What is the most practical but damaging starter to bk loops?<div><br></div>
<div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Hi everyone,</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Noobie here! I’ve been playing for 6 months now and though I’ve known about SRK for a while now, I only recently started surfing the threads.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>My question is, I have a combo I’ve been using for the last month or so, I’ve committed it to muscle memory and tweaked it to the best of my (inadequate) ability. I know it must be a far cry from what’s on this thread already, but if possible I’d like to know if there’s any way to optimize it? I’m already so used to it and there are other things I read on the technical thread that I want to be working on right now such as her FADC, EX’s, and stair case, so I’m undecided on whether or not I should be learning a different BnB at this point of my grinding. However, if it truly is inadequate, please let me know if I should nip it now rather than later, I don’t want to build bad habits.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I apologize if there are any similar posts, I am at work and plan on combing through every page this weekend (it took a few hours to go through the Technical Thread (4 pages), so I can’t imagine how long this one will take). Thank you everyone </span></font><span style=“font-family: Arial, Verdana; font-size: small; line-height: normal;”>in advance </span><span style=“line-height: normal; font-family: Arial, Verdana; font-size: small;”>for your input!</span></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>C. Viper (BK) | Dr Doom (Plasma) | Akuma (Tatsu)</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Damage: 900K ~ 1M (depending on Flame Sphere or Gohadou)</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Meter: -2 (Gain: ???)</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Range: 3/4 or Mid / Corner</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>s.L, s.M, s.H, TK(M), Feint, s.M, s.H, Seis(L) xx SJ, AD(F), j.M/H, j.S, Land, s.S, SJ, j.H, Dbl Jump, j.H, BK(L), Feint ~ j.H, (lag), j.S, Assist (Tatsu), Seis(L) xx BK(H), s.S, SJ, j.H, Dbl Jump, j.H, j.S, Seis(L), Burst Time, Flame Sphere/Gohadou</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Typically I’ll expend a 3rd bar to finish them off if I feel it’s worth it, as Photon/Gohadou will still link to each other. I don’t currently utilize Viper’s EX moves to their potential, but that’s something I plan to work on so I’m worried I may need to adopt something more conservative on meter down the line. Any thoughts, opinions, advice would be greatly appreciated. Thank you!</span></font></div>
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<div class=“QuoteAuthor”><a href="/profile/57190/TimTim">TimTim</a> said:</div>
<div class=“QuoteText”>What is the most practical but damaging starter to bk loops?<div><br></div></div>
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TimTim,<br><br>What it be like brosky?(please excuse my vernacular)<br><br>If you have consistent TK feints I would save one of the following depending on your execution;<br><br><ul><li>qcf., M~S,s.H, qcf., M~S,s.H, qcf., M~S, qcf., H~S ~ into BK Loops</li></ul><ul><li> qcf., M~S,s.H, qcf., M~S,s.M, s.H, S(first hit only) ~qcf., M~S, qcf., H~S ~ into BK Loops</li></ul><p>Be easy man,</p><p><br></p><p>Apollunai<br></p>
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Hey Guys, </span></font><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I have recently picked up viper and I’m loving her. I am finding, however, that i am unable to do any real damage outside of the corner. I am of intermediate skill level and im looking for a set of bnbs for mid screen combos. Basically for all my characters I compile a list of combos and just fall back on those until i am comfortable enough to start adding personal style.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>As of right now i am simply doing…</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>l, m, h, seis(l),j, adf,j.m, j.s, land, m, s, sj up, j.m, j.m, j.h, dbl jump, j.m.j.h.j.s, land, sies(l), Burst Time.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I am pretty much jsut using this (or slight variations) in all situation. if the opponent does not land in the corner i usually jsut dash forward and start the mix up game, which has been working well enough, but i would rather have that guaranteed damage off of a full combo.</span></font><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>so if you guys have intermediate lvl combos that either finish with a hyper combo, or are corner carries that would be great.</span></font></div><div><br></div>
You can do what I do, and do this:<div>tk= thunder knuckle</div><div><br></div><div><br></div><div>m h mtk feint m h l seismo jump ADF j.ms ms l seismo jump ADF j.ms m h s j.mmh dj.mhs l seismo burst time</div>
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=l7ujZ_eC9y0 <br><br></span></font><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Shout outs to this person! The combos at </span></font><span style=“line-height: normal; font-family: Arial, Verdana; font-size: small;”>0.32 and 0.50 can they be done with Doom Plasma Beam instead of bolts does someone know?</span></div>
