hey there im getting pretty good with viper i think, but i am struggling with her burning kick cross upafter throws, maybe it may be my timing i dont know but any tips would be great,
such as after the back throw which kick do u use for it, so it will beet shrouykens, cant spell sorry lol,
also the timing on the forward throw seems to be tight, my friend uses cammy and his spike always tends to beat me,
one last question, more tech tho, im using the ex fighting stick from virtual fighter, the stick seems to be a little sloppy, like it doesnt register everything, is that down to the stick or my movements, i was thinking of investing in a mad cats stick, but if its my movements i dont think it will be worth while, was thinking of getting sanwa parts but seems like to much hassle,
“Using premium quality arcade parts straight out of official Street Fighter IV arcade machines” i assume that means it uses sanwa? It could be alright but it looks kind of … awkward… so i dunno
They are simply saying that just to sell the product. Considering it’s price, it is obvious that that the stick doesn’t consist of sanwa parts. If anything they are probably just cheap imitations.
Depends on the setup. If you’re doing a crossup HJ insta air BK it has to be perfect. If you’re doing it with a really close normal jump BK, you can do the MP super and it’s way more lenient(easier to confirm), crossup or not.
Allowed me to do it for as long as I could do it, no knockback. I managed to get about seven without flopping, but if my execution was better, I could probably do it forever.
I tried the cross up insta burn kick a few times in training mode just to see if it was possible and didn’t have a ton of trouble doing it against Ryu. Just did MK or HK cross up on wake up to MP super.
Oh and that random stick looks garbagey. Looks like a knockoff of the old Horis. Don’t mess with em or figure out a way to mod them immediately.
I also hope I wasn’t the only one who found the epic Ryu music during the unboxing of that garbage stick hilarious. :lol:
"W…W…W…DOT…G…A…D…G…E…T… DASH…A…S…I…A…DOT…C…O…M!!!
I’m just bored.
PS…maybe it’s just because I have the EQ turned up on my sound system but when the guy in the video hit that back button it sounded like hell. :lol:
DOUBLE PS WITH CHERRIES ON TOP…LOL, they’re advertising this stick to use parts straight out of the SFIV machine. Yeah the one inside some random storage room in Uzbekistan. I know mad kids are seeing this on GameFAQs thinking it’s some great alternative to a TE stick or getting a custom made. :lol:
I’ve been playing fighting games too much for you guys to even think for a second that those were anything other than fisher price buttons. LOL.
GoldSamuraiArmor (8:39:38 PM): LMAOOOOOOOOOOO
GoldSamuraiArmor (8:39:40 PM): SHIT HAD ME LAUGHING
GoldSamuraiArmor (8:39:42 PM): HAHAHAHAHA
GoldSamuraiArmor (8:40:05 PM): shit looks like
GoldSamuraiArmor (8:40:15 PM): a hungry hungry hippo joypad
R (8:40:17 PM): LMAO WTF
R(8:40:19 PM): LMAOOOOOOOOOOO
GoldSamuraiArmor (8:40:25 PM): ROFL
GoldSamuraiArmor (8:40:29 PM): LMAO @ UNBOXING
R(8:40:32 PM): LMAO
GoldSamuraiArmor (8:40:32 PM): LIKE IT’S A TE STICK
GoldSamuraiArmor (8:40:34 PM): fucking disgrace
GoldSamuraiArmor (8:40:35 PM): omg
R (8:40:35 PM): LMAO
GoldSamuraiArmor (8:40:41 PM): LMAO @ RYU MUSIC
GoldSamuraiArmor (8:40:41 PM): OH NO
R(8:40:44 PM): OMG IM DYING
GoldSamuraiArmor (8:40:46 PM): lmao
GoldSamuraiArmor (8:40:54 PM): i’m laughing hard as fuck now that i’m watching the unboxing video
GoldSamuraiArmor (8:41:32 PM): LOL @ CHUN LI THEME AFTER
GoldSamuraiArmor (8:41:34 PM): man
GoldSamuraiArmor (8:41:38 PM): i should slap these fools
GoldSamuraiArmor (8:41:46 PM): it was all funny until they put chun theme on
GoldSamuraiArmor (8:41:50 PM): insulted me now
GoldSamuraiArmor (8:41:53 PM): >:|
R (8:41:55 PM): LOL
R(8:43:22 PM): it looks like a 3 year olds toy
^ That’s what I/we think of that joystick. And for that to be posted on the Viper forum of all forums…disgusting.
edit
GoldSamuraiArmor (8:57:30 PM): omg
GoldSamuraiArmor (8:57:34 PM): when you hear him clicking the joystick
GoldSamuraiArmor (8:57:36 PM): TOO FUNNY
GoldSamuraiArmor (8:57:45 PM): shit sounds like a busted light bulb
Ive been thinking about adding some unusual tricks to my arsenal. Its not a super damaging combo but might’nt it be useful to do mp seismo - FADC - ultra? I imagine it COULD be useful considering you were at range, had 2 ex stocks, and wanted an easy way to hit ultra when not comboing someone in the corner. I never see anyone do it and might add a bit of individual style to my playing. What does everyone think?
