You’ve got to reverse tiger knee the flame kick. Instead of doing super jump and then the flame kick, once the EX Seismo finishes you want to do :qcb::ub::hk:
This gives you the super jump cancel allowing you to do the move at all, but makes you do the ground version (which is the proper one for that combo) The goal is to get the Flame kick out without getting the In Air version.
I’m stuck on the hard trial where you have to do Focus - Crouching HP - Seismic Hammer Cancel - Ultra.
Thing is I did it several times but the ultra will not connect. I did it in the corner.
With the focus, do you dash cancel it or just wait? If you wait he pops up in the air when you D-HP him.
to do the low jab TK ultra, just start at down + jab, then do a full 360 and keep going until u hit forward. It isn’t that tough…well, not compared to trial 5 lol.
Im currently practicing up to get the the thrid hard trial. That shit is tough for sure. So as has been posted early the trick is to the jab
d,lp,df,f,uf in a very rapid motion. You need to not be holding down during the st.lk. If you do no super jump will be recognized. So for notation wise the whole combo should look something like this
j.RH, st.lk, d,lp,df,f,uf,d,df,f+ppp make sure you enter that second quarter circle fwd super fast otherwsie you’ll just jump! Ive gotten it once so far but I accidently did st.lp instead of cr.lp : (
I must say though doing all these has taught me many interesting ways to execute things with viper, its actually really nice because the game doesn’t really tell you what the trick is but if you just think about it a bit you can sort of figure out the correct way to do the inputs.
One new technique I gained from this was an interesting block string. cross up rh, cr.fp (blocked) high jump canceled mk flame kick that then re crosses them up! hella tricky.
finally for people having trouble with TK cancel combos, I know have a way to do the hp tk very very consistently, my trainign mode cancels are up to like 95% I haven’t really tried it in matches yet. But basically if you want to hit hp into hp TK feint, you are going to buffer the the tk and then just press lp+mp right after it. It doesn’t take any extra speed its very easy becase the whole thing just becomes buffered in. For continuing the combo you need to make sure that you just assume that you did it right and go for the next cr.fp because you don’t have a very big window. FP, cr.fp and cr.MK give you the longest buffer times, while all forms of mp don’t really give enough time to buffer it so you have to use this second method which is how I just do them randomly without going off of standing attacks. Just hold hp at the end of your qcb+hp and immediately piano lp+mp as if you were using them to “roll cancel” the move for you cvs players hopefully that makes sense.
Also, remember that if you gatling into cr.jab from st.lk, you won’t be able to SJC into the ultra. You have to link into cr.jab from st.lk in order to SJC cr.lp
In easier words, don’t combo st.lk cr.lp too fast or you can’t SJC. And that means you can’t get ultra :sad:
If your stick is not a stable surface without slipping, you probably won’t be able to complete them.
The #5 HARD trial, it’s annoying because sometimes the heavy burning kick won’t register on the thing as being actually inputted because I think the way it actually hits the dummy.
Also for landing the ultra at the end, hesitate, don’t do it immediately or it’s probably going to whiff for you.
You get a new title, and 4 Viper icons.
When I do my TK cancels I use the same button plus the one next to it, when I do fierce TK cancel in combo I use strong/fierce to cancel instead of what others might use jab/strong.
And finally, getting the hard #5 combo in matches will be difficult but will probably come in due time. I can do hard #4 in matches now, it just started ringing.
Watch her arms, it’s kind of like VF links. Think of it that way, as if you got a certain adv to fit a move in after another move connects. Wait on it, I mean where you feel you’d miss it completely. Hope this helps.
The first strong she has to basically be pulled back already before you connect the next strong.
Does this just have to be insanely fast?
I have tried buffering, and I have tried doing it as soon as the HK is over. Sometimes the second and third hits connect but the first hit is always guarded.
Ok on the last trial do you have to use the jab TK cancel or fierce tk cancel? I tried jab and it’s non consistent for me. In one vid I seen the guy would mess up he would do the fierce TK anti air version. I’m still having trouble canceling that one.
Does anyone have anny suggestions for combo number 2 in Trial 4 normal mode? They want me to do EX Seismic Hammer > High Jump > (in air) Burning Kick. I can do the 1st two steps fine but when it comes to the Burning Kick it either won’t register if I do it soon after the High Jump or when it does go off it’s too late and the dummy already fell out of reach to be hit by it. I’ve been stuck on this one for like 2 hours now, any help?
Nevermind I finally got it! It seems you have to do :qcb::ub::u::lk: to get an immediate High Jump cancel into Burning Kick.