Cammy General Discussion: To Bee or not to Bee

What does one do after a CH cr.HP?

CA, Spiral Arrow, and maybe Hooligan into Cannon Strike into a combo(?). I usually just throw out a MK Spiral Arrow.

Dunno, I could punish cr.MK xx hado from ryu/chun max range with it lol.
Does chun b.HP considered a projectile ?
Might work against Nash too, should punish Ex boom on reaction ?
D3v had success against Birdie, interesting.
Anyone knows if bison flames and ball are considered projectiles regarding her v skill (Iā€™m pretty certain for the ball)?
With Mika release I imagine her v-skill is a projectile, so it could be punishable on reaction.
Same with vegaā€™s trigger.
Might be possible to use it to punish bison v-skill.

Dang there really are projectiles everywhere in this game.

Itā€™s definitely not immediately projectile invincible.

Alright, youā€™re all probably right, it feels pretty damn fast though. Iā€™ve reacted to fireballs with V-Skill and Iā€™ve never had a problem getting through. Either way, like the original question asked, naw it isnā€™t useless as a fireball counter, I think itā€™s really good.

It gets around fireballs well, but the window to punish them is small. I gotta do it at the same time Ryu starts the animation to get the hit. Otherwise, he can block. Itā€™s more of a reading tool than something you can use to punish on reaction.

Whatā€™s the frame advantage on block for her V-Skill? I donā€™t think Iā€™ve gotten punished for using it in reaction to a fireball, but that could just be because no one has tried to punish it that often. Sweep isnā€™t fast enough if I remember right.

What would you add to the first page ? I am a bit clueless whether random videos would be of any use.

Has anybody found any good uses for her vskill? I found it good up close where she crosses over to the other side. From what I can tell she canā€™t be thrown of it so you can use it up close causing your opponent to whiff throw tech and get hit

Preemptively punish fireballs, can link cr.MP/cr.MK into a finisher for full damage punish.

Cross Up shenanigans on their wake up.

It is airborne so yeah using it to blow up throw attempts might work if you donā€™t feel like teching. Donā€™t know if itā€™s actually fast enough though.

Itā€™s designed to be a fireball punish. Itā€™s not strike invincible so use it at point blank range sparingly because this is Jab Fighter 5 and youā€™ll get whacked out of the air pretty quickly.

You know what you can get thrown out of, though? Hooligan. If you see Cammy crossing you up with it, just hit throw. Annoying.

Damn, really? Iā€™m surprised that hasnā€™t happened to me yet. Iā€™ve only been using Hooligan for CS baiting or trying mixups after low combos. Canā€™t ever seem to get the Hooligan throw when I try so I stopped doing that.

Tonight Iā€™ll be devoting all my time to Cammy
I did that with Ryu and Chun-Li already and felt like I improved and got a solid grasp of both that way.
Letā€™s do this! Iā€™m excited, lol.

Tech piece I found:

TK Ex Cannon Strike, st.lp, forward dash = cross under reset. Delay to create L/R mixups.

Post forward throw setup AGAINST NO TECH:

Dash forward, immediate forward jump, LK Canon Strike at earliest moment (hits waist level), st.lp/throw, throw/cr.mp into HK cannon spike/spiral arrow.

The cannon strike into st.lp appears to be airtight on block, at least against jab and throw. Not 100% sure about things like EX Shoryuken.

After landing the st.lp, great mixup opportunity ensues. Hooligan shenanigans, frame traps, throws, you name it.

Appears to work on all characters currently in worldwide beta.

Edit: Forgot the most important part. This is a setup against not teching the recovery.

If done at the absolute fastest possible speed, the canon strike may whiff. 1-2 frames before the dash will ensure this does not happen. Donā€™t rush it.

If youā€™re landing on the other side, you arenā€™t doing the canon strike early enough.

Havenā€™t read thread, but am I the only one who thinks Cammy has a vortex game? Two high ranked players have crossed me up and confused me using lower hooligan cannon spikes and also high arc regular versions. The mix ups are insame!

I feel like she still does; Iā€™ve been fairly successful at mixing up with lk strikes on knockdown, mostly in the corner though. However it feels kinda risky in the neutral game; itā€™s possible my timing is slightly off thoughā€¦

My fav girl is in and sheā€™s so much fun to play with. They can bring in anybody else now and itā€™d just be extra. Iā€™m really diggin the changes, even though itā€™ll take some getting used to, but thatā€™s part of the fun.

Start using quick rise or tech rolls during knockdown.

I find her cr.hp to be a very good button. The range is long and once you have super stocked you can cancel it for alot of damage.