Calgary Thread 2012

We are back with more KOF13.

come join us if you’re bored!

yo tubbies was fun tonight!
so many setups, lots of people. good times.

2012 tubby dog classic arcade game showdown deluxe (week two) results:

Ms. Pacman
1st Derryk
2nd Zak
3rd Dug

Donkey Kong
1st Zak
2nd Dug
3rd Derryk

Bomb Jack
1st Derryk
2nd Zak
3rd Dug

Full standings including points here: https://docs.google.com/document/d/108v40lSGilWn2AKvS4A780XIWYC1HL5ggY9tnesBnAI/edit

also, this is fucked:
the game Silent Hill has some stuff that seriously resembles scenes from Kindergarten Cop…
http://www.neogaf.com/forum/showthread.php?t=458539

someone has way too much time on their hands

Second place in Marvel. yay…
I will just ask here again because Guile forums offer no insight to anything. What do you need to do to get out of Abel vortex?

Tubbies was awesome tonight it was nice to see all that many people there…
And only 8 interested in marvel

The Marvel results went like this

1st, Allen
2nd, Andy (taking out simon twice)
3rd, Simon
4th, Greg
5th, Jellybean & Anna
6th, Sam & Ryan

GG’s to all

Congratulation to Lapchi winning tonight against Daniel.

I’m happy to see everyone in Calgary strong, hungry and wild.

Plasma Beam x infinity = win

guess right

so… block? or backdash?

GGs everyone. It was enjoyable playing sf and kof once again.

I cant wait for next week cuz I’m going to eliminate Lapchi if there is a tournament. And it wont be a pretty one.

Many thanks for running the brackets tonight Sang.

I would say backdash or focus backdash unless ur opponent is totally expecting it. Dont completely write out blocking tho, cuz only tt and throw can beat it.

how well does neutral jump work? fuck exams and marvel. gotta focus on street fighter

Stay in school.

You can get away with eating a few shorts and not a knockdown if the opponent doesnt expect neutral jump.

It’s risky tho since they can do cr.HP, and it leads to ugly follow-ups.

Neutral jump beats tornado throw and pretty much ONLY tornado throw. If they whiff the normal throw they can react with falling sky. If they decide to do cr.short or st.fierce and they have 2 bars and ultra you pretty much die since that will catch you in prejump frames.

With guile i would choose between backdashing (this can be option selected) blocking or reversal flashkick. You kinda have to play to the abel that you’re playing. Some abels love to tornado throw after every step kick so then it would be a good idea neutral jump in those cases. If the abel you’re playing is really solid you kinda just have to be random in your choices and hope it gets you out of the vortex and back to neutral position.

BACON PARTY
[media=youtube]s3RIsD6bqzM[/media]

EWJ2 was ahead of its time.

Good Abels will also normal throw you in that situation, which should be safe against neutral jumps

Guess I’ll write a long post here about Abel, see if it helps Andy.

My particular Abel style is very safe against reversals on average. I don’t like to be reversaled, so I tend to do very few unsafe things. Sometimes I will step kick and block/delay tech, which techs throws and blocks reversals, and I can kinda sorta react to backdashes and keep you close. Most of my step kicks I will either do st.fierce xx CoD (safe on block on anyone without a 3f reversal except a frame perfect throw), and if I have meter I will FADC and confirm into combo or mixup, or I will do low short, link st.fierce (this will catch backdashes and also combo if you’re trying to jump… it will also tech throws). Basically, most of the options I do will beat backdashes and jumps very hard, and if I delay back throw and you jump, I can react and hit you on the way down with st.fierce xx roll (for an ambiguous mixup as you fall into my roll).

So, against me, I would recommend blocking a lot more and force me to TT you… I’m kind of uncomfortable doing a lot of TTs since it opens me up to randomness and I like being more solid in general. After playing a lot online and people just like to reversal or jump, I’ve developed habits as an Abel player to counter this strategy almost exclusively… I find it difficult to play against people who block my mixups and are comfortable holding down-back. A good strategy against me is blocking a TON of my mixups after step kick, and then picking a time to neutral jump or flash kick my TT.