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<div class=“QuoteAuthor” style=“font-size: 10pt;”><a href="/profile/77590/TakisxLove">TakisxLove</a> said:</div>
<div class=“QuoteText”><div><font size=“2”>…</font></div><div><font size=“2”><br></font></div><div style=“font-size: 10pt;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>C. Viper (BK) | Dr Doom (Plasma) | Akuma (Tatsu)</span></font></div><div style=“font-size: 10pt;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Damage: 900K ~ 1M (depending on Flame Sphere or Gohadou)</span></font></div><div style=“font-size: 10pt;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Meter: -2 (Gain: ???)</span></font></div><div style=“font-size: 10pt;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Range: 3/4 or Mid / Corner</span></font></div><div style=“font-size: 10pt;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div style=“font-size: 10pt;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>s.L, s.M, s.H, TK(M), Feint, s.M, s.H, Seis(L) xx SJ, AD(F), j.M/H, j.S, Land, s.S, SJ, j.H, Dbl Jump, j.H, BK(L), Feint ~ j.H, (lag), j.S, Assist (Tatsu), Seis(L) xx BK(H), s.S, SJ, j.H, Dbl Jump, j.H, j.S, Seis(L), Burst Time, Flame Sphere/Gohadou</span></font></div><div style=“font-size: 10pt;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div style=“font-size: 10pt;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>…</span></font></div></div>
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<font size=“2” style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><div><font size=“2”><br></font></div>Tweaked it a bit over the weekend, now consistently breaks 1mil damage. Still hoping to get some critique, if anyone can offer any.</font><div style=“font-family: Arial, Verdana; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font size=“2”><br></font></div><div><font face=“Arial, Verdana” size=“2”><div style=“line-height: normal;”>C. Viper (BK) | Dr Doom (Plasma) | Akuma (Tatsu)</div><div style=“line-height: normal;”>Damage: 1M+ (w/ Flame Sphere)</div><div style=“line-height: normal;”>Meter: -2 (Gain: ???)</div><div style=“line-height: normal;”>Range: Mid / Corner (Note: need to reach corner before 1st BK feint, or alter accordingly)</div><div style=“line-height: normal;”><br></div><div><span style=“line-height: normal;”>s.L, s.M, s.H, TK(M), Feint, s.M, s.H, Seis(L) xx SJ, AD(F), j.M/H, j.S, BK(L) xx j.S ~ j.H, (Lag), j.S, Land, s.M, s.H, s.S, SJ, j.H, Dbl Jump, j.H, BK(L), Feint ~ j.H, (lag), j.S, Assist (Tatsu), Seis(L) xx BK(H), s.S, SJ, j.H, Dbl Jump, j.H, j.S, Seis(L), Burst Time, Flame Sphere</span><br></div><div><span style=“line-height: normal;”><br></span></div><div><span style=“line-height: normal;”>Note: 2nd fly screen, timing for j.H, dj.H is tighter, do not lag or hit stun will cause them to reset.</span></div></font></div>
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<div class=“QuoteAuthor”><a href="/profile/84926/Roostersauce">Roostersauce</a> said:</div>
<div class=“QuoteText”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Hey Guys, </span></font><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I have recently picked up viper and I’m loving her. I am finding, however, that i am unable to do any real damage outside of the corner. I am of intermediate skill level and im looking for a set of bnbs for mid screen combos. Basically for all my characters I compile a list of combos and just fall back on those until i am comfortable enough to start adding personal style.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>As of right now i am simply doing…</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>l, m, h, seis(l),j, adf,j.m, j.s, land, m, s, sj up, j.m, j.m, j.h, dbl jump, j.m.j.h.j.s, land, sies(l), Burst Time.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I am pretty much jsut using this (or slight variations) in all situation. if the opponent does not land in the corner i usually jsut dash forward and start the mix up game, which has been working well enough, but i would rather have that guaranteed damage off of a full combo.</span></font><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>so if you guys have intermediate lvl combos that either finish with a hyper combo, or are corner carries that would be great.</span></font></div><div><br></div></div>
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Hey brosky,<br>If you click my name you can locate all of my post. I posted a bunch of notation for my Vip combos. You can inbox me if you have further questions. I’m not the greatest but I’ve got some tech, check it out.<br><br>Apollunai<br>
hey,I’m relatively new to the game/series and even more to c.viper, I just got to do the box loop combo but so far what I do slams the opponent to far from me to finish with the hyper, when I finish it midscreen, do you guys have any combos, options to do for when I’m not close to the corner? thanks
If you’re trying to finish with Hyper mid-screen, wave dash twice and do Burst Time, or TK M & Burst Time.
