C.Viper Combos and Glitches

btw if someone is trying to ex seismo hjc to jumping bk and having trouble…17236 (facing left) or 39214 (facing right) works too…its easier for me.

can anyone post their best fadc cancel combos?

Heres a tip, make sure you hit down at the button press, then I just do two HCF ending in up. Works for me, also just hit down plus button then up o get used to when to SJC.

How viable would a FADC be after Viper’s c.lk, s.lk, c.mp, MP TK on hit?

I know it doesn’t lead to anything else as far as comboing further, but as far as keeping pressure going I’d think it’d be pretty useful. Viper elbow if they block low after. Another c.lk, s.lk, c.mp, MP TK if they block high after.

Haven’t gotten a chance to try it in an actual match yet.

cool thanks for the tip. The D+button, U thing is how I have been practicing getting the super jump out.

For the cost of 2 stocks I’m not sure if it’s worth the potential pressure game since you run the risk of eating random srk’s/ultra’s/other counters but thats my 2 cents on it.

If they’re low, it might be worth it. Even more so against a character without a good reversal.

What do you guys think about using hp.tk to a tiger knee’d ex burning kick instead of 2x hp.tk? Does both more damage and stun, but I haven’t seen it mentioned I don’t think as a serious option.

MP TK to FADC actually allows the opponent to recover faster. I have tried it before and immediately scrapped it when I was getting punished afterwards.

If you are going to use FADC, use it for HP TK or crouching HP. Crouching HP actually keeps the opponent in pretty good block stun for you to throw afterwards quickly. It’s nice to do once in a while when the opponent isn’t expecting it and they are low on life.

wahaha, viper has a taunt-kara taunt if you use P.A. 3. taunt, and when she bobs her head down, taunt again. she retreats and taunts again…what a bitch :lol:

Godlike.

Hahaha, yeah, I noticed that with PA1 as well. Funniest shit in the world. I wonder how far that actually moves her, though. Like, will it whiff a JP or anything along those lines? I could not IMAGINE doing that shit in a fight, but if it can whiff a wakeup DP, I will die. DIE.

I’m liking the feint shenanigans…

also for those of you using sticks with 8 buttons, using the default scheme you can do HP tk feints by doing hp tk ~ 3 punch button… it’s really cheezy to do in someone’s face while blocking…,

i pulled this off in a match earlier today

c.lk x 2 > c.mp > hp tk feint > f+mp > c.mp > mp tk (should put you at right range, did it on ryu)

also did…

c.hp xx hp tk feint > sjc upforward mk burning kick (crossup) on crouching ryu.

Some more tips on how to successfully get her c.hp xx hp tk feint > c.hp > mp tk

option 1: starting at down hit hp and while going to back hit hp, immidately put your stick in downforward position and hit lp + mp x 2, then double tap c.hp and buffer back to back and hit mp
option 2; starting at down hit hp and while going to back hit hp, hit 3x punch twice, go to neutral then hit down +hp and immediately do mp tk

it’s easier IMO to do option 1, as if you mistime the 3 punch one you can get EX tk by accident.

The FADC makes the opponent recover faster? Well that’s certainly backwards, el oh el. Anyway, I’ll keep a note on the FADC after c.HP.

On the subject of c.HP, HP TK feint, c.HP. I just recently decided to start practicing my HP TK feinting. The main problem I’ve found that I’ve been having is that I’ve always been pressing the command to feint too soon after the initial c.HP, resulting in HP TK to always come out.

I played a Viper that was feinting OUTSIDE of combos and within cr.FK range. I ended up doing the moves he was feinting to punish him and letting them hit. I can’t remember who it was, though. It was kinda funny. I was like, “WTF? WHOA WHAT? IS THIS DUDE THROWING THE FIGHT? WHAT?”

Wow, so I had this crazy 50/50 that I found by accident, then I decided to develop it a little more to see what I could get. Basically you land EX siesmo then land a lagged sj.lk then you can either walk under and hit them or fake them out and stay infront. Sooo, landing c.fp xx ex siesmo sj.lk (walk under or not) s.fp, fptk feint c.fp xx mp tk. Does a lot of damage, BUT it gave out 986 stun! So if you would of started the combo with any jump in or double fierces, its an insta dizzy into another jump in plus double fierce combo O.o

Some other cool shit with it, if you have roughly 1.5ex + ultra, you can do the BS and end it with ex siesmo BK, ultra combo that ends up leaving them with basically no life! The sad thing is, it does NOT work on everyone…boo

Ok, not sure if everyone knows this by now, but just throwing it in:

Works: Lv3 FA > dash > ex tk > ex seismo > hjc bk > ultra = 600+ dmg (excellent right after hitting an opponent with seismo, enough time for you to charge the Lv3)
Works: j.roundhouse > s.fierce > fierce tk ~ cancel > c.fierce > strong tk > super
Doesn’t work: (mid-air opp) ex tk > anything. You can’t juggle off the ex tk if the opponent is airborne.
Doesn’t work: (I think… I could be whiffing, but I doubt it) ex seismo > hjc strong tk > fierce tk > fadc > ex bk. Looks like you can only hit the airborne opponent twice.

I just found this. Anyone trying to get basic combos down should see it:

C. Viper combo video.

he doesn’t go into any of the tigerknee motion combos or anything, sticks to the basics. For what it is it’s fine.

going back to what i said earlier about midscreen dps and ex BKs after ex seismo combos:

you can get a midscreen dp easily against another viper. probably other characters

i haven’t like sat down and ran tests or anything, just letting you guys know im not crazy. i’m pretty positive i’ve juggled midscreen ex BKs against ryu, but that was a couple weeks ago so it might have been a different char

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Has anybody had any success with this combo?
I’ve pulled it off maybe 3 times overall in training mode with about 2 hours of trying.
The timing on the SJC into TK Cancel is really hard for me. Which is really weird, considering I can get the SJC BK (Tiger Knee Version) like 99% of the time.

Any tricks for this?
I’m basically just doing EX Seismo 2147 TK Cancel. Once I get that, the rest is a breeze, but it’s very rare I get that far … lol

I realize it’s not all that practical for real matches, but I feel it could be of use in some clutch moments. Plus, it’s a definite crowd pleaser. :smiley:
Also, there is a variation of this combo I saw Joe use in a match vs. some Rufus.