C.Viper Combos and Glitches

I guess you have to use close s.HP on Guile (assuming that hits crouching people)? Doesn’t really matter cuz Guile sucks any ways. He needs a cructh or two. :lol: Just blast him with the normal fierce to EX seismo and burn kick all over his body till he’s done.

Besides you’re talking about after a crumple state and Viper almost never needs to use her Focus Attack. Just too dang slow doing a whole ballerina twist and everything before she hits you. I’ll mess around with it in training mode when I get the chance.

This thread is long and I don’t have the time to sift throught it soooo. I wanted to know the exact motion for her ex seismo fadc is it ex seismo xx 21478 xx fadc, or simply 28 xx fadc also what other normals of vipers can be to fadc’d? Also is that motion 21478 fadc or 28 fadc for her normals? What are the best situations in which to land a c.fp? I can never get a c.fp in a real match. Can anyboy else do her normals into fadc in regular matches or are they to risky compared to fp tk cancles?

You can FADC with FTK but only while she’s still on the ground. The minute she leaves the ground you can’t FADC the FTK anymore. I only use this when I notice the opponent is sitting right next to me after knocking me down like he’s anticipating a FTK anti-air. I do the FTK then FADC into throw catches a lot of people off guard but it’s something I would only do once or twice.

Honestly her FA is pretty trashy and I wouldn’t use it regularily. The key to using it is to use it sparingly. I usually throw in FA towards the end of a match when my opponent is near death and I’m rushing them down with c.mk->jab TK or Seismo SJC Seismo’s. Due the continous chip damage pressure they are fearful of getting chip to death so they start throwing attacks out to fend off the pressue so a well placed FA can plow through it and seal the victory as you c.FPxxEX Seismo their ass.

One gimick use of FA is -
Body shot throw in corner, gets you basically fully charged FA meaty…lol. If you land that you basically win

You mean if you use the body shot throw in the corner the time it takes for them to recover is nearly enough to have a lvl 3 FA charged? That’s pretty beasty, Viper’s combo corner game is niiiiiice.

I’m pretty sure they can Ultra/Super/EX or straight jump the FA on wake up.

Tr@pzt@r:

Honestly, the c.FP doesn’t have good priority so you want to save it for punishing your opponent for over extending themselves. However, I sometimes throw a c.FP after a jab TK and I seem to beat out some attacks with it which leads me to EX Seismo combos. However, this is at like mid-to-full distance away for the c.FP to land.

I don’t know why you want to FADC the EX Seismo since it has to hit/be blocked for the FADC to come out and I think that’s a waste of stock considering how fast you recover from the EX Seismo and the other options you get from it with the SJC. Unfortunately, I don’t know the timing for that as I’ve never tried it.

backdash…

but yeah

[media=youtube]44zi0CjThzI[/media]

Second round, FZ FADCs EX seismo to connect straight to Ultra after hitting the Ken from some distance away. I find that to be relatively useful.

Ooo…very lovely bit of info. I will be testing that myself now. I appreciate the information.

EDIT: Looking at the 2 match vids (2nd one being [media=youtube]Ap3pL2I93tU&feature=related[/media]) with FZ and that is an incredibly solid Viper. His perception with those Ken cross-up tick throw games was incredible. I would have probably been thrown like a rag doll. I had no idea you could j.short into Burn Kick and that would be quite handy considering j.RH limited range. It also hits deep so overall that seems extremely solid. Watch his use of f+mp he does it at full distance away and uses it in the corner for mix ups with cross up burn kicks. In round 2 he does f+mp up close and as I said before you can get thrown when you’re that close but anticpate on the counter throw and tech out. I absolutely loved how he baited the throw at the end of round 1 with a late burn kick and then immediately did an EX Seismo upon landing to take advantage of the few frames of invicibility. Good use of TK Burn Kicks for cross ups. To me that seems like he was using forward Burn Kick instead of RH burn kick. Can anyone confirm that? Also, that TK Burn Kick seemed to go higher than usual. Anyone know how he’s doing that? Usually when I TK burn kick the trajectory is really low to the ground but I’ll have to double check that. 2:40 shows what was mentioned in post 1 in regards to EX Seismo being used to screw cross ups. A lot of good key bits of info to pull from those vidoes.

  1. j.short into burn kick
  2. EX Seismo FADC Ultra
  3. Corner knockdown->f+mp to get on the otherside->cross up burn kick oki
  4. FTK cancel->dash->throw
  5. Beating air-to-air with j.RH then immediately dashing underneath following into a s.FPxxFTK cancelxxc.FP block string ending with a medium seismo cancel into j.shortxxBurn Kick utilizing the back dash upon landing for safety.

If you hit an Ex seismo at that range though you can just HJC->BK->Ultra anyways without using 2 EX stock. I understand some characters the timing for that particular combo is harder though.

Exactly, it’s a lot harder to land in comparison to what FZ did in that vid. Being a lazy bastard myself, I don’t go for HJ, Aerial BK, Ultra all the time.

