Cammy Combos and Glitches

I’ve gotten pretty consistant with her CSpike -> FADC -> CSpike, but for some reason it just stopped working for me at one point tonight. I was in the training room trying to perfect the timing, and the second SRK just wouldn’t connect. Is it possible I’m doing it too slow/fast? My character just passes straight through my opponent on the followup SRK and it doesn’t connect.

It was working before, and I haven’t changed anything.

I’m taking a break and going to try it again later.

EDIT I’ve also tried this with the lk mk and hp to see if there was any kind of distance difference, and nothing.

This might be a glitch, or I might be going crazy ><

You have to pretend that you’re Akuma trying to juggle the first hit of his srk. If you do it too early, yes, you will whiff every time. Do the 2nd dp as deep as you can.

Been trying out some stuff yesterday with her mix ups against wake up opponents. Havent been fully able to test her short canondrill och max distance, so not sure if its safe or not. But if its unsafe, which i think it is (might depend against characters to), then i guess one would have to confirm it for it to be reliable (want to reduce randomness as much as possible).

So against a rising opponent i think you can mix between these to keep your opponent guessing while being relatively safe yourself (ofc wake up shoryu etc. will get you though, after all its a guessing game for both parts =p ):

1: C.Fierce > L.mk if hit cannon drill.

2: Cross up cannon strike > standing Fierce if hit cannon spike

3: Cross up ex cannon strike > ultra (think that should be confirmable)

4: FA bait > cansel and block

5: Do nothing

6: Tick throw

7: mp > hooligan (though i suspect people will be able to shoryu that on reaction)

What i would like for Cammy to have is an overhead, havent found one myself yet, does she even have one?

Also because the cannon strike can be blocked low, it really reduces its usabilities. Unless it have some uber high priority? I guess one could use the tiger knee ex version to hit confirm for ultra (havent tried to hit confirm it from that low angle yet, anyone know if its possible?)

check the other thread i just answered you. but as far as the SA cancel goes you can dash back then punish if they react to you doing it that way its not a waste.

Ha, just been testing some stuff in training mode, apparantly you cant use cross up ex cannon strike (tried it out on a crouching Ryu) > Ultra since it wont combo. Still have to try it meaty though.

Thanks, I got the hang of CS -> FADC -> CS again. That was scary for a minute there.

Do you guys use this combo a lot? I sometimes doubt if the second CS hit is worth 2 super bars, or 2 EX moves rather, unless it’s going to secure me a win.

The CS -> FADCb -> Ultra is really nice, even without the finish, I was surprised at how little damage I miss from it not finishing.

i use that every chance i get. i would definatly say CS, FDAC, CS would be more useful than super. you still can have a stocked bar and do that, rather than a super that drains your whole bar. that and if you have no EX in stalk, cammy is just a little weak. cammy is all about her EXs, so that is why i only use super if it will kill. other than that, CS, FADC, CS all day.

Yeah I never use supers unless it’s a final round finish. I just meant whether the CS -> FADC -> CS was a better use of the super meter than for EX moves. Everyone seems to agree that Cammy is all about the EX’s, but I guess it’s pretty hard to completely run out of super stocks for EX’s.

i would use the ex’s anytime i get them but if you have super you need to use it the first chance you get it just for threat purposes.

Hi all, didnt see a challenge thread for console so i will try here. Im currently on Challenge Mode Normal 3-1 (or 4-1)

Its a Jumping Heavy kick, crouching medium kick, into Heavy Spiral Arrow, into super.

Having proiblems getting the timing right on the super, any suggestion? First 3 are easy, just cant get that super off.

Cheers

Edit : nvm just did it

been working in training mode all night and had some interesting finds in terms of links combos. I’ll start off with all of her links and cancels. items in BOLD are things I believe to pay specific attention to.

Light Punch: any standing punches work crouching, cl. LK has the same links. crouching lk can only link/cancel into other lights (as far as I know)
links:
cl. lp, cl. FP
cl. lp, cl. MP
cl. lp, cl. MK

cancel: all close/crouching lights are cancellable into all specials/super

Medium Punch
links:
cl. MP, cr. lk
cl. MP, cr. MK
cl. MP, cr. MP
cl. MP, cr. FP (I believe this does not work for all distances…I couldn’t get s.lk, cl.mp, cr. FP to work at ALL)
cr. MP, cr. lk

cancels: all versions of MP are special/super cancellable

Medium Kick: while there are no links for MK cr. MK is the most typical move you will cancel into spiral arrow
links: no links
cancels: close and crouching MK are special/super cancellable

Round House: NO LINKS OR CANCELS

Fierce Punch: I Love Crouching Fierce punch
links:
cl. FP, cr. lk (not as good as CvS2 but it’s nifty that it can link into SOMETHING in this game…you can also get cl. FP, cr. MK on counter)

cr. FP, cr. lk
cr. FP, cr. MK
cr. FP, s. MP (slight damage boost from cr. MK, but much harder link)
cr. FP, s. FP
cr. FP, cr. RH

cr. FP, Spin drive smasher THIS IS A LINK, NOT A CANCEL
VERY verifyable things to the massive amount of hit-stun on cr. FP

cr. FP-> Gyro Drive Smasher : WORKS ONLY ON COUNTER-HIT
verifiable way to get FULL ultra…kinda…at least it’s something :slight_smile:

Specials:
EX dive kick links into any normal
low to the ground EX dive kick can be linked into ultra

low to the ground dive kick links into any normal
low to the ground dive kick links into ultra (very hard)

spinning back fist, ultra

In the Corner
spinning back fist, cannon spike
hooligan slide, cannon spike
high anti-air LK or MK cannon spike, cannon spike
max distance spiral arrow, cannon spike

I had some nifty combos lined up but I’m tired…I’ll do it another day

i dont do more than half of these because of the timing difficulty. but good job.

Pretty nice find, but I bet people are just going to stick with cr FP, cr MK, Spiral Arrow, Super.

That’s what I’ve been thinking about. I can do the cancel, but most of the time I prefer to have more EX moves available. I only do CS->FADC->CS when I have an almost full meter so I still have some left to work with. I really don’t think it’s worth losing all you have for it.

Also, I read that J.HK can go into Ultra, but I have trouble landing it. Do you have to land the kick a certain way, or is my timing just off?

agreed, but I figure it would be nice to have a full list of all (maybe >.>) of her links for new-comers. Most of the bold ones are moderate difficulty or just links I found interesting…it’s amazing to find out what links into and from cr. FP

cr. FP is a good normal to stick out there…the fact that you can verify cr. FP into SDS is a nice tool

no hate man, good job! see you online sometime

Found this glitch, EX to full Ultra:

Jump CANCEL cannon strike EX, Ultra

2147+KK, 236236+KKK

in corner you can combo: 2147+KK,2147+KK…

Hope it help.

I suppose that’s up for debate, but IMO if you have the meter you should go for the extra damage. Definitely if you get the spike as AA since the scaling will be as good as possible on the second hit.

wheres the glitch?

2147+KK,2147+KK… work everywhere if done fast.