That matchup depends on the sim players habits…it can be quite annoying if they know when to teleport or how to really control the pace of the match…for the most part I back up at the start of the match and see what I’m dealing with…he’s easy to deal with when you get a kd and keep the pressure but getting in is the problem…I tend to keep st. Hp buffered and try and whiff punish a limb…that gives you an in…he used to hate ex dive but now that is much more situational…the key to this match is not to get impatient…you have to walk him down…don’t get antsy or frustrated you just need to get in…and you can maul him…he has no real way to escape pressure outside of v-reversal…since you know you own him when your close try to make that happen…just don’t get jump happy and take your time that match is really about picking your spots and not letting sim dictate the pace I’m sure cammy is at advantage still though even with Sims buffs (his v trigger is actually legit now). @“Doctrine Dark”
If you go back to the first pages you’ll see teleport is OS’able with jab v-skill. I haven’t seen anyone properly use this OS. Even if you can’t do the OS you can still go for jab vskill. On teleport you will chase him down and on block it may act as a poor man’s shimmy (I actually used this a lot back in gold when I couldn’t shimmy properly).
@p1nkt1t5 Cipher just likes to act edgy, he never means any harm.
@SunTzu81 I actually don’t know of any other button that makes st.hp not combo but I never tested it that much after finding out it isn’t consistent. Honestly to me the b.mp buff acts more like this huge red herring that will make everyone think Cammy got maaad buffs. I have seen some asian players do this super cool blockstring, though:
St.lk, cr.lp, b.mp acts a super tight string but whiffs on 3f moves with extra pushback on frame one.
The cr.mp still reaches the opponent and will combo into cr.mk afterwards depending on the button you counterhit (mostly mediums from what I’ve seen). It’s safe to go for it since if it doesn’t combo, the pushback will put you so far away that it won’t be the case of the move reaching but not comboing.
The st.hp (so you can always buffer) won’t reach and is a 5f gap but I’m yet to see a button that is not stuffed by it.
On paper it’s ass but the ranges are super misleading. Usually you’d be walking forward to try to restart pressure so you’ll catch the opponent pressing pokes since there’s no reason they would press faster buttons with shorter range at those distances. I don’t have a video on it but there’s this clip I made so I would remind myself to lab it later (It’s really is shit):
if whiffing throws then going for a low good when trying to do mixups
You should never be whiffing throws. You should be baiting them. For example on wake you could try st lk - tick grab. On the next wake up you could do st lk slight walk back and do cr mk, see them whiff their throw and use that to confirm the cr mk into spiral arrow to get a little more damage and better oki then just doing the st lk - tick grab.
Lows for Cammy are best utilized as a soft read. For example if after you get a knock down and do a block string you see the opponent keeps walking back to avoid your grab or get away then you want to use a low setup like st lk, cr lk (hit), cr lp xx SA. This is safe low check to see if they are walking back and to punish it. You can also use cr mk xx spiral arrow as well if you notice they like walking back after a string every time. Like sometimes I’ll do st lk, cr lp and watch them just walk back. Instead of chasing I just use the walk back as a way to confirm cr mk into the spiral arrow. After catching them once or twice they usually stop walking back and then I can apply pressure better with grabs and shimmies.
The other way to confirm off lows like cr mk is during footsies while looking for forward movement (walking or a dash). The idea is to walk right into and out of range and then as soon as you see them walk forward you then do cr mk buffered into SA. If they walked forward enough it’s guaranteed to hit, but if they don’t it just whiffs. This does have it’s risk though because if they hit a normal instead of walking forward it could possibly beat out your cr mk, but this is the nature of footsies. You have to know your range, their range, and options for both characters. Then you have to make a guess based upon the match up or previous buttons used in the match to determine the best tool to poke with at that time and space.
@carups Yeah man it’s super iffy. Doing it with st lp rather than b+mp works as well and gives you a 3 frame trap rather than 4 frame but both are essentially interchangeable in that regard. It’s just b+mp has that really long delay after it whereas with st lp it feels faster. The only time it beats doing a st lp instead if is the b+mp counter hits, but I’m rarely seeing this work after two blocked lights. I did try to set it up with st lk, cr lp - grab and then mix in st lk, cr lp, B+Mp but since it’s a TC it doesn’t get delayed enough to catch them trying to hit a button after to try and catch the grab with one of their lights. For the most part I’ve only really been able to get the B+mp to counter hit after a st lk. So like wake up st lk - grab, then next time st lk - B+Mp (CH), st hp xx SA has worked, but like you were showing earlier can whiff against certain normals so in those situations doing cr lp, st mp, cr mk xx SA has been the better follow up after st lk.
thanks man what about empty jump low and grabbing opponents out of their frame traps.