That only works if you can get them in the corner this gives you Ultra options ANYWHERE on the screen. That’s far too good of an option to pass up but I’ll have to check the damage scaling on that. It’s still a really good option considering your Ultra will probably go to waste most of the time. I know I land the EX Seismo quite often with an Ultra stock but I’m not close enough to the corner to pull the combo plus I imagine you scale the damage even more in comparison to FZ’s combo.

well I was actually referring to the glitch where you tk (tiger knee) fadc after the ex seismo where you use no stock at all. Is this option not as reliable then vs using two stocks to fadc? I also wanted to know her other fadc normal options, and are they also useful in a real match.

@ all of you Viper player’s - Add my gamer-tag, its BMF_KRAYZIE_BONE on PSN.

as soon as you do her HJC, go straight into BK… dont even wait a second to do her BK, go straight into it after her HJC.

Yeah, the only time’s I find myself using it is in the corner or FADC.

Yeah, that’s how I use it, in the corner. However, you dont always have to charge up to Level 3, sometimes I back dash cancel out of her FA and wait for my opponent’s response. Newb’s get stuffed by FA regardless, they just cant get out of it, but they are no concern to me… They actually fall for grab, FA grab, FA, grab, FA… its ridiculous, fun to spectate, but not fun in regards to getting better… they just dont get it… lol

when it comes to decent player’s, they know the 50/50 situation and either jump out or find a way to counter. When they jump I like to jump kick them… im actually wondering if her HJC, BK would work in that scenario.

Okay, I think I figured this TK normal jump Burn Kick. If you watch this video [media=youtube]Ap3pL2I93tU&feature=related[/media]

You’ll notice in round 2 C.Viper does a temple shock throw. After falling down the C.Viper player doesn’t move an inch but as soon as Ken starts to get up at 1:35 the C.Viper player does a normal jump into a MK Burn Kick that forces Ken to block from the other side. At first I thought he TK a SJ Burn Kick but I was completely wrong. This is just a normal jump Burn Kick but the timing on the Burn Kick is so crucial. I’ve tested this in practice mode and you have to input the burn kick command AS SOON AS YOU JUMP. If you’ve timed it correctly you’ll kill the height of your jump and the burn kick will come just in front of your opponent. I cannot stress how critical the timing is on that burn kick command. It has to be done as soon as you see her jump. A second later and your burn kick is too high.

Actually that’s not true, you can indeed do a EX Seismo->HJ->BK->Ultra at mid screen the execution is just different. Maybe you were mislead by my typo it’s not a HJC BK it’s just a HJ to BK. Nonetheless you can use it to land Ultra at mid screen and I’m quite sure it does more damage than the EX FADC version. However it does seem easier to go the EX FADC route.

Ya, it’s actually much easier to do than sjc BK’s, its just really hard to explain the timing and method, if I had a camera I could show how its done…but alas:xeye:

It has tons of practical uses too, the most obvious

  • delay getup messed up a sjc bk, you land then insta cross up jump bk
    -also the FZ set up for ultra when you put yourself in a corner to set up the cross up ultra.
    -instances where you would use normal bk to bait throw attempts, yet can be beat by dp’s. use this to bait both

Just so people know I tested the Guile thing this morning and like I said close s.HP, HP Feint, c.HP takes care of the c.HP x 2 problem. Figures cuz close s.HP has more advantage and a bit less pushback. To be technical…c.HP x 2 still does work since both my bro and I were able to do it against him in training mode. It’s just a bit more impractical since you must time your c.HP in the few frames you have to hit Guile after the c.HP. So if you aren’t pin point exact on where you place the first c.HP, Guile gets out.

The EX Seismo FADC to Ultra sounds pretty cool to mess around with. Actually…learning how to super jump cancel her focus attack would make this very viable. Since like explained earlier…super jump cancelling a focus cancel requires zero meter and you can do it anytime. Even if you only have one EX bar…you can EX Seismo, super jump cancel FADC, Ultra. With the SJC FADC this requires only one bar and makes Viper the best character in the game. :lol: I think I’ll go work on that tonight.

I really wish I had a PS3 so I could practice on my custom stick. My Hori EX2 stick is starting to show its limitations with Viper’s more advanced combos I think. I can’t do close s.HP, HP feint, c.HP to EX Seismo when I have full meter without getting a super to come out instead of the EX seismo. Anyone have any tips for doing this combo correctly when you have full meter. I can see myself trying this at a tournament when I have full meter and wasting my whole meter on a super instead of an Ultra. Luckily my execution with c.HP x 2 when I have full meter is more consistant. Something about the s.HP that messes me up.

Well, it’s pretty easy to do actually. The key from it being “extremely annoying” to “easy” is to do the SJ FADC with a forward tiger knee motion then just tap forward once; it will do a dash and leave plenty of time to do the ultra. After playing online for a bit, it makes her pretty deadly. Plus, it makes people afraid of standing at less than a half of the screen.

As for s.HP, HP feint, c.HP to EX Seismo, to have to be very precise and stop at d/f for the ex seismo. Each time I “missed” was because I entered a f.

Sorry can you elaborate a little bit more on the SJC FADC on Seismo in terms of the command inputs. From what I can gather you are saying do EX Seismo then when it hits do a d, uf+FA tap f again?