C.Viper changes/alterations

That wouldn’t be possible if it only got 1 more frame of recovery.

Mp TK is -1 on block already. if it did get a nerf of a extra frame, it would then be -2. the fastest SRK comes out in 3 frames…you guys do the math

hopefully it didnt get nerfed at all, but we wont find out about that untill a while i think since not enough ppl play Viper and everyone is Ryu,Ken and Sagat whores.

The math says -2 on block = free SPD. If they add even one frame to it, then it’s useless in a match-up that’s already stupid.

Here’s hoping the rumor is not true…or at least, she gained something else to compensate.

Just read the post at eventhubs. It seems its confirmed that the MP TK is nerfed with slower recovery, but its on a earlier build. Somehow I get the feeling this will be present at the final build. So does this mean MP TK is no longer a safe pressure move?

I’m trying to be optimistic and read “More recovery frames” as actual recovery. Meaning that they could’ve buffed the blckstun so that it’s still -1, but whiffing it is more punishable than before.

Something tells me that that’s not the case though…

On an almost related note, I’ve been riding the “Don’t complain about the higher tiered characters, just get better otherwise you’re a scrub.” train for the longest time, especially since I main top tiers in other games, but this situtation makes me wonder what goes through the mind of a Capcom employee. Give Sagat an evasion move and nerf C. Viper’s psuedo pressure. It wasn’t even real pressue; the move was -1. Any opponent who knew that could just use a 3-frame jab or throw and voila! Viper has lost momentum. Now, even if they only nerfed it by one frame, that pressue becomes non-existent because it’s obvious to everyone “It’s my turn to attack now, press buttons”.

Just sayin’

Who said it was only 1 frame? Theres no way they have frame data already. I doubt the testers would even notice a 1 frame difference so it must have been a pretty obvious change.

^
No way they would make Thunder Knuckle drastically less safe than it was before…right? Anyway, I think I’ll wait for more info but if the whole business about nerfing her TKs is true, Capcom either better have something good to compensate, or they’re being really dumb.

@Lone Dragon: MP TK’s -1, LP TK is -2.

Viper better get a new special move or a better something. Character with shitty block strings getting even shittier block strings. :lol:

Good thing Ibuki is coming. She’ll probably somehow have bad block strings too.

Exactly, she’d better be getting something really good or her normals better have been buffed up or something. They must have if they’ve truly gone and nerfed TKs, but this is Capcom we’re talking about. Hope this is BS.

EDIT: Love the way some peeps on Eventhubs were celebrating about nerfed MP TK.

1 frame difference is very noticeable. It’s basically what sets mp TK apart from lp TK.

Here’s how you tell do it on block does gief spd punish it? thus i have proven it as at least -2 !

You guys are all going crazy over a single post made by some random poster called “the leaker”, get over it. First, wait until you find out if it’s true before you shit your pants, second found out what it means in gameplay as well if it is indeed true. One of the more effective strategies on uppercut characters is to backdash after a blocked MP TK anyways to get their uppercuts to whiff.

Yeah I think it’s kinda obvious that Viper will get something and more recovery won’t kill her on MP Thunder Knuckle since she has plenty of other more important issues keeping her from being anything but decent. She has the big damage scare factor and all but her options to land big damage against a lot of characters are limited due to her tools. Only being able to land big damage off of moves that have long start up isn’t exactly ideal in SFIV. Though I guess that’s the way Viper was meant to play really. More of a bait and counter type than real solid normal based offense.

Backdashing to make uppercuts whiff is another reason why this game devolves at high level for me. Why should I have to backdash? I’m already in your face and backdashing against a Ryu player that didn’t shoryu basically means you put him back in solid footsie range against all of ur shit. Especially when all of his normals and specials have way faster start up than yours. Unless the Ryu player is getting thrown there really isn’t much for him to worry about if Viper backdashes. Ryu doesn’t need to dragon punch to keep Viper off of him any ways. It just helps here and there.

Backdashing basically works until you play against a good Ryu that doesn’t shoryu. Then you’re left trying to bait and trick a character that has faster normals and specials than you. Which isn’t bad when you can trick him and get the damage but a good Ryu player can pretty much just block, neutral jump and footsie his way through most of Viper’s stuff. A good Ryu player that sits on his meter instead of shoryu FADCing everything is more scary because the fact that he’s holding onto all of that reversal stuff in the first place means your offense is automatically limited vs. him.

No decent player counters with DP after mp TK. At least not often enough so that you can reliably bait with it. It’s one of those moves that demolishes noobs when spammed (like Blanka’s slide, ball and electricity) but cannot be used like that at higher levels of play.

The backdash isn’t only to avoid dp tho, it’s mostly to get out of their block strings since the other char will have better footsies and is at +1

I know, that’s what I said a page ago.

But, IF her MP TK gets more recovery as rumoured it would become -2 or (shudder) worse.

Sorry, thought you said MP was -2 on block already, disregard that.

lets hope she gets something overpowered like a teleport or a dive kick…

wtf? why would they nerf her?
even uryo says shes hard to use…
speechless man…speechless

I just want to hear some damned BUFFS for the Vanilla characters already. I’m really thinking Seth knows she got some new shit and just doesn’t want to say since C.Viper is generally not considered a “weak” character. Which she isn’t but she’s definitely limited or else Honda wouldn’t ruin her shit so hard.

It’s like nerfing Blanka right now. Blanka was GDLK when the game first came out but now people know at high level play he struggles to stay mid tier. He has many glaring issues that keep him from being as strong as he could be and I think C.Viper is one of those characters as well. I feel like most of the characters that were good in SFIV were good for overly basic stuff. Like being able to block with their face or having combos into their ultra that beat all offensive maneuvers and require absurdly easy execution.

They should nerf nothing with Viper. Make her faster, overhead bk, fix her hit boxes.

Edit: Make FP Tk as good as DP

They need to get everyone as close to 5-5 with every matchup. So its not about counter picking but who has the highest skill.