@ Neo Blood…I think EX seismo, FADC to Ultra is better for that purpose. MP seismo doesn’t come out quick enough to really be able to punish things or generally be used as a way to regularly combo people mid screen. MP seismo just like her other regular seismos is basically used best as a tool to set up mind games and trap the opponent on the ground. Setting them up for mix ups later on. You’ll find yourself quite dissapointed I think looking to just throw out MP seismo as a reliable way to combo people into an ultra mid screen. Most of the time non EX seismos get blocked due to fear of getting full out hit and knocked down by them and people know they have plenty of time to see Viper going for a regular seismo and block on reaction. Basically people don’t actually get hit by regular seismos at higher levels of play unless they’re really confused or make a big mistake. If you’re just the type that’s mainly playing online you’ll have even less of a chance since online scrubs jump on reaction whether you actually throw a seismo or fake one. Their reaction to every move Viper makes is to jump in the air. :rolleyes:
EX seismo comes out much quicker, homes in on the last spot the opponent was in and does so up to 3/4ths length of the screen. EX seismo FADC Ultra is what the high level players use because they know EX seismos are difficult to block on reaction and the opponent knows if they throw a punch or a hadoken at the wrong time…it could mean they get Ultra’d immediately after. That’s what really makes Viper scary. When you have EX seismo and Ultra stocked and they know one whiffed move mid screen can cost them a lot of life. In some ways that’s even scarier than what Ryu or Sagat can do. They have to at least be relatively close to you. Viper can be mid screen away or more and still connect her ultra on you.
EX seismo to straight up FADC Ultra wastes 3 meters but is the best way to ensure you will connect your Ultra. Outside of shotos and a few other characters doing EX seismo to burn kick to ultra gets really picky. Certain characters you’ll fly too high over or not fly far enough and the ultra will whiff. Certain characters you have to do the Ultra in the opposite direction if you fly over them just to get it to work. EX seismo, FADC Ultra keeps them in the same place in the air so you pretty much just wait for them to fall in the right spot and Ultra. It’s only when you get further than mid screen that you need a burn kick to set up Ultra.
The wasting of 3 meters though IMO is kind of excessive just to do an Ultra so that’s why I’ve been working on super jump canceled focus Ultra after EX seismo. This basically allows you to do EX seismo into Ultra and only waste one meter on the EX seismo since you trick the game into dashing during your super jump. Which causes you to do a regular dash. So basically the entire combo only uses one EX meter and allows you to combo into Ultra on almost anyone from mid screen. That’s like Ryu being able to throw an EX hadoken at you from mid screen and then being able to connect his Ultra afterwards. Viper can already to this with a burning kick but the dash in right after EX seismo makes comboing into the Ultra much more reliable since they fall the same way everytime as long as you hit and dash forward. No picky hit boxes or distancing to worry about unless you get really far out of range.
The only drawback with sjc focus dash Ultra is that since the game makes you do a regular dash instead of a yellow focus dash you don’t travel quite as far or as fast. So the combo is generally harder to do and you have to buffer in the Ultra quicker. I still like the fact that the only thing you have to worry about with this combo is timing. As long as you put it in right every character is going to fall in the right place and you just put in the Ultra command. The best part being you just save a lot of meter and a Viper player with EX meter is just so much stronger.
I’m the only person that can turn a random question into a 5 paragraph response. :lol:
Quality posts are always FTW, don’t worry about it DJ :tup:.
Man so I realized…it’s hard as shit to land my ultra on a good shoto player. They always hurricane away/behind my fierce knuckle.
I was thinking about practiceing FFF into EX seismo HJ FADC ultra from now on, I wanna bring the pain to them for dodging all my shit!!!
The reason I’m not feeling FFF into EX seismo burning kick then linking ultra anymore is because of the strict distance. A little too far off and it’s game over.
It can really come in handy against people who are avoiding regular setups…as time goes on, people are getting more and more used to her setups. Also, they are doing everything to avoid the corner, just like people do vs Rufus to minimize as many ultra situations as possible for our super cool spy.
I don’t even see anyone in Japan landing FFF into EX seismo HJ FADC ultra, it must be too hard for a real match or some shit. If someone on earth gets that down though, that’s one sexy but scary Viper.
Just my thought on an imaginary…that may come true??? We’ll see .
edit: I just realized, I should be using single fierce into EX seismo, burning kick and then ultra that way to get it out. Chalk it up to my lack of Viper instinct/inexperience lol. But FFF into EX seismo ultra still sounds spicy…
I’m already doing that stuff in casual matches at this point. Like I’ve won matches doing EX seismo, FADC Ultra during clutch situations online. It’s definitely possible you just gotta practice it. It’s difficult but it’s not Hard Trial 2 or 3.
I can only assume the Japanese aren’t doing it yet simply because they don’t have as much time to sit around in training mode for stuff like that. There is some risk execution wise in performing it but I don’t think it’s so far out of the league of the Japanese.The way I see Japanese players miss Ultras after EX seismo to burn kick combos makes me wonder (well they did more so in earlier vids). Not to mention wasting 3 meters just to Ultra Honda a bit outside of c.MP range. You can just cancel Vipers normals into Ultra which I see Japanese players do a bit more often but that’s not gonna work at farther ranges where EX seismo followed into Ultra is much better.
Yeah if you wanna heighten your chances of getting burn kick to Ultra to work in the first place you definitely don’t wanna FFF first. FFF, EX seismo, burn kick, Ultra is like training mode shit. Especially if you do a jump in HK first…you have to be hella clutch to get that on anyone other than Ryu or Sagat consistently. There’s definitely characters that it won’t work on probably at all. You don’t wanna be relying on that in a real match especially since the damage reduction on the Ultra will almost not do anything for you. Ultras don’t do any stun and that combo will probably have you 2 hits away from a stun any ways. You’re better off just doing the one and comboing into the Ultra to keep the damage reduction down a bit and not turn the combo into an execution work out. Well…you might actually end up getting a bit more damage overall actually but I think you’re still better off saving the meter.