Cammy Combos and Glitches

HK SA->FADCf->jab I believe is already a 1 frame window, so unless you’re taking out the cl.FP entirely (and a lot of the damage) it won’t work

this combo requires a lot of practice…RH SA->FADCf->Jab is pretty damn hard to get down pat…

in terms of practicality, cl.FP xx CS->FADCf-> CS is MUCH better and the damage/stun isn’t that far off from the SA FADC combo

Sorry for the noob question… but does anyone know of / able to record a video of cammy doing the c.lk link into drill with audible button clicks?

I’ve been trying for a straight week now about an hour a day to get this 1-frame link down and I just can’t make any progress. I tried searching multiple times already.

I ask this because I believe that being able to hear the correct timing will help me learn it. Testing to see if i’m doing it too early or late in training mode just isn’t cutting it.

Just to be thoroughly clear, what I’m looking for is the properly timed sound.

I believe your damage variation will happen if you’re doing the combo when they have full/near full HP or if they’re already substantially hurt. It appears that the lower the life someone has, the game will assign an automatic damage reduction on incoming damage. I saw this during training while beating up on Ryu as well. It shows on the Attack Data that your hits are doing less than 100% even though it’s the start of a combo.

The highest damage combo I’ve done on Ryu so far with Cammy was 615 or 617. I did the following, if I remember correctly.

j.hk>DP>FADCf>DP>FADCb>Ultra while in the middle of the level (not in the corner.) The reason why I did it in the middle is because it appears you’ll get more hits on your Ultra when they’re not in the corner. I did the same combo in the corner and had gotten less damage.

in that combo video above from Alioune, he has an attack in between the j.hk and the first DP. The reason I removed it is because a DP hits for more, and your first two hits do max damage, then it starts scaling down. So to have the damage modifier the closest to 100% by the time you get to the ultra is usually how you’ll get the higher numbers.

a caveat to the above is that I may be wrong on which hurts more(I did both versions in and out of the corner. one was 615/617 and the other was 609. all done on Max HP Ryu), since it was a few days ago and I found it in the middle of trying a bunch of other things, but I’m pretty sure I remember this being the case because I remember thinking “Yet another case where less attacks is more damage.”

Edit: I’ll do the combos again to make sure my numbers are right. Though yes, I know that if you can make up the damage you’re reducing from the ultra, that the extra hits are beneficial. I just remember there being a “magic number”. I’ll check again when I get home.

Edit2: ok I had the two mixed up (you failed me again, memory!) Alioune’s was the one that did more damage. Though now I’m wondering which one I did that was close to as much but not quite, since the one I mentioned above doesn’t do the damage I remember seeing since I remember it being over 600 but that one is only 580.

It is not that simple

the damage scaling goes like this
1st and 2nd hit :100%
3rd:80%
4th:70

then lets say for example u have your ultra as the 4th hit ,that means u lost 30% of the ultra’s full damage , but still if 1st + 2nd + 3rd hit > 30% of ultra , u have higher damage , thats why i posted the combo , i maximized the damage potential by adding the down hp ,if u want to test do the same combo u said in corner and it will give you 580 and mine 615 both in corner

But yeah it does give more damage if its done midscreen when the ultra get more hits ,my version does 641 midscreen on abel and 622 with just canon spike

So, after hitting with a tiger knee’d ex dive kick, is the best non ultra option to combo a regular tiger knee’d dive kick then do mp linked into crouch mp into hk canon drill?

Also, is five the most dive kicks that you can combo (4 ex’s, then one regular)?

It does more than 600 but only in midscreen ,and the timing is really tight on my version to have more hits with some chars

without meter
TK EX strike, TK strike, cr.FP, cr.MK xx HK SA
368 damage
note-leaving out the secong strike results in a loss of only 8 damage (total of 360)

with meter
TK EX DK, TK DK, cl.FP XX CS->FADC->CS
425

Best option is

  1. Canon Strike >down hp>down mk> hk canon drill
  2. Canon Strike >down hp>canon spike (doesnt work on all chars ,works on gouki for example but not ryu and FADC-able)
  3. Canon Strike >st mp>cr mk>canon spike
  4. Canon Strike>st mp>cr mp>canon Drill
    4bis. Canon Strike>st hp>canon spike
  5. Canon Strike>st hp >Canon Drill
  6. Canon Strike>cr mp>Canon Drill

After posting and sleeping on it I came to the same conclusion that I was probably just timing it wrong. I was doing terrible in the morning. I was doing it midscreen against Akuma since your test was and I wanted to have the same testing…but I remembered my original tests were against Ryu, and that whole idea of different character hitboxes came into my mind.

