well after raging for like 30 min i told my friend the complete input of what i was supposed to do, and miraculously i did it one try after telling him. anyways
hard trial 5 =
c.hp > qcb+hp > mp+hp > c.hp > dp mp+hp > NEUTRAL > 180 down to up + hk > qcfx2 3P
So it’s just X, Square, X, X. SO much easier on the fingers and really friggin easy. ALSO, the by the time you hit X for the 4th time, the second c.FP should come out immediately after the cancel.
Fuck you L1 button. Fuck you R1. Fuck you.
edit. Just found out you can also spam X and still land the second c.FP as long as you TK cancel as the earliest moment possible.
I’m having a really hard time with C viper’s level 5 trial.
I can do everything up until the ultra easily along with getting the heavy burning kick to register, but I can never ever connect the ultra. What am I doing wrong?
ha, finally got Hard 5 last night. The suggestions for connecting the HP Cancel HP really helped. I’m still not great with it but it came out enough that I had enough chances to pull off the rest of the combo. Now I have to finish the dreaded Gen 5… it’s my last one…
I’ve been stuck on her second hard trial for a couple of hours now and I just can’t get Burst Time to connect at all. I even see Dan looking down at his stomach at times when I try it and he STILL guards it (fuck you, Dan). I just don’t get it.
There are even sometimes I will connect the Ultra, but the TK feint doesn’t register, despite me doing it. So, I’m really starting to think this is pretty close to being impossible on a DualShock 3. I feel like snapping it in half right now -_-
Hell, I’d try doing that Negative Edge stuff if I could, but I don’t even know how. What I’m trying to do is use a level 3 FA followed by the crouching heavy punch (which is triangle for me), followed by feinting her TK with my R2 (which is Punch x3) and trying to release her Ultra immediately after the feint, but I’m just not fast enough sigh
Need help here as well. I’ve been stuck on this one for over a month. This seems like the most logical way to do it, and is the method I’ve been trying the whole time but she always ends with the HJ with no Ultra cancel.
Could somebody explain the timing, or specific way I need to hit the buttons or whatever is causing the end of the combo not to finish? This one is really pissing me off with how uncomplicated it should be, but apparently isn’t…
So, I’ve still been trying to pass Hard Trial #2 and haven’t made progress. The same shit keeps happening. I’ll get the first three moves, but the Ultra will be blocked or I’ll get the crouching punch and it won’t recognize my TK cancel, and my Ultra will connect.
It’s bullshit, really. I guess I’m just not supposed to pass it or something. Well, this is what I get for playing with a pad, I suppose.
So, unless someone can SOMEHOW prove otherwise…SFIV has condemned me to not being able to pass Crimson Viper’s Hard Trial #2. The game will NOT let me pass it. Period.
So until there is some sort of evidence showing that I can pass it with a pad, I’m going to say it’s impossible for pad users. I’ve been trying for hours consistently, rubbing my thumb raw on the d-pad and straining my wrist, and fingers giving it my best. Doing it as fast as I can.
Apparently that’s not enough, so until I can afford a stick or mechanical hands, the game won’t let me pass. Well, there’s a good 6-7 hours of my life I’m never getting back. Time for sleep.
I guess this is as good a time as any to give out my hard #2 method I didn’t post last page. I’m also a pad player, just so you know it’s possible. I’m also going to explain my whole method, even if you’re in the end phase, and quite close to completing #2.
What I did was, I separated the motions in segments. FA to c.f.P is easy, so I skipped that. What you want to focus on is the feint motion. If you’ll go back a few pages, Deviljin posted what I consider the best way to feint into ultra (I modified for pad). This would be:
What you’re doing is buffering the ultra by quickly starting the ultra motion before doing the feint. The :df: in there is essential to getting off the ultra or else the buffering doesn’t register, though you don’t need to do a whole qcf at that point. Negative edge is a personal preference, and I didn’t use it.
Now, I’ve noticed the f.P TK feint is very, very fast if you can do it while crouching. Try it.
I don’t know about you, but EX TK used to come out if I incorrectly inputed the qcb, or I hit f.P too early. So I practiced doing EX TK feint instead. This had the benefit of preparing for the final qcf into ultra by concentrating on the stick motion rather than the f.P. I don’t know about you, but this worked for me.
Finally, just casually practice doing c.f.P to f.P TK feint 100-200 times to make it an unconscious motion. The important part comes just as you hit with c.f.P, because the pause between it and the feint determines the amount of time you have to ultra.
