C.Viper Combos and Glitches

Okay, so I confirmed that you can combo ultra off an insta-bk, NON-crossup! Good find Paladinight!
I don’t think that the setup is that low actually. I found it most reliable when the burn kick connected while passing over the opponent, generally at neck/head level, unless paladinight was talking about a different setup. Eitherway, very interesting stuff… Back to training mode!

EDIT: DISREGARD ABOVE!!! So after messing around, I finally got what Paladinight was talking about. It’s definitely an interesting find. At first, I confused what he was talking about with insta-bk ultra setups, which are tough to create, and really impractical overall. But really he’s talking about linking a sj-bk to ultra, and using the cr. mp set ups to set the proper spacing. Don’t scoff at this and say “Well, Viper can just SJC to ultra from normals like cr. mp anyway, so big whoop…” The setups allow you to hit confirm and possibly connect ultra after a block string, adding significant power to burnkick mix-ups. So definetly a cool find. Good shit, Paladinight.

SUPER EDIT: After dabbling in training mode, I found that it’s primarily character dependent if the character will enter the crossup animation or just fly forward as Paladinight described after the burnkick connects. Many characters tend to do either animation, depending on the spacing and timing of the burnkick. An example of the general setup/input I am using is: cr. lk, st. lk, db + cr. mp -> uf -> d, db, b + rh. But really it’s all about positioning Viper about an arm’s length away, and timing the burnkick precisely. (And yes, the burn kick is “ridiculously low”, much like punishing fireballs, but not instant bk’s!)

P. S. Furthermore, Blanka is even more of a douche now. I don’t think any low bk set ups allow for him to be combo’d into Ultra, including instants! >=[ (Any confirmation would be appreciated)

No joke, I edited the above post about 20 times before I was satisfied with it… Any other Viper perfectionists in the house? lol

So I just wanted to add that going for the crossup animation seems to be your best bet in landing these setups consistently.

lol, tyvm I would have tested more but unfortunately I’m quite ill atm and I can’t look at a TV screen for too long because I get dizzy and start vomiting.

Again, very much appreciated, I just want our very hard working mother to be on top (not what you think :P).

EDIT: I will create a list on the characters that it cannot work on (Blanka is a ****** he doesn’t get hit by anything :/), characters that have different spacing and timing and characters that have a misleading animation. This might take a while depending on how fast I can recover and stuff.

Man the way you phrased that has me rolling on the floor with laughter, haha.

Also holy shit @ vomiting, get well soon.

lol, yeah I’m avoiding opening my eyes for too long, thank goodness I can read fast XD.

So I was fooling around earlier and found out that viper can actually combo into fierce tk from a decent distance now, like st. lk, st. lk. fierce tk.
It’s interesting, but really useless outside of being able to knockdown your opponent from standing short.
It’s not safe if you miss, but it is hit-confirmable. It does less damage than linking into mp tk. And FADCing into ultra is a waste of meter, since viper can SJC directly from the normals.
So basically, it’s one of those combos that generally isn’t the best choice to go for, but gives you style points. And the knockdown bonus might be enough to make it worthwhile, especially at the beginning of a round. Just something else to mess around with…

Its good for catching trip guard as well, but yeh kinda risky.

s.mp (counter hit)> I ultra
you can counter hit confirm that and you not need sjc de s.mp is more easy a less risky way to beat c.tech

i discovered a glitch when fighting cody.
often cody’s like to use ex zonk when the have you trapped in the corner to chip win or just a sure way to get damage.

best on cody’s knockdown but i’m sure it’ll still work in other situations.
get next to him and walk foward + st.lk will teleport you onto the other side as he’s doing ex zonk. he of course completely whiffs and you have time to punish while they’re confused :rofl:

Been doing this since SF4. . . . . . . . . counter hit cr.MP, cr.HP, SJC ultra or ex seismo meterless dash ultra. <— one of my fav ultra setups. another is J.HK,FFF, Ex Seismo, SJC HP-TK, IBK, Ex-IBK. does not work on all chars so its not logical .

I don’t think that non-EX burning kick will work in the last combo you posted, got Potential. Are you sure you wrote it out right?

yup. . . . after you SJC HP-TK you can do an instant BK into an EX instant BK. here is proof . . . [media=youtube]O346blhQx64[/media]

I dont use Viper cus of the wicked execution but I was messing around and realized u can link c.mp after s.fp…also I did fierce feint fierce with siesmos instead of the usual thunder knuckles but of course I dont get it down 100% of the time…I would like to see a good Viper doing these they dont do any more damage but its cool to see sumthin different

@ Mambo Sauce, I remember seeing a match with either dashio or FZ, I think dashio, doing FFF with seismo fient instead of a tk feint in real match. Yeah, it was pretty sick. But the timing is more strict, so you won’t see it done very often at all in upper level matches. Dashio is probably the only person ballsy enough to do it in actual matches, and pretty much no one gets how unnecessarily awesome it is anyway…

@ got Potential, nice combos, but I’m pretty sure the second one no longer works in super. You can thank the hp tk hitbox and bk nerfs… If you have footage of it working in super, let me know.

                                                                                                   I still use that combo. Works fine

wow I found that vid where Dashio does it on Akuma …its so sexy I’m trying to pick up Viper now :woot:

One of the last major vanilla tournaments Uryo used this against a sagat (mago?)

Everyone on the youtube comments thought he sjc’ed it but I could see he just linked it.

What combos should I do after a knockdown? A cross-up? A seismic hammer?

Depends on hard/soft knockdown, your opponent’s reversal options, life/super/ultra meters for both players, your relative positions on the screen…

a couple of good options are

  1. meaty/safe ambiguous j.hk
  2. meaty seismo/seismo feint
  3. meaty c.mp/c.mk/c.lk
  4. throw
  5. overhead
  6. nothing (bait reversal)

Which of the above is safe is left as an exercise to the reader…

maybe is old but i found you can cross up some chars with ground burning kick (mk /hk) if they block low in the corner