True. What assists do you use if any to help hold them down? Sents drones are real good. I was using them to hold down my mate today but using Collosus. One F up and he does inasne damage. I told all 3 of his characters down to 1/4 life each with him. So fun!
Im also looking for throw set ups. If I hit a air throw its funny how many people will mash and you can A/HVB them. Its also funny how many times you will get 2/3 hits when they block a AHVB. They move on the last of it and take a few blasts. Sorry, I dont understand all the terms but magic? Is that 1,2,3,4?
umm… assists?? doom rocks, sent drones, spiral ground, blackheart aaa…
throw setups??? lock down, walk in from drones blockstun, and tick throw them. u can also connect the ahvb from the throw, but u have to do it… there’s like… a 1 frame gap… so it’s HARD… i’ve done it a few times
Yeah. I hate that j.hp nade shit. I mean its good to do once and a while but people abuse it SOO much…sorry just wanted to say that. By the way,nice scimitar combo H.King.
Just a stupid pointless thing but you can connect Cables scimitar assist after a successful Psylocke rave ending with the butterfly super and hit them back up. Just funny to do.
yeah i know… my friend challenged me to do a combo involving 3 kikou gakure’s…
well…
dash, qcf+lk, xx kikougakure, clk, chp, sj, magic, u+hk, dj, magic, u+hk, qcf+lk, xx kikougakure, call cable, kikou gakure…
he was like… “DUHHHHHH”… dumbass…
here’s a combo for yah…
corner…
clk, slp, xx nade, command throw, call drones, tick throw, call drones, wave across, cross up, qcf+lk xx ahvb
the point of the combo was the end, where u shoulder charge them into drones, and ahvb them off of it. the rest… relatively simple, but i had to make a logical setup for it.
Hey, i have a combo but it relies on a storm projectile assist…it goes
j.hk c.lk+(storm projectile assist) c.lk s.hk TIME FLIP…then jump behind the opponent and before the ‘other cable’ shoots his gun, s.hpX3(or 4) lp scimitar XX AHVP X3
that’s like a basic assist combo… try to do something where you have to do something within the combo to get the assist to hit, or make it ONLY work if you have the assist. the beef of that combo is in the time flip, and after that, but that whole combo can hit without, or at least the base of it…
j.hk, land, dash, slk, slk, xx timeflip, jump over, nade, hp x 4, xx scimitar, xx ahvb
Is there a FSD for cables corner combo: jumping in with hk-ahvb,(land), launch, lk,mp, fierce gun, (falling)hk, (land) lk,mk… is there any combo to get rid of FSd without grabbing?
well i just came up with a few combos and 1 thats a little differn’t then 1 alredy posted. here goes
j.fk, dash, s.lk, c.lk, c.fp + Psy aaa, dash, c.lk, c.fk xx AHVBx3
note: c.fk is not techable
j.fk, dash, s.lk, c.lk, s.fk + Psy aaa, (lk) Gernade, j.fk xx AHVBx2 or 3
note: like i said i had 1 thats a little differn’t then a previously posted combo
in corner j.fk, dash, s.lk, s.lk, s.fp +Storm-a, j.fk, land, dash, s.lk, s.lk, s.fk xx AHVBx2 or 3
recomended in corner but can be done anywhere i suppose j.fk, dash, s.lk, s.lk, s.fp + Storm-a, Time Flip, dash in after TF, c.lk, c.fp + Psy aaa, c.lk, c.fk xx AHVB
For those who wonder why i use c.fk it is because its a better setup for multipal AHVB
j.fk, dash, s.lk, c.lk, c.fp + Psy aaa, dash, c.lk, c.fk xx AHVBx3
note: c.fk is not techable
^^so wait… you juggle it, and then AHVB OTG… so it is rollable… teching is throws dude
j.fk, dash, s.lk, c.lk, s.fk + Psy aaa, (lk) Gernade, j.fk xx AHVBx2 or 3
note: like i said i had 1 thats a little differn’t then a previously posted combo
^^basic, bust still useful in a real fight.
in corner j.fk, dash, s.lk, s.lk, s.fp +Storm-a, j.fk, land, dash, s.lk, s.lk, s.fk xx AHVBx2 or 3
^^this is similar to the sentinel one… i’ll put at bottom…
recomended in corner but can be done anywhere i suppose j.fk, dash, s.lk, s.lk, s.fp + Storm-a, Time Flip, dash in after TF, c.lk, c.fp + Psy aaa, c.lk, c.fk xx AHVB
^^umm… u can’t do this combo at all… two assists cannot hit in a single combo…
for those who wonder why i use c.fk it is because its a better setup for multipal AHVB
^^ no it’s not… sfk is
sentinel - y
j.hk, clk, clp + call drones, shp x 3, lknade, shpx4, scimitar xx ahvb
tron - throw
j.hk cross up, call tron, dash under, sj, hk throw, hp, xx ahvb
actually the first combo i posted dosnt OTG it catches them before they hit the ground and number 4 i had only three hours of sleep so i might have halusinated it. so sorry if i misslead you and what i ment by thechable was that they couldnt tech roll. Actually c.fk i feal is better to use off of a juggel because the opponents character is lower to the ground meaning u CAN do more AHVB if u use s.fk they get lauched hella high and its way harder to land multipal AHVB
you guys may know this already but anyway, when your opponent is in corner and you were able to AHVB him, and you ran out of supers (eg, you just used 1 level), you can dash towards him and press df+HP to do cables luncher and do an airial combo.
OK, now do that to Jug in the corner and you will be able to hit him while you are falling down. I dont have till the day after next to try, but, a AHVB before you land, can it hit? I was just playing with buttons and hit a j.lp on the way down so if a AHVB hits it would look like a fairly nice setup of some gun bashing.