A word of warning: take appropriate breaks to rest your hand. I accomplished this trial five days ago, and mine is still hurting. The motion is so insanely fast, and you have to practice it so much, that you’re going to wear yourself out.
I suck as viper, shes the last one I need to complete for the normal trials but im stuck on the 2nd combo of the 3rd normal trial, its the one where you do the; ex hammer -> high jump -> flame kick.
I just cant do it, i keep switching between the fight pad and arcade stick and on the fightpad my high jumps only come out 1 out of 100 tries, and on the stick i suck at qcf characters (used the fightpad for them) so i cant even do the fucking hammer with conistency. Any tips?
Yeah when you’re doing the hard trial 2 make sure that when you hit the 2 punch buttons to do the feint that you already have the first qcf of the super entered in. Don’t do the feint first then decide to start doing the super…you’ll never have time. Buffer the feint into the first qcf for the super than do one more qcf+3 punches for Ultra. GGPO hard trial 2. Oh and yeah sometimes if you’re a frame or 2 off Dan will crumple and look at the floor but still be able to block. Just means you are still a frame or 2 too slow.
Firstly…what specific stick are you using?
Second…practice up. Even on a stick you still need to practice your basic stuff before you can move on to more advanced stuff. If you can’t do qcf’s on an arcade stick you’re wasting your money as of right now. It’s like learning an instrument it doesn’t just work automatically. You’ve gotta figure out where to hit the stick to get things coming out consistently. Sit yourself in training mode at least a good hour or 2 just practicing basic hadoken and shoryuken motions on a stick till you get a rhythm for it. Then you can come back and try Viper’s stuff later. Right now there’s no point in trying her stuff till you get the basics.
All her trials are possible with pad because I just did it last night with Dual Shock 3 hahaha. I would have to say Hard Trial 2 was the hardest though. Well, I kind of got 3 out of sheer luck as well. For Hard trial 2, you have to do the HP cancel and not the EX cancel. The EX cancel takes too long. Practice c.HP QCB HP QCF PPP (I find using PPP as one button easier than trying to push 2 punch buttons) until you can get it consistently. (The HP cancel, not the EX cancel). Then when you can do it fast enough, just add the extra QCF PPP to it in the end. You can’t be thinking about these combos when you’re doing them. It just has to come from muscle memory and that comes from doing the correct motions over and over and over again…
Like most people, I’m stuck on Hard Trial 3…I have been for about a month now. I can get the cr.lp-sjc-ultra outside of the combo but, in it I’m always off. Does anyone have any tips?
D+lp,DF,F,UF> qcf PPP
Doesnt seem to work for me, i always just jump and i cant do the ultra no matter how fast i do it (and im pretty damn fast)
in a different topic someone advice to do
D+lp,DF,F>D,DF,F,UF+PPP
This one seems to make more sense to me as this will allow you to cancel the jump in the ultra in like 1 frame, but the ultra never comes out for some reason.
I used the first motion. I just kept on doing it over and over again and some how it came out randomly. I was actually talking on the phone mindlessly doing the motions when it just came out all of the sudden.
Well, I’ve started trying the second Hard Trial again and I think it’s getting worse (if that’s even possible). My hand is moving so slow now, cause it hurts to do it any faster. My finger is hurting and I just feel like I’m physically incapable of doing this.
It’s so tiring to try this over and over…and over…and over again. I don’t think I’ll ever be able to pass it. I don’t understand this at all.
This is exactly why I believe that, “If you set your mind to it, you can accomplish anything” saying is total BS. I’m out here giving it my all, busting my balls, trying to pass this one little trial and I can’t do it, despite doing my best. Doing my best isn’t enough.
I’ve been trying what was suggested in this thread, but nothing is working. I want to pass this so bad, but no matter how bad I want to, the game just doesn’t care. Fuck this strict timing shit.
This is just absurd. I shouldn’t have to be GDLK just to pass this. Way to screw over pad users, Capcom :tup:
So, I changed my triangle button from HP to Punch x3. Here’s what I’ve been doing:
level 3 FA -> :l::l: -> :d:+:3p: -> :df::r:+:3p: -> :qcb::qcb:+:3p: (I’m doing it on the right side :P)
It’s just not working, period. I try to buffer the TK cancel during the crouching heavy punch, but she just does the TK cancel without the crouching heavy punch or the TK cancel doesn’t register because I do it too fast and the ultra still connects (I didn’t think you COULD do it too fast…wtf). This seems incredibly hopeless.