C Viper - Combo Thread

I do jC>jC>(delay)>jS but that’s just a habit from doing the FADC relaunch. In this case you might not need to. I typically do jC>jC>jS anyways as it can be a bit hard to tell when hitstun scaling will kick in and cause the combo to drop. My choice is do lose >10,000 in favor of not risking it.

I’m a big fan of keeping things nice and simple, with my combo the timing works out to a simultaneous press of C+Assist, which is easy, but you can probably add a hit or two in there. I’d just play with it in training mode.

right now I’m doing:

low MH xx M TK xx EX TK, L Seismo IAD, j.HS, MHS, j.mmh, dj. mhs, call akuma tatsu, L Seismo JC H BK, S, j.HS, air dash down, burst time

does 859k or 880k if I call dante jam session before the super but, then i can’t DHC to dante to get myself over a mil. I’m working on DHCing the burst time to devil trigger instead of guns and getting a jump S then doing a small combo. I needed to take a break and let the combo sink in before I start changing it already.

I know I can do better than this if I switch the order of my assists and use dante for my relaunch and then try to figure out how to hit a super after OTGing into akuma but, i’m not sure how to go about it. Any ideas how to squeeze more out of my current combo or to completly refine it into something else?

Team is Viper(BK)/Dante(jam session)/Akuma(tatsu)

I think you can squeeze in another j.H after the Tatsu relaunch. After landing, there is enough time to call Jam Session > 3x Seismo > jc. H BK > Burst Time and then DHC if you want. About Burst Time > Devil Trigger; it is stylish, but it hardly nets you more damage than a simple DHC into Million Dollars. You also don’t build any meter during Devil Trigger and have to spend another bar if you want Million Dollars. I would only do it if you want to look fancy, but that’s my opinion.

So, a simple improvement would look like:
low MH xx M TK xx EX TK, L Seismo IAD, j.HS, MHS, j.mmh, dj. mhs, call akuma tatsu, L Seismo JC H BK, S, j.HHS, call dante, L Seismo x3, JC H BK, Burst Time, DHC Million Dollars. I assume damage would be like 1.1 million or something.

Starting 0 meter:
low MH xx L Seismo IAD, j.HS, MHS, j.mmh, dj. mhs, call akuma tatsu, L Seismo JC H BK, S, j.HHS, call dante, L Seismo x3, JC H BK, Burst Time, DHC Million Dollars. Damage is still over 1 million I believe.

It doesn’t seem like I have time to get the seismo out at the end of my combo but, I’ll try it out more if you’re thinking it’ll work. I honestly didn’t try it more than a few times. If I can get that dante finisher my damage should go through the roof before the DHC. Assuming it didn’t work was the reason I was worrying more about switching the order of my assists(which I still haven’t messed with yet).

It also didn’t appear that I could do more than a HS after the relaunch because I was trying MHS and they would tech between the M and H but, I didn’t try HHS. I’ll have to give that a go.

Thanks a ton for the tips!

I really wish I could add the extra hits via BK feint during the box dash part because it would give me more heavy hits early on in the combo but, my execution isn’t there yet.

I’m by no means a C. Viper expert—in fact, she’s one of my least-used characters in the game—but with just a half an hour of tooling around in Practice Mode, I managed to find a heavy-hitting yet somewhat unreliable and completely impractical combo. I’ll add important notes below the combo.

j.:h:, j.:s:¹, :m:, :h:, :s: (first hit) ×× :qcf::h: ×× :s: (on TK hit)², j.:m::m::h:, dj.:m::m::h:, j.:qcb::s:, :m:, :h:, :s:, j.:m::m::h:, dj.:m::m::h:, j.:qcb::s:, [any Hyper Combo]³

