C Viper - Combo Thread

Okay, so I’m going to try to pick up UMVC3 after SCR and I’m going to run Drew Grimey’s team for starters.

I’ve seen a couple of vids on what the standard combos should be for Viper/Vergil/Strider but had a few combo theories of my own that I hope someone can prove/disprove because my execution is not there yet.

c.M, c.H xx M TK hit feint, c.H xx M TK hit feint, c.M, call Rapid Slash, c.H xx M TK hit feint, Rapid Slash Assist hits, S (1 hit) xx H TK hit feint, stair case loop, land, S, air juggle, j.S, call Vajra assist, L Seismo OTG, H TK hit, Vajra assist hits, L Seismo xx Burst Time

This is strictly theory and I want to if this works or if HSD kicks in at some point and if so where. One of the iffy parts is I don’t know if RS assist will knock the opponent to high in the air for the rest to work. Might be able to do TK BK after Rapid Slash Assist hits and then try the rest of the combo.

Granted, this isn’t necessary given standard combo DHC into Vergil sword loop usually kills but this could lead to more dmg and with more meter.

Also, can someone give me the notations for what the stair case loop should be. Based on the vids it looks like H TK hit feint, sj.H, BK feint, j.H, j.S, BK feint, j.H, j.S, BK feint, j.H, j.S, land, S, etc… Correct me if I’m completely wrong because I have to do a lot of catching up here after dropping the game during the vanilla days.

EDIT:

Okay, so I’ve seen this vid.

[media=youtube]3aqdNA67rcE[/media]

I’m wonder in combo 1 after RS assist you could do S (1 hit) xx H TK hit feint, stair case loop, land, S, air juggle, etc…

It sounds like you’re doing the whole thing too fast if the opp is constantly too high for H S to connect. I would look at the timing of the jump cancel and the air dash, and try air dashing later, and letting the dash animate more. Let them fall too LOW for the H to connect, and speed it up slowly from there. Good luck.

Apologies for double post, I have a question now -

For my BnB, I use - c.M xx M TK/f, c.M s.H s.S (one hit) xx H TK/f, sj.H dj H xx BK/f, sj.H sj.S, land.

What comes next depends on my other characters, and I’m dicking around with Vergil. Ideally I’d like to get some kind of Rapid Slash extension midscreen to push them into the corner and use the Jam Session ender. I’ve been messing with s.M + Vergil, s.H xx M TK/f and then dashing, but the opponent is always too high, even if I do more than one staircase. I’ve searched the thread for some Vergil extensions, but it looks like none use the staircase in the combos, and I’d very much like to keep my opener the way it is. Any ideas / tips would be great. Thanks!

I’m still not perfect, but i’ve seen an improvement, thanks!

How the hell do you get the rapid slash extension midscreen? I’m working on corner-to-corner carries with Viper/Vergil/Strider but I can’t land the Vergil RS extension from midscreen.

I’m starting the basic (wo Strider extension) and doing c.M, c.H xx M TK (feint), c.M, c.H xx L Seismo, sj air dash forward j.H, j.S, land, s.M, s.H, S, sj.M, j.M, j.H, dj.M, j.M, j.H, j.S, land, dash+Call RS, delayed M Seismo but RS always whiff and they flip out.

Also, what’s the combo marlinpie does where he switches positions after a throw so he can put them back in the corner. I’m trying to find one of the videos where does it but I can’t remember which match he’s done it in.

It’s something like L Seismo, something, dash behind, s.H, S, etc… but I can’t remember the exact sequence. I want to start doing this rather than a corner-to-corner combo from an air throw or random Vajra AAA.

After the L seismic hammer he does super jump air dash down-forward H dash H

Figured out the midscreen RS extension yesterday. I don’t know if it’s possible from an extended air juggle after the S so I had to cut it down to j.H, dj.M, j.H, j.S, land, dash+call RS, plink dash, L Seismo, jump H BK to get it to work.

Thanks.

Hey guys, I’ve been trying to figure out a reliable relaunch with Vipes using magneto disruptor assist. The normal OTG Seismo > Assist xx.JCC.xx BK doesn’t work, because the hitstun is too heavy and the disruptor pops them right out.

I found this on youtube, but it doesn’t seem to work very well. Anything longer than the combo shown seems to result in too much hitstun decay, and the relaunch fails.

[media=youtube]H57Ca6x6Hwo[/media]

Any input? An alternative that could work later in a combo?