Ultimately I came to realize that I’d much rather use my super in a j.hk>c.fp>c.mk>Arrow>Super combo rather than doing the double FADC and also using an ultra bar. That combo still does 554 (I think that’s right) and it doesn’t need to use your ultra bar. :slight_smile:

Hm i think u get way faster 2 ex bar + ultra bar than a full super bar.:sweat:

Very true. but 2 ex bars don’t let you do a double fadc. You could only fadc once. :slight_smile:

You’d need a full super bar plus the minimum ultra to do the double fadc/dp + ultra combo. Or did you think I was meaning double DP using a single fadc? I’m thinking that is what you thought I meant and yes that only needs half a bar.

yeah sorry i mean one dp

im impressed but this one isnt actually useable in a fight.

two save 2 bars just for that would be overkill most likely

To have more hits in the ultra u have to dash 2 times after the first canon spike , so the damage on gouki is finally 637 over 850 hp ,not 609.

I agree completely here. Not to mention limiting yourself by not using jump away EX canon strikes the whole match to build that meter. I tend to have 2 or at most 3 bars when my ultra comes around in a lot of my close matches.

At 2 bars with ultra I do:
Jump in heavy kick or crossover canon strike > heavy punch > weak CS > FADC back > ultra

At 3 bars with ultra I tend to do:
EX TK canon strike > TK canon strike > heavy > weak CS > FADC back > ultra

Not to say that the combo posted isn’t awesome or anything, because it is sexy lol, but I don’t use it much. I only keep 2 bars most the time for using EX strikes or the occasional CS > FADC.

any reason why you do weak CS? I don’t think I ever do anything but RH…just seems no reason

All seems very confusing to me. I don’t know about the weak CS either, however I think that scythe means HK and not FP, because we don’t use punch to CS now do we. :wink:

Are you not wasting a lot of your Ultra due to damage scaling by doing a combo with that many hits before it?

If 1st + 2nd hit are 100%, 3rd is 80%, 4th is 70% - Does it stop there or does it keep going down?

Surely if you have your Ultra and 3 bars ready it would be better just to CS > FADCb > Ultra and save the extra bar for an EX HC or EX SA ? Or better yet get your Ultra out another way and save all 3 EX bars?

I just feel more confident using weak CS on my pad right now than using the trigger for it is all. I’m not going to have my ps3 stick arrive for another week or 2, and I’m stuck playing on the pad for now lol. Sorry the weak CS was purely personal preference. I was just posting the one I actually used.

For the wasting a bit of my ultra thing, yea I am wasting it a bit, but I find the EX TK a easy entry into the combo. I have a little more issue catching people perfectly with the normal TK as a wake up/counter to start the combo. I really should just bait a wake up mistake or use it for a counter and CS > FADC > ultra to be more efficient, and use the EX elsewhere. Better yet just bait a bad wake up move like a SRK, or bait a fireball and use the ultra alone as a counter. Those EX’s are much more useful outside of the ultra.

on a second note if you’re going to use that much bar there’s better alternatives

your combo->524 damage

with RH CS->545

just EX DK, TK DK, Ultra- 528 damage (more damage, less bar…little bit harder)

3 EX DKs, TK DK-544

3 EX DKs, ultra- 548 (lol…easier, confirmable, more damage)

2EX DKs, TK DK, ultra- 540

2 EX DKs, ultra- 539

also keep in mind that the ultra itself does 540 damage (course, I’d take the damage hit too if it were GUARANTEED)

also note (just found this out >.>) as soon as you do any hit before Ultra, it goes straight down to 80% (FA goes to 70%)

though it IS fun FADCing into ultra it’s not always the best bet

I notice theres a lot of combos with Cspike after a knockdown then a focus attack… why not just focus attack after theyre knocked down?