Is it possible to get damage numbers on these combos?
yeah go into training and turn the damage information on in the options. Forgive me for not knowing the exact steps in-game, but it’s hard to miss.
I meant could someone post them for me lol. I don’t have access to a system right now otherwise I’d do it myself.
I have some combo damage values listed in a Word doc, but not necessarily the ones in the first post… Namely just the ones I do on a regular basis.
s.HP xx HK DP ? 250 damage, 400 stun
s.HP xx HK SA ? 240 damage, 380 stun
c.MK xx HK SA ? 205 damage, 280 stun
HK DP FADCf HK DP ? 300 damage, 300 stun, 2x meter stock
HK DP, FADCb, Ultra ? 486 damage, 200 stun, 2x meter stock, Ultra
c.LKc.LP, c.LK xx HK SA ? 163 damage, 266 stun
j.HK, c.MK xx HK SA ? 277 damage, 444 stun
lv2 FA, backdash, Ultra ? 499 damage, 150 stun
j.HK, c.MK xx HK SA xx Super ? 509 damage, 380 stun, 4x meter stock
I can get more if there are specific combos you want the values for.
Im not sure if it belongs in this thread, but I’ve been practicing cammy religiously for the past few weeks, and can rarely muster more than a 3 hit combo 70% of the time. My apologies for my incredible noobishness but can someone help me out with how to time combos and kinda give some pointers on how to link up moves as I can’t even get J.HK, c.MK xx HK SA more than once out of every 5 tries. Or hell even s.HPxx DP
Help anyone? I’m desperate, as I’ve plateau’d at 2000bp with from what I’d say is pretty scrub-like playing on my part. I know there’s the timer bar, but I do the inputs and usually nothing comes out, and on random chance they come out properly sometimes. I can’t even practice properly since I can’t reliably replicate anything. Thanks for any help you guys could provide.
99% of normals into specials are cancels, you’re canceling the recovery of the normal move into the special…try to think of it as doing the normal and the special in one fluid motion rather than staggered like the links in the game.
so for cr.MK xx RH SA…you’ll press 2(down)+MK then 36(diagonal, then forward)+ RH immediately after
for the FP xx CS you can press forward and FP at the same time, then complete the down, diagonal + RH motion
if you’re having problems with links, just practice in the training mode…honestly ignore the “timing bar” which I don’t think is even a timing bar since every normal I do seems to have the same “timing”…just set the dummy to auto block…and if they block you did it too slow…if it didn’t come out you did it too fast
So SBF -> Ultra is awesome. I’m having so much fun with this.
I just played around with it in training, and it doe ~30 less damage than s.hp->CS->FADC->Ultra. You’re saving 2 EX stocks, not to mention you don’t have to be in your opponents face to get it off. It’s a good alternate option to have
Now I just have to work SBF into my game a little bit more, it’s still slow as balls, but at least now has an added purpose. This will be a good answer to fireball spammers, since doing a clean Ultra right under a fireball is quite risky.
SBF is pretty terrible, fireball spammers can recover before you get to them and just punish with SRK or something. You actually have to be closer than you think… or lucky.
the only way it can be effective, is if you do SBF before they shoot the fireball. Anticipation!
And some guys use it just for the mixup, no to hit the opponent.
I preffer to use EX HOLIGAN, or EX SA, or ULTRA works amazing too!
Yeah I’m familiar with how terribly slow it is.
I rarely use it, and I don’t see other Cammy’s throwing it out much either, so it’s easy to catch someone offguard with a SBF.
However, you can do a clean Ultra under a fireball anyway, it raises the question whether the SBF is worth doing at all. The only use SBF-> Ultra seems to have right now is that it lets you get an Ultra from slightly further away vs fireball spam. Still, it’s fun to use a new combo.
I wonder if the Championship mode DLC that’s coming soon will have any character tweaks/fixes, or if it’s just the new play modes. Wouldn’t mind seeing SBF become a bit faster.
Championship mode DLC ? I havent hear of that one.
You know what modes will it bring?
It will be great if they fix cammy a bit.
Like for example, cStrike hitting crounching opponets. ( or at least the EX. version )
And Holligan grabing crounching turtles also. ( or at least the EX. version )
I will like to see, new backgrounds and scenarios… with maybe more animation… like cars passing by, or trains, or rain falling… and stuff like that.
I don’t know if they will enhance a character/characters moves like that. If it does wonderful but I just think in a way its cheap to just buff up a character and then turned out broken. I don’t know if I make sense or not that is just my 2 cents.
sixcolt: sure… lets u save 2 stocks using sbf-> ultra instead of c.spike fadc ultra, but it’ll also never hit in comparison.
im glad you’re having luck with it… i rarely ever land a SBF on anyone successfully. I’m even happy if it just gets block and not whiff/countered. (does great block damage)
u mentioned that it lets u get ultra from further away than just plain using the ultra against fireball spam. If you’re beyond the range of “punishable by ultra fireballs”, then the sbf won’t hit unless you’re doing a psychic sbf and hoping the guy still fireballs just to keep up the trend.
If you’re too far, Psychic SBF gets hit by fireballs… The invulnerability does not last the entire animation, it’s only until just after she starts coming down.
Yeah my success rate with SBF -> has gone down immensly. I think the people I was fighting weren’t aware I had SBF and didn’t know what to do when they saw it.
I got all excited at a potential new addition to my arsenal
Ultra’ing under fireballs and out of FADC cancels is still decent, it’s more than some characters have in terms of landing Ultras.
I was practicing in training mode, and I was having trouble with the following:
On crouching Ken, cr.hp -> cr.mp
For some reason, I can’t get that to link, yet I can link cr.hp to cr.mk in the same situation. I could be misstiming it, since I’m not used to using cr.mp, but is anyone else able to get it?
[media=youtube]3i7laQO6j8M[/media]
the highest stun i found with cammy so far
dmg 486
stun 820
(a throw gives 130 stun) so the combo followed with a throw gives for example 950 stun
[media=youtube]q3IAq_4zCLo[/media]
the most damagefull combo i found so far
dmg 608 (on gouki)
stun 700
edit : because of damage scaling , damage is reduced on a char like Gouki … the combo will give beetween 608 and 615 depending on the char
Those are nice Al
I was fooling around with CS -> FADC -> CS in training room, and I was getting different damage numbers every time. It would hit for anywhere between 330-ish and 370-ish. Same move, all against same dummy Ryu. Hm.
Her combos hurt a lot either way, damn. s.fp->cs->fadc->cs is like Ultra damage right there. I almost forgot how much I like Cammy
seems pretty practical… i’d take out the jab to fierce link in the middle for and easier time.
nice posts!