Cammy Combos and Glitches

Sounds similar to this one i posted
J.HK, S.lk, S.mp, C.mk, Spiral Arrow xx Spin Drive Smasher

BUT, this was from observation from the cammy trial video. Either you have a modified version or I made a mistake.
If it is a different version, is your combo easier to execute? How would you weigh in your combo in terms of ease?

that combo is in challenge mode
same for this hard ass one:
j.hk > s.lk > s.mp > cr.mk > hk.SA xx super
CSpike > s.lk > s.lp > hk.CS > FADCf > SA
j.hk > s.hp > hk.CS > FADCf > hk.CS > FADCb > Ultra

updated the list in the first post with ?'s and other stuffs:

abbreviations:
CS = cannon spike
SA = sprial arrow
CStrike = cannon strike
SBF = spinning back fist
HC = hooligan combo
– HCg = grab
– HCs = slide kick
– HCc = cancel (by pressing grab outside of grab range)
FA = focus attack
FADC = focus attack dash cancel
– FADCb = back
– FADCf = forward

Combos

j.hk and CStrike connect with the following combos:
-cr/s.lk/lp
-cr.mp/mk. hk.SA

-s.lk, s.lp, cr.lk, hk.SA xx super
-s.lk, s.lp, cr.lk, hk.SA, FA (level 1)
-s.lk, s.lp, cr.lk, hk.SA, FADCf, grab
-s.lk, s.mp, cr.mk, hk.SA xx super

-s.hp, SA xx super
-s.hp, cr.mk, hk.SA xx super

ULTRA link ins:
-[far] EX SA, hk.CS, FADCb, ULTRA
-CS, FADCf, CS, FADCb, ULTRA

no one is answering me on the thread :frowning: so ill ask here i guess >.<
when you cancel the hooligan throw, are you still in the air? if so would it be possible to cannon strike out of it? since youre in the air and moving forward so thats like “jumping forward” you know? if not what about ex?

no. you are being “reset” until you hit the ground, but instead of a hit reset, you are canceling reset. that is how i understand it.

sorry for the late reply. If you say IparryU, WTF is this, it will catch my eye easier and i can try to give and answer/opinion.

I olny played cammy for like 10 minuites today but i made 2 combos:lovin:

C.lk,c.lp.,c.lk., hk drill (super if possible)

Level 2/3 focus attack, dash cancel, c.hp, c.mk, hk drill (super if possible)

You dont NEED to do the FA, but i don’t know how often you would get to land c.hp on a grounded opponent otherwise:bluu:

low cannon strike->cr. HP works

i gotta find out which links are consistant in this game. It’s not easy mode like super turbo.

oh damn… thats a bummer… thought i was onto something there :sweat:

It still is with Guile, Fei, and Rog tho:arazz:

thanks alot Parry, i just got the game last night. So i been playing like mad unlocking characters. I had class today, so i’m about to get back to hardcore playing. I’ll update to first post but make those combos alittle more readable…even with abbreviations, noobs will still be confused. I’ll take the time soon enough to write them out

Here’s some combos I use, probably most wouldn’t use these in most matches:

jHK, sLKx3, cLK, spiral arrow, xx super
jHK, sLP, sMK, spiral arrow
jHK, sMP, cLK, spiral arrow
Dizzy, lvl.3 FA, FADCb, SBF, CS
Dizzy, lvl.3 FA, FADCb, LP/MP.SBF, CS, FADCb, ultra (corner only)

ya there has been a lot of new ppl here at SRK. the servers are all busy and shit. i cant even post a post because of that shit. so i have to copy all my stuff to notepad and wait like 30 minutes…

How can you do a Super after the 2nd FADC?

CS > FADCf > CS > FADCb > ULTRA: you have to bust out the ultra quick after the FADCb though.

Oh I’m not questioning the Ultra (doesn’t fully connect tho right?). Just was questioning how it said Super/Ultra but wouldn’t the FADCb be EX and cost 2 bars, thus making the Super unusable? I haven’t tried it myself yet, thus why I am curious.

ya i miss read that… my bad. did i post super/ultra? lemme check that.

UPDATE:
nope, wadnt me. it was kim il sui ill jhong… nantoka nantoka

No, your right about there being no super. It should just be ultra. That was my typo mistake.

Low Ex Cannon Strike -> Ultra

“low” EX cannon strike? what is a “low EX”?, just trying to understand what you mean by that.

probably means low to the ground, ie late in the animation