same for me, Digital. I really dislike the scrub input shortcut system. You should just far fierce FADC like i do to make sure you never have 4 bars. Far Fierce FADC > scrub input shortcut.
Random odds and ends I found while messing around in the lab today. I’m sure I’m not the first one to have thought of these things, but I haven’t seen them talked about anywhere so I feel they’re worth mentioning.
-You can link c.fp after a max range counterhit elbow. It’s hard, and not practical for several reasons, but it’s possible. So sometimes throwing out a c.fp after an elbow might be worth it. Seems to be easier in the corner but it could just be my imagination. You can ff mk off it, but not fff.
-You can combo hp tk after c.lp or c.lk. Wha? Seems like one of those obvious things I should’ve already known about. The hp tk can miss on characters with a short hitbox if you don’t do the lp/lk right next to them, but I’m gonna start throwing in lk sometimes before trying to ultra juggle with hp tk in the corner if I know I’m gonna be right next to them.
I do it the second way too.
I think when you get super instead of ultra, it means you either did the first qcf+uf too slowly and the sj didn’t come out, or you’re doing the 2nd qcf too fast, canceling into super before your sjc comes out. Even if input display shows you did the inputs perfectly, it’s not gonna reflect the discrepancy in timing.
Thanks Lost Fragment. I figured it had to be a timing issue but I just haven’t had any time to play with it more yet. I’m gonna work on those things you said as soon as I get home from work. If it works I will be so happy. I’ll get you a full green rep bar by tomorrow to show my thanks.
No problem. I still have trouble with it sometimes, but my problem is I tend to not hit d during the 2nd qcf so I get seismo instead of ultra.
Plus I’m far more consistent with it on p1 side than I am the p2 side. I have some sort of weird mental block with doing qcf on the left side of the stick.
It worked man. I’m now gdlk with that shit from the p2 side, haha. Opposite of you, but at least I can do it now. p1 side is a bitch still but that will come shortly hopefully.
Side note. I played some Viper in champ mode and got a message after saying “IM NOT WORTHY!!!” Haha. That made me feel good about all the practice I put in. I made sure to do at least 2 FFF combos and at least 1 string ending with cr mp xx tk feint to super jump cross up bk. And I owe everything to this forum and all the great guys in here!!
Hey guys im not sure if this combo has been posted but you can link St.HP into a few moves. The timing is not that tricky once u get the hang of it. But yea its a 1 frame link apparently
St.HP, cr.mp, mp Tk
St.Hp, cr.mk, mp Tk
St.Hp, cr.HP, ex seismo blah blah blah
you cant s.hp, c.hp
My bad, i thought i did it once. Okay get rid of the last combo:rofl:
Ryuga, you use pad right? any tips on doing sjc ultras?
do you use the d-pad? i find it hard to get the sjc ultras…sjc fadc is ok now…
just this left…
Sorry for the late reply! Yup, I use the d-pad, I feel it’s more precise than the analog.
I think it’s best to perform it this way: :qcf::uf:+:p:/:k: :qcf:+:3p:
Make sure you do it smoothly but quickly. When linking into SJC Ultra, try to think as if you’re linking a special move when you’re performing the motion for SJC Ultra, buffer it like you would a special or super. Um, that’s a bit vague isn’t it?
Hopefully this helped out.
I still can’t do this thing, I stacked all my pillows and started punching em all because I still can’t do it
I’m gonna try tonight, If I don’t get it I’m gonna give up trying to learn this thing… 6 fucking months and still no progress
Woot, s.:HP: to stuff does work and its pretty easy to do.
It’s hard, but keep working at it. That’s all I can really advise unfortunately. Don’t have any recording equipment, otherwise I would have just recorded my hands or something.
BTW, about SJC Feint>mp tk causing scaling in combos, I tested this out and it didn’t scale at all, the damage was the same as a combo without SJC feint. Am I missing something here?
i tested it as well, no scaling…
for the sjc ultra, you inputted d, df, f, uf + punch/kick
what is suppose to come out from that?
Can you show me what your motions are with
C.lk, s.lk, c.mp into ultra?
thanks ryuga
d,df,f,uf is the buffer for the first part of the Ultra motion from a punch or kick that can be SJC’d. The next part, the qcf is the second motion for the Ultra plus all three punch.
When I do cr.lk, st.lk, cr.mp SJC Ultra, I do this.
cr.:lk:,:lk:, :qcf::uf:+:mp: :qcf::3p:
interesting that :qcf::uf:+:mp: = c.mp lol
Has to be done rather quickly though.
Actually, I think this command makes more sense: :d:+:mp::df::r::uf: :qcf:+:3p:, try that, haha. And I’m off to bed!
yea this one makes more sense, the other command, an elbow comes out…
but still no luck with this method, its still extremely hard to nail it
This is most likely common knowledge, but you can combo a crouching mk or mp into EX Seismo if it’s a counter hit. Just didn’t see it listed on the OP.
FFF. :bgrin:
i found it easier to combo it with c.lk s.lk c.mp :qcf::uf::qcf::3p: rather than imputing c.mk qcf::uf::qcf::3p: when i first started hjc her ultra
That’s what I do too. For the longest time I kept getting super or ex seismo with that method until I finally figured out my problem. I was always doing it TOO FAST. Once I slowed down a little bit that beautiful ultra started coming out regularly.