Hey guys, I’m relatively new to marvel 3 and I run a kind of odd Viper/Dorm/Task team. I put together this combo that builds about 2.1 bars and does a bit over a million damage with a super. It’s really not too original, its just drawing off of other stuff I’ve seen here.
Do you guys think I can optimize this at all? It can ToD thor with a dorm DHC but the hitstun scaling makes the final H> jump > H > S really tough to do unless everything is timed perfectly, so its pretty unpractical as is.
The fact that they have to be standing up in the corner doesn’t seem too hot either. What can you do if they’re crouching mid screen?
I haven’t messed with the combo too much yet (I only just thought of it this morning), but I don’t see why it shouldn’t hit crouching in the corner.
And midscreen I do something like:
(tri-jump L/H) M H >m tk S M (call task) H > m tk S (dash forward quickly) M H > l seismo IAD j.H j.S s.M s.H s.S and then the same ending of the video. It carries at least 3/4 of the distance wall to wall and does between 900k and 950k with burst time depending on if I starting it with tri jump L, tri H, or just s.L.
Here’s a something I was wondering. What’s the best combo viper can do (solo I guess) off of her command overhead (f.M) into H TK midscreen?
There’s too many characters I know where all of those s.M’s and M thunder knuckles will whiff if they’re crouching. H thunder knuckle has a hard time hitting really short crouchers like Frank in the corner also. Your mid screen corner seems like it’ll have a similar problem. Crouching V.Joe or Morrigan is going to slip out like halfway through the ground starter.
Pretty much after H thunder knuckle the only thing you’re going to be able to start with is L stair kick/burn kick loop since the H knuckle pops them up too high for anything else to start with. You might be able to elaborate some after you finish the loop, but I don’t see you getting much fancier than that in the beginning.
1 mil viper combo with my team
You make me wanna drop Dante for Vergil! Nice execution, Drew.
Hello, I’m having lots of trouble with the BK relaunch at 0:26 I’m able to hit it VERY inconsistently and when I do I have no idea why it hit, it usually whiffs or hits but I can’t get the launcher afterwards. I know it’s hard to be helpful when you can’t actually see me do the thing but if anyone could point what I should be looking into (doing the tk motion as early as possible, delaying it a bit, etc.) I’d be super grateful.
Hey whats crackin’ brodie,
The only way I’ve found to get this Tech consistently is to use it EARLY in a combo using light BK due to the speed of its air recovery. But if you are hella determined to get this exact combo you just have to tighten up your execution and go SSF4 on that ish!
Seriously, the only way I’ve found to make it work is pushing a bunch of buttons and directions. (lol) You have to light seismo and the moment you see Vip make contact with the ground and you see the “spike/seismic activity” hit the opponent you should be inputting a super jump, a quick down/up.
Now here is the weird part( at least for me, I’m not exactly certain how others do it) even tho you input a super jump you should still tiger knee the light burn kick. I know it sounds strange but it works for me.
If you do it early in a combo you can just tiger knee the light burnkick but if its later you gotta super jump first into the tigerknee or else you wont recover fast enough to pick up the relauch in my experience.
Oh and you need to time the landing from the air magic series so you get to the ground with or before the opponent so it can be nice and clean.
Could we please get a S Tier Viper player to weigh in on this?
DrewGrimey, Chrisis, DevilJin 01, gottnoskill could we get opinions or direct knowledge from experience if you have a moment gentlemen?
Thanks Viper Community,
Apollunai
Hey guys, I’ve been playing Marvel for a while, but I could never decide on my main team mainly because I could not decide who to play between Iron Fist(yeah I know) or C.Viper.
Lately I’ve been thinking Viper and am thinking of the team Viper(bk)/Doom/Strider(vajra), not sure about which assist for doom. I know it may be a lot to ask but is there anybody who has a list of optimal solo Viper combos and for this team?
Piggybacking off of this post, can someone just post a bnb that connects everywhere that uses vajra?