Basically, if an Abel player does a lot of TTs, they will lose… pretty much any good Abel player will tell you the same thing. It’s tricky though, since TT is a fairly demoralizing command grab and it kind of tricks people into thinking they really need to escape it, when in general, the Abel player is mostly just pecking away with shorts and stuff after step kick trying to catch people avoiding the command grab he had no intention of using. It does feel kinda crappy to block it out for a while and then get grabbed (it also feels good for the Abel player, lol) but in general you should recognize that I’m going to TT you way less than < 25% of the time unless you’ve proven that you’re going to just sit there and block it. I get all my damage from people trying to avoid TT… why would I even need to use it? Does that make sense?

As for what happens when you do guess wrong, there are basically two options:

You eat falling sky after a FADC combo

  • This is the worst case, as Abel’s oki is strongest here. If I backdash and jump (on Guile), j.MK is always a crossup, but you’ve caught onto this and were blocking it in our match I think. But it means you lose flash kick and I’m in prime range for overhead, low short, or whatever, so I don’t even really care if you block it.
  • Instead of backdashing and jumping, I can also whiff crouch jab, walk forward a small bit, then jump. It makes flash kick autocorrect to the wrong side and gives me a huge combo, and it’s also slightly more ambiguous (pretty sure I can land in the front depending on the particulars of how far I walk, etc). I’ve been using this one a bit more often recently, but when I’m on autopilot I’ll almost do the first one, because most people can’t block the crossup and I get a free combo.
  • Another option I’ll do here, especially against players who are fidgety, is dash forward, LK roll (to change sides) then HK roll (to change sides and put me out of throw range but perfectly in step kick range). Flash kick whiffs and I get ultra, and if you try to tech a throw, you’ll whiff it and I get a free step kick combo. The other mixup here is LK roll, LK roll and then something like tornado throw or low jab, st.MP into combo or whatever, but I’ve found so much success with HK roll that people just like to hang themselves by reversaling or teching (“oh no, Abel is rolling a lot! He’s gonna do something!!”), and I don’t even bring this mixup out that often (though maybe I would have to if I played a good player in a long set).

You eat tornado throw, non-FADC CoD combo, or Ultra

  • This is Abel’s weakest oki, and all these situations result in the same situation as far as Abel’s position to you after the combo finishes. I basically have to dash forward and jump for a particularly weak crossup mixup (I don’t even think it’s safe from flash kick?), or I have to dash and choose between LK and MK roll, which is ambiguous but both lose to flash kick if I don’t just roll and block. Sometimes I trick myself what side I’m going to end up on and I can’t even block the flash kick correctly! Not saying you should always flash kick here of course, but you have less to worry about. I might even just dash twice and do some meaty pressure. Dash twice or dash + roll and then TT would be particularly bold I think… in my playstyle I rarely do it.

If you have questions, let me know. One thing Guile doesn’t have going for him is that I can combo st.fierce after step kick on crouching Guile, so I basically don’t have to worry too much about where you’re at, and when I land skyfall, you basically HAVE to block AND lose both of your charges, and take the mixup. If you read TT, backdash or jump, basically. Otherwise, you just have to block it out with some late techs and hope I don’t tick-TT or counter-hit you.

The best advice I can give you is holding up or backdashing doesn’t really accomplish much except put you on your back with more damage taken, unless you really think I might TT… which, admittedly, sometimes I have to do to keep you honest, but it’s not really as often as most people think. Maybe Cody has something further he can add if he doesn’t hate talking about SF4 these days.

Tubbydog was GODLIKE last night. I <3 u all

Thanks Jamie for visiting the stream last night!

Andy I realized you don’t need to do a lot of guessing. Just don’t get rolled over until you have 2 bars, then flash kick FADC out of your way.

sounds hype. wish i came to tubbys last night.
lap back in the mix of things, thats good to hear. daniel kicking peoples a55 as usual in the most polite way possible. sangerbanger makin top three under the influence probably. that fuerte mixup/vortex/bag of cheetos.
good stuff, i like to hear that SF4 series is alive and well.