Cammy Combos and Glitches

well, here is something that i was able to pull off 2 times.

vs chun:
-any screen distance
-chun hits cammy out of the air and resets (chun already on the ground)
-chun does her lightning kicks (with you resetting inside hit range)
-as you land inside of her kicks, bust out your ultra.

i got it to work no problem. I see chuns do that lightning kick shit alot too, so lets abuse it!

yeah the ultra has weird properties to it. my friend reset me into ryus ultra i land right in the middle of it and bust out my ultra going through it and on another occasion i flipped over him he did an ex fireball and my ultra started up right when i landed on the fireball saving my ass :lol:

wait confused, so you can use cammys ultra WHILE getting hit? thats SICK!

The timing was rough but I remember seeing my friend combo her Ultra after either a j.HP or j.HK.

no, you are being reset to standing position and when you hit the ground is when you will get hit, but if you ultra, your invisibility frames cover you.

anyone know the properties of all her ex moves?

wouldn’t a reverse hooligan motion be a bit easier? aka uf HCB (963214)+k. would eliminate the chance of doing ub and not getting the dive at all along with jumping earlier since the UF is first, not after the qcb. How many jump frames does cammy have?

Edit: on a complete side note…does anyone have a translation/what she says when she completes her trials?

oh so you do her ultra right when she land right before she gets hit? if so cant you do that with everyone?

so just watched the combo trial with cammy (again)…wondering if it’s possible to do a close EX arrow into cannon spike. he only did the combo from a far one. Regarless seems to be good against fireballs for nice damage so either way is good…but dive->c.mp->cr.mk->EX arrow->cannon spike would be too good

have the ultra command finish as she lands.

ya you could possibly do that with everyone, but some peoples specials might get hit out of it. i dunno for everyone, works for cammy though

no i tried a reverse tk but it wont come out maybe the ex version since i believe you can still do that one while jumping backwards but the regular version you cant do the normal version jumping backwards so the uf makes it so you can jump forward and instantly dive into the attack so you can beat low moves. unfortunately it doesnt count as a high attack so it doesnt open up blockers but makes for good strings after c.lp’s when people try to stick out low moves to counter your pokes.

reverse Tk meaning starting with UF…jumping up forward first then completing either a HCB or just QCB depending on preference

youre missing what im saying doing it that way youre gonna jump too high since youre jumping first by doing the motion first then uf youre doing it the instant your feet pull off the ground making it an inch off the ground as if you did a floating attack.

well like I said…would depend on how fast you do the motion and how many jump frames she has, but IF you can do it fast enough it would be the better motion (unless buffering it) since the jump would come out immediately (which was the point some one said to avoid low attacks) instead of after you do the qcb motion

well i guess that makes sense but you have more motions to go through doing it that way but at the same time i can also do the way i put it just as fast to do it off reaction to someones low so i guess it becomes preference.

Simple and dumb question, can you still link anything notable off close fierce, or is it more-or-less “just cancel to Spike/Arrow/super” now?

I don’t expect any CvS2-level shenanigans, of course, but its omission from the link segment of the combo trials made me curious.

considering you can link INTO it (st.lk)…I would probably doubt being able to link out of as well. Cr. FP-> cr. MK is pretty nice, but probably won’t be nearly as nice as the shenanigans that was cl.FP->pretty much whatever you want into spiral arrow or super. Don’t think they want to make one singular move THAT versatile again. Guess we’ll know soon enough when more people get the game/start posting

would be nice if there was a way to combo into spinning backfist, looks to deal real nice damage, but I think it’s probably WAY too slow unless it somehow juggles nicely. Also…backfist combos into ultra, but does it allow for other juggles? backfist->cannon spike would be pretty nice damage @_@

You can link off the Close MP into down MK (buffered into Arrow or Super) or link it into super. So I guess that the CVS 2 close HP is now the close MP in a nutshell (probably with less frame advantage).

Yesterday (first time playing it on console) I linked ultra after the tip of an lk spiral arrow hit. looked like they were really close to the ground and it wouldn’t connect, but it did. The ultra didn’t finish iirc.

Btw, that last combo in the Trial mode video was pretty damn fancy. Looks like I’ll be having trouble with that with my crappy execution.

j.hk, s.lk, s.lp, c.lk, hk.spiral arrow xx super

try that, and yes it works