isn’t negative on hit you can link back+hp,cr.mp and I’m sure st.hp after it. I thinks it’s slightly negative on block maybe -1 or -2. I can block shoryus after it,but often get counterhit when I try st.mp. But if you time the f.hk meaty they shouldn’t be able to punish you.

Yeah, so far Bipson and Birdie give me the hardest time as well. It still seems like it’s really scary to press buttons against Bison, and those banana peels…jesus fucking christ I’ve already started having nightmares about those goddamn banana peels…

I really like her st. RH as an anti air…I’ve been stuffing bad jump ins with it with moderate success. I feel like it gets beat if the opponent sticks something fierce or roundhousey out on their jump in though…

That’s what back+hp is for.

Yeah, I’ve been getting some mileage out of that one as well against jump happy Ryus and the like that get too close for comfort…

B+Hp is a great Anti-Air and Cr. HP can get shallow jump ins because it’s reach is great.

Last night I got 30 matches and won 53%, not bad but considering Chun was 80% in 50 matches I got work to do with Cammy.
Fought Noobtron (Cammy Mirror) and I feel like I could have won that one.

I may get on again this morning before it goes down.
What has been the main approach method for your gents?
I haven’t done many Can-of-Sprites to get in.
I’ve primarily focused on using St. Mk and Cr. MK along with Cr. HP to footsie-push the opponent. A nice Jab into Throw.
Once I get them in the corner which with her corner carry off Cr. Mk xx HK SA is ridiculous. I continue footsie pressure and F+HK combos.

Combos I’ve been using are these (really basic):
Cr. LP, Cr. LP, Cr. Mp xx HK Arrow (Isn’t this one currently gone?)
Cr. Mp, St. Mp xx HK Arrow (corner DP)
St. Mp, St. Hp xx HK Arrow (corner DP) Doing a jump in with J. HP, this baby does tons of stun.
F+Hk, B+Hp xx VTC/Arrow - if VTC then - Cr. Mk xx Hk Arrow into CA

I did mess around with EX Cannon Drill, St. Mp xx Hooligan. Looks like it could be good but needs work.

I was using Ryu and played a Cammy that abused the hell out of standing forward. I couldn’t do a damn thing.

I don’t think so, I was using this combo to get a majority of my damage last night. I didn’t use a whole lot of Cr. fierce as a poke though, I’ll have to try and work more of those into my game tonight. +1 for St. Mk/Cr. Mk though, it’s pretty nice still being able to get in with those normals.

I don’t know how viable it is in this game/build as a tactic for getting in, but walk forward jab was treating me pretty well too.

This is gone in the Gamescom build, but it’s still in here. Tend not to use this alot.

The Cr.lp Cr. lp combo still works right now but I dont think it will in the later builds. As I was told by D3v a few day ago there r better combos u can use, not 2 mention the fact that when the build does change (if it does) ur gonna be so used to using Cr. LP that ur gonna have 2 memory muscle new combos again.

Might as well make the change now, in the long run it will be better for you

Personally, I’ve been using f+hk as a hitconfirm of sorts. Cr.mp links out of it from any range (unlike b+hp which needs to be close to hit), even if only the second knee hits. Plus, 250+ damage is nothing to scoff at.

In the future when the lights to mediums are gone i’d go for the cr.lp, cr.lp arrow combos for the first one. Everything else will work though.

Stumbled upon cr. jabx3 xx HK Arrow works for me in training mode, haven’t tried it in an actual match and I don’t think I will tbh as I agree with what d3v said, Sanada…I just kind of defaulted to it (cr. lpx2 > cr. mp xx SA) as it’s one of her bnbs from USF4. I’ve been slowly, SLOWLY getting out of usf4 Cammy habits as I’ve been playing lol…

You can also jab jab super. Probably easier to do here than Ken’s short short super in 3rd Strike.

Adding that to the notes. I’ve been trying to get the hang of her DP super…it’s so awkward as I’m not used to having to be at the other end of the gate to squeeze in the QCBx2. I can cancel the normals like cr. fwd super consistently so I’ll likely stick to that as my go to for the time being…

Uploading a compilation of matches from my first day in the beta. Gonna take 3 hours for the entire 1.06GB video though.

A few notes on comboing after Hooligan Dive Kicks.

If landed at waist height, St.hp, B.hp, St.mp, and Cr.mp can all connect. It’s easier to land a combo after crossing up with MP hooligan than it is with LP hooligan.

Here are some sample combos to try out.

Mp Hooligan crossup, Cannon Strike (waist), then:
• St.mp, Cr.mk, HK Spiral Arrow
• Cr.mp, HK Canon Spike (easiest bang-for-your-buck combo)
• St.hp, HK Cannon Spike
• B.hp, VTC, St.hp, HK Spiral Arrow, CA/HK Cannon Spike
• St.lp, St.lk/Cr.mp, HK Spiral Arrow

Matches finally uploaded. Includes me getting wrecked by Fubarduck and AfroCole.
https://www.youtube.com/watch?v=5X9T3f_HzW0