Empty jump low is empty jump cr lk, cr lp xx SA. It works best as a cross up as people expect to block your lk and tech but end up getting hit low instead. It’s not crazy damage so it’s nothing major but it messes with their head a little.
I’m not aware of setups of grabbing someone out of their frame traps. I mean in most cases anyone doing a frame trap close enough to grab will be doing ones that are 3-4 frames usually so a 5 frame gap that allows for a grab doesn’t make much sense. Maybe if they are delaying their strings to try and catch you delay teching but that’s not really a setup or intentional if you get grabbed out of it. Basically if you grab someone out of their string it’s usually better to use a cr lp or cr mp as you can get more damage off those then you can a grab in most cases.

Empty jump low is empty jump cr lk, cr lp xx SA. It works best as a cross up as people expect to block your lk and tech but end up getting hit low instead. It’s not crazy damage so it’s nothing major but it messes with their head a little.
I’m not aware of setups of grabbing someone out of their frame traps. I mean in most cases anyone doing a frame trap close enough to grab will be doing ones that are 3-4 frames usually so a 5 frame gap that allows for a grab doesn’t make much sense. Maybe if they are delaying their strings to try and catch you delay teching but that’s not really a setup or intentional if you get grabbed out of it. Basically if you grab someone out of their string it’s usually better to use a cr lp or cr mp as you can get more damage off those then you can a grab in most cases.
if u a opponent is delaying their frame trap u can grab them out of it or if it ain’t a super tight frame trap then u can grab them out of it.
and with cammy u can do that combo u mentioned and get a knockdown and get some meatys or mixups going imo.

if u a opponent is delaying their frame trap u can grab them out of it or if it ain’t a super tight frame trap then u can grab them out of it.
You will likely never grab your opponent out of a frame trap. Please read up on what a frame trap is and what it’s purpose is. Or ask these questions in the beginner thread.
Also, these are generic SFV questions. They don’t belong in a character specific thread.
Most importantly, get better at typing/writing. Your questions would be taken more seriously and if tried to form a coherent sentence. If you did this, your countless threads in the Newbie Dojo wouldn’t be a running joke at your expense and the mods wouldn’t close them down.
I know you’re an American and English is your native language, but nearly every foreigner on SRK types better than you. You have to try harder. I’m one of the few people on SRK who is still willing to help you, but you have to help yourself too.
Played against my good friend today who mains Bison. I lost the set 10-8. I generally do well against Bison, but sometimes I’m at a lost for what I’m supposed to be doing. Outside of obvious things like slide or poorly spaced Scissors Kicks, I generally **cannot **punish Bison at all. I also seem to have a lot of trouble once he actives Psycho Power. I can’t time a proper punish to the teleport dashes, and before you know it, I get CC’d into a combo. I kept trying to challenge Psycho Axe until I realized he was + on that, so I just have to block there.
Overall, I don’t hate the MU. I just know I have to put a greater emphasis on blocking and creating an open.
It’s been one of my worst personal matchups since the start. I remember I stopped playing for some two months near the beginning of the game and when I came back everyone had changed their minds about Bison being strong and I was left wondering what the fuck I was missing. And we lost free DP/divekicks.
Earlier this month I’ve been to the Bison Discord and asked about this matchup without ever saying I main Cammy. Most of the people I talked to didn’t really think Cammy had the upper hand on this match (or they were just acting tough like some people here are known for).
Yeah, I’ve seen people either say Cammy had the advantage or Bison did. I guess it’s generally regarded as even, though.
I have to play more Bison’s to get a better feel for it, as well as watch more footage.
Bison is a pain, all charge characters are for the most part as they can spam pretty much everything safely. I have issues with Bison as well especially when he has v-trigger active and there is any lag. I basically just try and rush him down so he doesn’t have time to use his good normals. Once I get him in the corner I can basically bully him with lights, grab, and shimmies as he essentially only has CA as a true reversal. For this reason the “keep away Bison’s” that love to jump or dash back after everything can be annoying, but you just have to stay patient and work your way in. Eventually you’ll start to see their habits and will learn to dash in or spiral arrow to catch them dashing or jumping back. Once you’re on top of him you basically have the control and he it at your mercy. Unless they are really good at teching and dealing with shimmies it’s not going to be an easy game for them.
