Cammy Combos and Glitches

I don’t think you know what a FADC is.

you should help him out instead of spewing vague rudeness. So much elitism already on this forum.

When they are talking about FA’ing, hooligan, they are referring to doing a focus attack, but “canceling” it by dashing forwards (FADCf) or backwards (FADCb) while still holding down your FA. So for instance Cannon Spike, FADCf, Cannon Spike allows you to basically juggle the opponent.

If you already knew this I apologize in advance, but it looks like you needed some clarification

Tronimrich - while I agree that there is a bit of elitism on these boards (I personally have not been a victim of these elitists), maybe true wasn’t intentionally trying to be rude. Sometimes forums and anything in text really does not get conveyed the way we want it to.

Rudeness? What? I simply was stating that I didn’t think he knew what it was. If he did, then my post means nothing, if he didn’t, he can now look it up and be completely clear about it. If I came off as rude, I apologize, I simply intended to clarify whether or not he knew what FADC was.

If rudeness is the only roadblock preventing most people from learning and getting better at a game, I think we’re all better off.
And no, I don’t think he was being rude, either.

so I finally found out what combo I was using that does 623 damage on Ryu (midscreen)

j.hk>s.FP>DP>FADCf>DP>FADCb>wait a slight moment>Ultra

if you FADCb and ultra right away you’ll get less hits and do less damage (I think 601 or 609) but if you let them fall just enough, and it is indeed a small window, you’ll get more hits and score the 623 on Ryu. Due to the hitbox differences and such I’m not sure what character it would do maximum damage to.

basically this is infact that level 5 challenge combo for Cammy, except instead of using a dive kick (which is less damage than a j.hk anyway), you use the regular hk jump in.

Edit: I still can’t figure out how Alioune does the c.fp to DP in the video. I’m guessing it’s a link or something? because I can’t cancel into a DP at all. c.fp would definitely make the combo do more damage, since it hits for 10 more than s.fp.

Yea, it’s a link. A fairly easy link at that. Think Ryu’s f+hp iinto dp almost.

Alright, I like never read this threas so if these useless combos have already been posted my bad.
All these were done on Blanka and can be done anywhere on screen

  1. jump-in/crossup lk, s.hp, C.Spike, FDAC, Dash again, C.Spike, FDACb, Ultra -565

  2. jump-in hp, s.hp, C.Spike, FDAC, Dash again, C.Spike, FDACb, Ultra - 631

  3. jump-in/crossup lk, s.hp, hk drill, FDAC, c.lp x2, c.lk, hk drill, FDAC, c.lp x2, c.lk, hk drill -292 , 508 stun

  • This combo is actually sort of worth it if you only do the one FDAC. It does around 329 dmg and 54n stun iirc. The full combo is for combo videos only.:rofl:
  1. TK Dive kick, s.hp, hk drill, FDAC, c.lp x2, c.lk, hk drill - 322, 542 stun

The reason I put 2 dashes instead of one in the first 2 combos is for flash purposes AND it can also put them back in the corner if you crossed them up in the corner!:rock:

(Goes back into hole and plays Random Select)

lk cross-up is terrible IMO…way too finicky and unpredictable…you have to hit the button at a precise moment and in some cases only if your opponent were ducking/ stood up in the last possible moment (whiffs most of the time)…it’s not really at all hard to read either, and starts the combo with pitiful damage

yes, these combos were posted a few times already (the CS FADC ones too)…here’s a much more damaging version…leaving out the jumping attack since it’s variable…maybe it’s jump in, maybe EX strike, maybe tk normal strike…maybe FA crumple…maybe they just let you hit them

cr. FP, cr.MK xx RH SA->FADCf->cl.lp, cl.FP xx (two options)
CS->FADCf->CS (believe this does more damage/stun)
RH SA->FADCf->cl.lp, cl.FP xx SA/CS (flaaaaaasssh)
to add even more flash, maybe you want to do cl.lp, cl.MP, cr.MK xx MK SA (fairly certain RH only gets 1 hit at this distance, so MK does more damage)

either version of the combo should do more than 500 damage and I believe if you jump into the CS version it gives about 800+stun…only problem with this combo is the annoying RH SA->FADC->cl/cr.LP one frame links

about cr. FP, CS…it’s an easy link…cr.FP is +7 on hit and CS comes out on the 5th frame…but it IS character specific

one final note is that standing close LP does 5 more damage than crouching LP, which is why I used it in this particular combo

Edit: just checked the previous page, the CS version of the combo was there under “most stun” combo at 486 damage and 820 stun (post from alioune)…even comes with a video!

Hmmm. Koo. That pretty much how I get started with a character. I make up a bunch of combos on my own and post them up to see if they hold any weight. C.hp is + freaking 7 on block!:amazed:

only +2 on block…it’s not forward exe beast (not sure if any one plays GG >.>)
+7 on hit…

unfortunately it’s only good in combos and kinda as an anti-air (but who cares when you’ve got CS) due to it’s weird range/hitbox

pretty soon i’ll be revising the first post for lurking noobs or posters. Start seperating combos into easy, intermediate, and Advanced. So, of course my bias on what combo is easy might cloud things so, feel free to chime in.
Hopefully i’ll do this by the weekend…before shit starts getting really hectic at school :confused:

Gotcha. Well, Gen is like Eddie in SF4 form imo.:annoy:

I kind of figured this out on my own earlier when I was getting frustrated wondering why I couldn’t get the cs to hit after the c.fp on Ryu. I switched my dummy to Akuma and started landing it…then was like, ok I have the timing now! Switched back to Ryu and started whiffing again and went :wtf: then came to the belief I just can’t do it on Ryu. Which is strange, since the two of them look to be the same.

and yeah, c.fp has a faster recovery than it looks like the move would.

I’m not really a fan of character specific combos, only because I’d rather stick with the universal ones since they usually do either more/same/similar damage anyway (depending on which combo) and you don’t need to remember that it can only be used on certain matches.

I find myself really attached to the following combo

c.fp>c.mk>H.Arrow preceded by any opener (jump in, dive kick, Focus attack) and can be followed up by a super (for 554), or if you like to do the H.Arrow FADC you can tack on any of those other combos that others have mentioned.

Can you set up Cammys ultra without cs fadc? Like a simple cstrike c.lk c.lp. c.lk then ultra? or maybe a s.hk after all of that to get in some stun…

every single special cammy has can go into ultra from proper distances so:

hooligan slide->ultra
SBF->ultra
max distance SA->ultra (I think this only gets one hit >.>)
TK DK->ultra

and she also has counter hit Cr. FP-> ultra, but that one’s near useless since cr. FP usually isn’t a great poke

Yeah i was wondering about SBF>Ultra but Is it worth trying an SBF for it? I can do ultra out of it every time.

no…best you can really use SBF is when a character without an invincible reversal is knocked down, you can use it for chip…on the off chance you get the hit, go on to ultra (or CS in the corner)

I think that you can set it up if you use the LK Cannon Spike on a opponents jump in to cause a trade. Then you Ultra (or dash up Cannon Spike) as they’re falling.

I think thats what some Ryu and Sagat players do with their uppercuts so they can set up their Ultras

im having trouble doing Cannon Spike XX FADC XX cannon spike, the second hit usually connects, but sometimes its whiffs. any ideas of what im doing wrong?

You could be doint it a little bit too early. You can wait for a while before you have to do the dp. Also, spacing can make a difference. You may have to dash twice and then dp if you connect the dp from far away.