Noone in this game has a big pool of Combos.
SFV is about using the right Combo for the right spacing/situation.
Should I rather go for the more damaging Combo and risk that my opponent gains more ground? Or should I rather use the Combo with the better Corner Carry I end up right next to my opponent for more pressure afterwards.
You have to choose correctly depending on the situation.
btw guys if you find Combos, would you pls add damage and stun to, otherwise I would have to check this by myself and if I donāt write this down I will probably forget it.
I think they changed the cannon strike up. Looks like you can get a cLP or sLP no matter where it hits them when using the light or medium version. Was it like that during the last betas. I know itās not as effective in past gamed but it will have its uses.
So with cr.lp -> b.mp xx hk.arrow (sa from here on out) you can and should incorporate the target combo. So instead it should be cr.lp -> b.mp -> st.hk xx hk.sa (173/310)
@Johnnycan Back in the betas following up the CC with f.hk (instead of walk forward sthp or stmp, sthp) did 2~6 more damage and about 40 less stun, making them sub-optimal. Iām not sure if this is the same now, but I bet it is.