i wouldnt call that a glitch more like a link and its a waste of meter for so little damage.
is it worth to add a fierce punch before the CS > FADC > CS combo?
For example, on wake up, standing fierce > CS > FADC > CS
or is the damage scaling to big for it not being worth it?
hit confirm > scaling
and the scaling is not that bad, however this is sorta bad and hard to pullout
j.hk, s.lk, s.lp, CS, FADCf, CS
this is a good example to worry about scaling.
BUT
when scaling gets high, your EX bar does too.
the thing to consider in this incident would be:
damage or meter?
you need a good amount of each obviously, but for cammy, meter is crucial.
backfist cannon spike does work on some weird properties, im done some done things like caught the wwith backfist while they were in the air and crossed up with cannon spike, i managed to do that twice, dunno if its a real combo or just something dumb that happened. backfist into cannon spike works though, the timing is weird and fast, its much easier to do in the corner though
can you explain please? is it so common to link EX to Ultra without FADC (no juggle) ?
you use 1/4 meter insted of 2/4, you can easily confirm or not the ultra.
I agree with you on the 2147+KK (x4), 236236+KKK, that just for fun.
If you dont have any ultra and only 2/4~3/4 super meter, it s a good alternative for surprise/finish your opponent when you are corner trapped.
combo -> damage
2147+KK, 236236+KKK -> 512
2147+KK, 236+kk -> 240
2147+KK, 623+kk -> 240
2147+KK, 2147+KK, 236+kk -> 288
2147+KK, 2147+KK, 623+kk -> 288
now for some nifty combos
cl. MP, cr. FP, spin drive smasher
believe it does more damage (from medium punch) than any of her other options into super…I tested mp xx SA XX SDS and mp, cr. mk xx SA xx SDS, both did a bit less
FA2/3, back dash hooligan slide(FP), cannon spike
not sure if FAlv 2 works…can’t remember if I tested this.only in the corner (I think)
FA3, back dash twice, Spiral arrow (mk), cannon spike
mostly for hilarity for the fact that she can combo after 2 back dashes. only in the corner (I think)
FA2/3 forward dash, TK Cannon strike, cr. FP, cr. MK, HK.spiral arrow xx FADCf->cl. lp, cl. FP xx cannon spike xx FADCf-> cannon spike
mostly a retardedly hard combo that doesn’t have it’s place anywhere. Does good damage and stun but there are much better combos that aren’t a waste of bar. was hoping this combo would stun, but then I realized there’s stun scaling too
max range spiral arrow, ultra
only 1 hit of the ultra
hooligan slide, ultra
also only one hit
Counter hit Cr. FP, ultra
I know I mentioned this in my last post, but it’s worth mentioning. the link is hard, but if you can get used to hit confirming cr. FP and have enough reaction to see the counter- hit this should be pretty amazing
well first its not a glitch because its not doing anything weird other than linking into itself. secondly you could do better things with meter for more damage other than linking into the same move for crap damage.
It’s possible to perform a normal low-to-the ground Cannon Spike like the EX version. The notation’s: 2149+K. You can also perform 214789+K if it’s buffered behind something. I’m trying to get the normal version to link like the EX version, so far no bones, but if it’s possible then Cammy should have an infinite.
Best I could come up with so far is this flashy-Ass 4 Bar + 1 Ultra combo:
Level 1/2/3 FA, Dash, 2147+KK, 2147+KK, 2149+K, sFierce, 623+K, FADC (backwards), Ultra
Ok, have a nice day.
i doubt you can link the normal dives but even still it wouldnt be worth it when you could do better things after one dive. unless they are blocking you shouldnt need to repeat dives so you can capitalize on the hit plus if it was an infinite im sure damage scaling would kill it making it next to useless as far as damage goes.
What is up with cr.lk, cr. lp, cr.lk hk drill? I cannot get the drill out at all, I did it once and haven’t been able to replicate it.
you need to hold forward (6) when you do the 236 motion. i had the same problem as well. but i do: cr.lk, cr.lk, cr.lk, hk.SA.
try it and let me know
What? I thought the last C.LK had to be a link in order for it to be cancelable into special or super. Only way I can get it to work is if I do the C.lk, C.lp wait a bit C.lk x drill. If there’s something I can do to cancel rapid fire chains without linking them, I want to know!
i would have to test it out and what not… i dont use that combo alot cause it aint relyable…
You are correct, sir. That is the same combo I use, actually. The fact that it starts off low and can be easily hit confirmed if the reason I do it.
I have not found a single useful rapid fire combo with anyone. Has anyone tried to renda cancel c.lk, c.lk, c.lk xx super? If that works, than mashing that c.lk while sitting on meter might be worth it.
I tried it with Ryu, but renda doesn’t seem to work in SF4. I will give it another try because Chun has a weird thing of being able to cancel (or maybe it’s a link after all) chained c.lk’s into lightning legs as well as c.lk, s.lp into specials, so it’s not all as cut and dry as it seems. Also, with Akuma I could do c.lp, c.lk x DP at what SEEMED to be chain-speed, though I’m pretty confident it was done as a link that felt really fast, cus when I sped it up it stopped working.
Cammm’s canon spike fadc dash forward canon spike is a great way to get a lot of damage.
I’ve been trying the “renda cancel c.lk, c.lk, c.lk xx super”, cant seem to get it to work atm, I think it’s a timing issue on my part as it does look like it could work.
If any1 gets it plz give a tip on timing
I tried it yesterday as well just pianoing the kicks while spamming the motions. By pure luck it should have come out at least once, but every time I got c.lk*4. Honestly, I don’t think it’s possible.
Yeh I just been tryin for the last hour or so again still not joy, I can’t really get anything intrestin in after the 4 c.lk but U can cannon strike in to the 4 c.lk so if any1 can manage to get something in after then it shud make for a pretty decent combo.