The biggest problem to me is his damage and his v-trigger that allows him to link EX moves off a scissor kick into half your life bar. Basically if he activates and dashes around like an idiot and catches you with a st hk you’re pretty much done regardless of how well you played the round as it does so much damage and stun. They get 25 seconds to basically be shin bison with invincible everything and mix ups. I used to try to hit him out of the dashes and tech but now I just block and eat the grabs until it’s over. Trying to stop him when he is going ham with the dashes/specials just isn’t worth the risk of eating a CC st hk combo imo.
BTW You can cr lp after a blocked psycho axe even though it’s -1. If he does cr mp after you’ll beat it. His new 3 frame cr lk can beat your cr lp now but I don’t see them use it a lot after pyscho axe so you can cr lp to slow his pressure a bit if you notice them going for that string a lot. St HK is also a good normal at max range in this match yp as it can catch the start up of his longer reaching normals like pyscho axe or even scissor kick, but it does have it’s risk too if you hit it too late so it takes some reading of their habits to know when to do it effectively. Shutting down their psycho axe and scissor kick pressure with st hk can really mess with their game as they rely on it so much.
Thanks for the tips. Yeah, he kept going for cr.MP after Axe, but it’s nice to know I can jab him. From now on, I’m going to just block and try to read a throw instead of challenge him. If he isn’t throwing that often, I’ll just block and wait it out. Getting CC’d and eating a combo is annoying.
One other thing I need to start doing more in general is V-Reversal. My friend made good use of Bison’s V-Reversal, and it really changed the momentum at times.
I’m still impressed how people manage it to talk everything bad.
This forum will never change.
@“Doctrine Dark” I’m not a fan of cammy’s v-reversal. It’s still easily punished off certain attacks. I mean if you are under some crazy mix up pressure and in the corner and just don’t know how to deal with it then yeah it’s something to think about, but most of the time waiting it out or jabbing will net you a better result and you don’t lose your comeback potential off v-trigger.
@Cipher why do you keep making unnecessary posts that bring nothing to the conversation. I get what you are saying, but you haven’t said anything helpful in the Cammy forums for a while now. So what’s your take on the Bison match up?
Whats my take on the Bison MU?
I do what I always do, I disrespect him at any given time.
If he’s jumphappy and/or backdash happy, I start to counter it to make him stop.
If you have problems with a certain playstyle you have to break them mentaly, you have to teach them that their stuff isn’t worth shit, that he can’t do this.
Keeps backdashing after his unsafe scissors? M Arrow
Keeps backjumping? Surprisingly Hooligan into airthrow works good in this case.
Starts dashing like a baffon in V-Trigger. Mash Jab
He’s -1? Disrespect, 3f button, in the worst case back+mp
Why do I need to bring stuff to the table, when you can’t figure basic stuff out?
If they keep abusing stuff like this and you’re unable to find a way to counter it with the methodes this game gives you, then I’m just sorry for you.
You have training mode
Youtube
CFN, look for the damn pros and look how they handel this
These are already better options than looking at forums/discords were everyone thinks they know what they say.
These are the same people who said Bison was TopTier at the beginning of Season 1 and Cammy low-Midtier.
You can ask me about every MU the same.
Got a problem? Stop bitching and find a way to beat it.

(or they were just acting tough like some people here are known for).
Cipher is kinda right if you don’t notice how he hasn’t said a thing about Bison in this entire wall of text except for “backdashing after unsafe scissors” (whatever this means).
Did someone piss in your cornflakes or something, Cipher? You seem awfully agitated for no reason.
We’re just discussing the MU. I only started making posts here like a week ago, but everyone else seems chill about things. No one is crying doomsday over the MU. I’m still learning new things every day. Chill.
I’m confused did they fix bisons main issue…I don’t think that match changed for cammy or,at least I haven’t felt it…he still has an issue approaching and imposing his will…i tend to use st. Mk, cr. Mk to pester him into approaching me from the air…everything he does without meter can be countered by cammy. Usually when I get a life lead I back off of him so that he can approach me and his approach still sucks…since all he can do is headstomp, devils reversal, dash, or slide to get in…all those options can be countered by cammy pretty easily (ex devils reversal is a problem) he doesn’t play footsies well as he has no walkspeed…sure when he gets in its a problem because eating a cc from him as cammy sucks…but other than that what does he have on us that’s new…now geif on the other hand…that matchup has changed for,the worse…you have to guess right so much and being next to that guy on wake-up is so scary now…I’ve found some success with back dashing on wake-up. But the problem is it’s a war of attrition and he just keep out damaging me over time. I know you can beat him but it seems you have to be on your A game with cammy. I need videos lol @SunTzu81 help me deal with the russian bear.