Thanks, I guess I will just always option select this combo for randomness unless I see them standing up and then I should probably random select anyway because I will get thrown at that range.
close light kick is 5 frames, close light punch is 4 but meh c. lp probably wiffs some crouching opponents. This hit string rocks if you break it you will always be at an advantage but c. lk is a horrible starter at the range it requires.
IDK about a high/low as her only over head is 20 frames and does measly damage and if she jumps the only issue is which side she will land. but most of C. Vipers stuff seems to just be parlor tricks anyway. People, even ultra high levels, block low less the opponent takes flight.
So anyone know the trick to timing an insta BK after back throwing someone in the corner to land Ultra? This has been on of the better way to land Ultra for me when the opportunity arises, however it seems sometime the insta BK pushes me to far away and the Ultra becomes out of reach. I’d say I get it right 80% of the time but 20% it pushes me too far and I get a whiffed ultra not because of timing the Ultra wrong but because the insta BK pushes me abnormally far forward.
I’ve never tried to do an instant BK before, I’ve always just performed a regular normal jump cross up BK.
Anyway, when you cross-up them up, wait a bit for their body to get closer to the ground then Ultra. Worked for me when I tested it just now.
EDIT: Ah, just read the part about BK pushing you forward. I don’t know why that happens but I find more success in landing it when I walk up to them as opposed to dashing up to them on knockdown.
please don’t crucify me if this has already been posted but a friend told me it wasn’t on srk.
the other day i was messing around in training mode and noticed that you could
seismo hammer, sjc bk into a super.
midrange works best with lp super but it also works in the corner, make sure the bk trajectory hits the person at or near the tip so they’re not above your head.
Yeah I knew that you could do a straight sjc burn kick into super but didn’t think about tacking on a regular seismo before. Sounds like it could have some uses.
Something a lot of you I’m sure already know. When in the corner I like to normal jump over them when point blank or close to it, then lk bk them before you land on the other side into ultra. It was strange timing for it at first but I have a little trick that helped me get it pretty much 100%. When you do it just hit ultra as soon as you see the body flatten out. So like they go up a little then flatten then fall down. Hit it just when they are flat and it connects all the time. I’ve found that to be the best way of getting it because if you hit the bk a little higher or lower it totally changes the timing and so using that visual cue makes it so that you don’t get confused and whiff.
Insta bk setup is better though cause it’s way more ambiguous. When I play against real good players that jump over to very late lk.bk always gets blocked, however insta bk hits pretty frequently.
If they are knocked down yeah I use insta bk cross up, but I’m talking about when they are standing. Unless you mean you do insta cross up even when they are standing.
Quick tips for FFF, EX seismo, meter-less dash up cr.roundhouse.
On the left side, I had trouble with down to u/f and it didn’t feel natural. So basically, I just did a tiger knee fireball motion for it, then tapped for a dash. Works really good and it’s consistent for me.
On the right side, I just do down back then up forward. Feels natural on this side, and easier to do imo.
For both sides, you basically wanna buffer your HJ and not time it. That makes it MUCH more easy. I thought of that because HJ counts somewhat like a special move, so you don’t need to be as strict on the timing as it may appear. Usually, if you whiff the sweep…it’s because your focus into dash wasn’t fast enough. So try working on that section more, instead of the meter-less focus cancel for the most part. Again, the buffered HJ doesn’t require that much timing, I think it’s key to getting it down easily. If you’re getting the 2 bar focus cancel, it’s because you’re tapping focus too early. That’s the second part to getting it out smooth. Just gotta focus at the right time, and dash quickly. Then boom, you got yourself the combo.
edit: I p-link the sweep for insurance, but that’s far from the hard part :lol:
Yeah I also do d - uf, but I do it for both sides and it works great. Like you said the timing on the d - uf is not strict at all. The only thing that I do is to keep the uf position for a split second to be sure that the forward motion stays intact long enough to register as the first forward of the dash. I’m not even sure if that’s necessary but I think it is. I think it’s like if you walked forward and then stopped and hit forward and focus again. You will get a fadc that way, but only if the next forward is not too far apart from the first one. It might not work that way for meterless fadc, but I think it does. I’ll test it tomorrow if no one else corrects me first. Either way though doing d - uf makes it super easy to do, at least when talking about ultra. Low rh I still have trouble with. I only hit it about 50% of the time, whereas ultra I can hit almost every time.
I was fooling around with this a little bit in training and have to admit that I couldn’t hit the cross up BK to save my life. I tried setting this situation up after a back throw, where you end up in the corner and then tried to instant-SJC-BK (cross up) over them, but neither the HK nor the MK versions would connect. I’d end up sailing right over them.
Ryuga, when you said you performed the regular normal jump cross up BK, were you talking about an instant one, or literally a normal jump one? I was becoming more consistent with this when I used the instant-regular jump-BK cross up, simply because it puts you right behind them on hit, but I’ve seen it done with a SJC’d BK too.
Yeah I actually enjoy playing Giefs also. Now in a tournament I’m picking Ryu and getting in that ass, but with friends or online it’s fun to try to get that seismo game on point even if I lose most of them, sometimes badly. He’s the only bad matchup I think is fun. Bison and Honda are just a pain in the ass.
I’m trying to do seismo xx fadc xx reset/ultra/knockdown
:d: :u:, or :d:, :df:, :r:, :uf:, FA I find it too difficult, because the time when i input the dash I don’t have enough time actually do anything or I mess it all up and burn meter if i have.
I was playing around in training mode, try this command after seismo connect
:r:, :d:, :df:, :r:, :uf:, FA
doing this command make you do FA but also make you dash as soon as you input the FA, which gives me time to do ultra or whatever. I actually do the sjc fadc more doing this way :S
Alright dudes, here’s a little something I found while messing around in training mode. Don’t know if it’s known already, but Viper can actually combo her ultra off a CH overhead (f + mp).
You can link a close jab off a CH overhead and you can cancel that into a fierce TK. FADC the TK and voila, ultra setup.
Combo is as follows : (in corner) CH f+mp > jab > f. TK > FADC > Ultra.
Limited practicality as it’s pretty hard and you have to be gdlk at confirming the CH, but still, possibilities are possibilities ;).
PS. Yes I’ve tested it, no I don’t have vids. Go training mode and try it out.
PPS. Just thought of something. Even when, during a match, you go for this but don’t get the combo, it’s still a valid pressure string so it might be worth it throwing this out sometimes.
I still don’t know which method is the best for me. From the right I’m sticking with :d::uf::r:FA but from the left I’m not as good with it. So I’ve been trying MagMan’s method of :qcf::uf::r: and it seems to be better. I’ll have to experiment more to find the best solution for me, but I’ve tried what you say and I can hardly ever get that method to work even with perfect inputs according to input display.
Yeah it sounds like it would work. It’s just a combination of combos we already know exist (like HP knuckle FADC Ultra in the corner). So you’re just linking it all together. Don’t need vids for it since it won’t be that practical any ways.