C Viper - Combo Thread

Oh so it is only possible to do multiple reps from midscreen with H thunder knuckle? What I was doing was trying to get it after a seismo. After the seismo I superjump into the loop but when i try to link the second one the character is too far to connect the H. I still don’t know if it is possible or not.
[/quote]

Sup brosky,

It is possible off of a seismo, I wanted this to be my bnb for so long. The issue is its incredibly inconsistent and the follow up generally drops.

Apollunai

Maya/Anthony/Flying Dragon

Kind of a basic question,a nd I’m gonna comb this thread before I ask more stuff, but: when I do an initial Seizmo xx sjc adf HS etc (like off a throw, or basic ground hit confirm), you know, the very 101 basics… can I do this with a NORMAL jump and not super jump? I know Ive done it in some cases while messing around with it, but also know everyone advocates super jumping off the seizmo. If one were so inclined, could they make these basic combo starters work with normal jumping off the seizmos? Thanks!

I’m running Viper Zero Dante. I’ve got the Dante extensions down, but I can’t figure out anything for Zero assist.

I’m thinking of running fireball midscreen, but I have to assume there’s at least something you can do with the uppercut assist.

Any help is appreciated.

I know you can break 900K with the alternate TK loops pre-launch, but I just can’t seem to get it down as they just reset every time so I’m not sure if my execution just isn’t to par or if there’s something I’m missing. Personally I’ve been able to consistently get 873K solo; here’s what I have down right now that I am currently able to execute most consistently:

s.L, s.M, s.H, TK M xx Feint, s.M, s.H, s.S (1 hit) xx TK M xx Feint, TK H xx Feint, SJ, j.H, DJ, j.M, j.M, j.H, j.S, BK L xx Feint ~ j.H > j.S, BK L xx Feint ~ j.H > j.S, BK L xx Feint ~ j.H > j.S, Land, s.H, s.S, SJ, j.H, DJ, j.M, j.H, j.S, Land, Seis L xx EX Seis > s.S, SJ, j.S (hit early), AD Down ~ j.M (whiff), Burst Time

1 Starting Meter - No X Factor - No Assist - (I don’t have the meter build on this right now, I’ll confirm it later when I’m off work)

Let me know if you need a video, I don’t know how to embed vids here but I can post a link up. I’d appreciate any tips too! I’ve been training hard on Viper, but I still have a long way to go.

Yes, you can just regular jump to cancel seismos and continue your combo. This will work for almost all of your basic bnb’s with her but it makes the timing a bit more strict.

I would always recommend that you learn with SJ to alleviate some the timing issues that result with a regular jump after seismo though. Also, I may be wrong, but I think some her more advanced combos and/or side switches in the corner require SJ cancel since it gives you the ability to IAD sooner from leaving the ground.

What is the viper side switch combo from the corner

You have a few side switch combos.
The most used one is: L.Seismo (close) > sj.ADDF > sj.H > Dash Under > st.H > …

You can also do regular box dash combo then you side switch in the air series with the BK feint like so:
L.Seismo > sj.ADF > sj.H > sj.S > st.M > st.H > st.S > sj.H > L.BK feint > sj.H > Double Jump > sj.H > L.BK feint > sj.H > sj.S > …

Or you can do this one (I’m not sure if it works on everyone):

What are the notations for the staircase loop?

Is it Burning Kick light, S then plink H repeat?

Yes.

What is Viper’s beat combo post throw? I’m guessing it is the staircase loop.

Maybe I’m an idiot, I’ve tried to post this. Lets try again.
BnB Varaition into Infinite

What combo should I be doing after landing a ground or air throw.

if its an air throw you can either dash forward on landing into Seismo L. or use Seismo M., if its a grounded throw just do Seismo L. a bit after both feet hit the ground and either of theses proceeds into:

sj.IADF, j.H,(delay) S, Burnkick L.~Feint Cancel S, (plink)j.H, S, s. H, S, j.M,j.H, dj.j.M, j.M, j.H, S (at this point you can use the Solo Viper relaunch option of your choice, either burning meter or using the the meterless relaunch) relaunch, j.H,j.H,S(either TAC out or BurstTime)

Depending of the assist the two of you use you may be able to do something even better but thats the general idea of it, Siesmo/Box Dash into 2 reps of BK Loop into double air magic series

Apollunai

You forgot the S, there is two S’s in every rep. Bk L, S Feint,(plink) H,(delay) S, then repeat

Apollunai

Thanks! I knew I was missing something.

Thanks

Wanted to see if anyone had any ideas to optimize my bnb from cr. M with KBeast’s team.

cr. M, st. H xx M tk, st. H xx M tk, st. H + disruptor xx M tk, st/cr. H xx M tk, S(1 hit) xx L seismo xx sj adf, j. H xx L BK feint, j. HS xx L BK feint, j. HS st. H, Launch, sj. MMH xx double jump, sj. MMHS, call jam session, L seismox2 xx sj. H BK, EX seismo xx H BK, launch, S, add M, Burst Time

This does around 1.05 mil and builds a little over two meters. The only thing that I can do is to do the meterless jam session ender, but I haven’t figured out the timing yet.

Go into burst time after BK instead of ex seismo then dhc to mags. I believe that will be higher damage albeit less meter gain.

Could some one share their go to combo after conforming a focus crumple or an ex thunder knuckle? There seems to be a lot of talk that a jam session focus attack unblockable leads to death… but I can’t seem to break ~840k with three reps of staircase and burst time.

This is probably going to sound ridiculously stupid, but how do you combo off of a beam assist midscreen? I’m trying to do A1, delayed L seismo, SJ adf, jHS but only the jH connects and the beam pushes them too far to hit the whole jHS.

If it’s relevant, I’m using MODOK’s beam and it seems to push people pretty far, so I have no idea if it’s different or not.