¹ You can get two air hits off if you air-dash toward your opponent. If you have good timing, you can even just jump into your opponent and get the hits off during your descent… but you probably all knew that already.
² If this hasn’t already been covered, you can cancel the Heavy Thunder Knuckle after you hit with it; this’ll send your opponent up in the air, but keep your feet still firmly on the ground. Again, probably common knowledge at this point.
³ The damage of this combo varies with the Hyper Combo you end it with, and all of them will hit with varying success…:
► “Emergency Combination” ( :qcf::atk::atk: ) will end the combo with 773,[SIZE=2]000 DAMAGE… if it hits… which it might not unless you can time attacks well.[/SIZE]
► “Burst Time” ( :qcb::atk::atk: ) yields 779,[SIZE=2]000 DAMAGE at the end of the combo, and what’s more, this Hyper Combo hits most reliably compared to the other two.[/SIZE]
► “Viper Full Throttle” ( :dp::atk::atk: ), in true Level 3 fashion, ends your combo with 1,023,[SIZE=2]000 DAMAGE (more than enough to kill three-quarters of the character roster, and that’s without X-Factor), but it will miss some characters more often than not.[/SIZE]

On the plus side, the combo doesn’t use any assists, so you can use any level of X-Factor if you desperately need it. As well, you can do this literally anywhere on the screen; it’s most reliable in the corner, but you can pull this off mid-screen (your double-jumps have to go straight up, though, and even then you’ll get crossed up on the way down which might confuse some). The bad news? Unless you have really good timing, you’ll probably drop this quite often without practice first—I know I did… as well, to even pull this off, you need at least two levels filled in your Hyper Meter (at the very least; you need four meters beforehand if you plan to use the Level 3 Hyper).

^The great thing about Viper is that she can kill most of the cast in one combo usually starting with one meter and no-xfactor with proper assists and maybe a DHC for the 11 mil+ members of the cast than she can TOD any character in the game.

That’s why alot of Viper players think of her as a top tier character even though she is not represented in tournaments as much as “easy-mode” Wolvierine, Wesker, Phoenix.

Here is a good video made by gotnoskill with alot of practical combos and tips for Viper players

[media=youtube]DFQmwD3aXco[/media]

The key is meter management. And no offense to Gregarious, but that’s not the most meter efficient that combo could be.

Yeah. Not trying to be an ass Gregorius, but that is quite a bit of meter for average (for Viper) damage. For example, the box dash loop does like 750k with 1 bar, which is built during the combo.

And I agree, saving meter is very important; you want to abuse EX Seismo as much as you can.

Gottnoskill with 2 ‘t’ get that shit right! j/k it was fun playing you today for what 2 or 3 matches we had. Hopefully my internet will be better next time we play.

in that case, maybe it should be “gottnogrammer” haha

Yeah, lets get some more matches in soon… The disconnect happened after you killed my two characters, I was thinking “I hope he didn’t think I ragequitted” lol

You on XBL? My MvC3 connection is usually shit, but I’d be up for some games none the less. Even if I have to resort to my netplay team.

This goes to anyone on XBL btw. Though I am into 3SO at the moment.

Yeah it was on XBL my live account name is “Drew Grimey”… You guys on the west coast? that usually helps the connection even though with MvC3’s crappy netcode I could play someone who lives in the same city and there still be tons of lag.

what are your best solo combos with viper? still trying to master FADC relaunch with EM Disruptor assist so for now I’m just doing:

L M H xx seismo, IAD, j.H j.S, M H S, j.M j.M j.H, j.M j.H j.S, seismo, j.H, j.H j.S xx EX BK, S, j.H j.H j.S, seismo xx Burst Time

for around 807k. not too bad, I guess.

^If your in the corner you can: call em disruptor assist>seismo>H. burnkick> relaunch
best solo combo is in the 900,000 range, that’s with dante’s jam session help to ass on a few more hits towards the end

With dante jam session + mag EM distuptor I get 1.000.000 using only 1 EX and burst time at the end. (she builds those 2 during the combo)

Now I have something to do, I’m gonna hit the lab and see how high I can get solo viper damage to go (not the infinite), provided the meter usage is close to break even. I’m pretty sure we can get 1 mil with something fairly straightforward.

ok, best i got is is 1,089,100 starting with one meter

using task arrows and jam session… I think I could break 1.1 mil if I added some fancy TK feinting and finished the combo with Seismo x3,>burnkick

Yeah, I was talking solo, which is pretty irrelevant really, but I’m still curious.

oh, thought by solo you ment no DHC… I think 1 mil may be tough unless there is some real tight tk fients in there

Well, the easy ways to break 1 mil would be lots of 1f TK feints, the infinite, or burning a ton of meter on EX’s. I still think it can be done easier.