Thanks for the response man!

[media=youtube]FAiehJPipWE[/media]

Meterless 860k. Please Like and Sub it would really help me out :slight_smile:

I wouldn’t call this a relaunch using the assist because she doesn’t need an assist to do this combo.

Viper May Cry touch of death, 1.265 mil.
[media=youtube]LuvraHDU4uI[/media]

Please help me out by liking, commenting, and subscribing :slight_smile:

Good Day Mahvel Patrons!

I’ve been grinding it out trying to get my solo Viper damage leveled up. Opinions are openly and gladly welcomed, I’m trying to squeeze more damage out of this combo. Currently it is self-sufficient, consuming 2 bars for 961,200. Notation is as follows;

:qcf::m:~:s:, s.:h:, :qcf::m:~:s:, s.:h:, :qcf::m:~:s:, :qcf::h:~:s:, sj. j.:h:, :qcb::l:~:s:, (plink)j.:h:, (delay):s:, :qcb::l:~:s:, (plink)j.:h:,(delay):s:, s.:h:, :s:, sj. j.:m:, j.:m:, j.:h:, dj. j.:m:, j.:m:, j.:h:, :s:, :dp::l:~:qcb::s:, :s:, sj. j.:h:, dj. j.:h:, :s:, :dp::l:~BURST TIME!!!

Can I get anymore damage out of this without rapid seimso? I’m currently unable to perform two consistently to test it in combos, so I’m trying to add to the solo damage some other way. I’m out of ideas, is this pretty much optimized?

Thanks,

Apollunai

You are aware Viper has a solo self sufficient 1 mil right?

This is optimal or close to it solo and no meter

[media=youtube]hh4eOoHerhU[/media]

This is close to or optimal damage with 2 assist and no meter

[media=youtube]hh4eOoHerhU[/media]

Solo and a mil is possible, check this from Aziik21

[media=youtube]U6JyH55szTA[/media]

Viper is still highly untapped and the person who can work her feints, fadc, rapid seismos and lasers in 90 efficiency or higher will show exactly what she is truly about.

Yep, if I am not mistaken it has a rapid seismo near the end. I’m unable to do that consistently.

The rapid seismo at the end is a regular into an ex which means you don’t have to jump cancel it, you can just input it regularly. I see no reason why this should be a problem.

Thanks man! I didn’t even notice that…

Back again Viper Boards!

I’m trying to add more damage to this combo, my intention is to get to 1.2million(or as close to it as possible, Spencer needs to DIE!) using two assist, two meters and no DHC and I’d really like the combo to be as meter self sufficient as possible. I’m unable to rapid seismo consistently so I can’t add it to the combo.

Here is what I got so far, it does over 1 million;

:qcf::m:~:s:, s.:h:, :qcf::m:~:s:, s.:m:+:a1:(IronMan/Unibeam), s.:h:, :qcf::m:~:s:, s.:h:, :qcf::m:~:s:,:qcf: :h:~:s:, sjf. j.:h:, :qcb::l:~:s:, (plink)j.:h:, (delay):s:, :qcb::l:~:s:, (plink)j.:h:,(delay):s:, s.:h:, :s:, sj.j.:h:, dj. j.:m:, j.:h:, (delay):s:, :dp::l:~:qcb::s:, :s:, sj. j.:h:, dj. j.:h:, :s:, :a2:(Strider/Vajra) :dp::l:~:qcf::h:, BURST TIME!!!

I haven’t been able to get the second seismo at the end before Burst Time so I am uncertain if the Hyper will still connect if you can squeeze in the seismo.

If you can squeeze more damage into this combo please let me know, I’d like this to become a mainstay bnb***. I really want to kill Spencer with one hit. I detest 3 of my friends Spencer’s, DETEST. So my goal is to give Spence a taste of his own medicine, I wanna use combo extensions and meter to kill 'em without DHC’ing(Maximum Salt!) ***

All help is appreciated, lets kill that Commando. I’ll post updates this weekend if I come up with anything else.

Thanks,

Apollunai

  • After H knuckle do j.H dj.H then 3 reps of bk feights
  • After the last feight loop you can link a heavy before launching and probably a medium too
  • Don’t both relaunching with ex.bk unless you don’t have a DHC, most DHC’s will provide more damage
  • You can use strider mid combo which may provide more damage…after landing from bk loops: M+A2, H, 236H~S, HS etc