I’d be really happy if she had a better focus attack
Yeah, with most characters I enjoy punishing predictable jab, jab, medium, hado shoto combos by sneaking a focus in before the fireball, helps build ultra quickly too. But Viper’s damn spin move focus is too slow. It’s crazy when you think about how she has the slowest moves almost across the board, be it normals, specials, EX, focus, sweep, etc…but of course a good Viper will make her seem anything but slow so I guess it’s justified. Still little things are annoying…focus and sweep, particularly.
A bit more range on f HK would be nice also.
sweep is fine as long as I can still Cl. Fierce, fierce feint, sweep
I’ve been thinking about this and if her focus attack was too good we would get free FFF’s from it all the time. I mean, I’m all up for that sweet retribution with Viper in SSF4 but would others consider that overpowered. I mean I guess it would be fair considering Ryu gets ->FP (2hits), c.FP, FSRK, FADC Ultra which does a shit ton of damage. It would make her dizzy potential that much more lethal.
fix her ultra hit boxes.and .sometimes the characters fall during ultra…
so ive heard they added a(or more?) frame to her dp…to make fff harder
EDIT: vvv ya they made the dp slower
Yeah, that FFF stuff was way too easy in SF4.
EDIT: Wait, you mean her HP TK is EVEN SLOWER? Or just the feint recovery is a little slower?
seals it im quitting viper for whoevers top
I was never one that believed the “we’re buffing everyone!” statements from the beginning…surely there had to be some nerfing. What I didn’t expect, though, was that the nerfing would be to the midtier (Viper, Chun, Gen) while Sagat gets a great new tool. Couple this with the reported removal of Akuma’s roundhouse loop and comment in the last dev blog about making Ryu’s srk 2 hits so its “easier to combo” and it really seems like they’re shooting to get rid of skillful technical play and further emphasize braindead scrub play.
God I hope I’m wrong.
Haha i use mp tk feint anyway cause i suck at hp feint
I guess 7 frame startup wasn’t long enough, huh?
I just hope I didn’t spend a year learning things that won’t work in SSF4…I don’t know about you guys, but FFF literally took months for me to do consistently. And, even longer to finally attempt it in real matches.
Be a darn shame if it doesn’t make it to the final version…or if it has crazy 1 frame timing or something.
I don’t know I think u guys are overreacting a little much right now. Lone Dragon it took u months to get FFF down because c.viper wasn’t designed for players who haven’t practiced heavy execution in fightiing games before. There’s arguably more execution intensive characters in other fighting games any ways. My brother doesn’t even play Viper but casually and he was pulling most of her execution heavy stuff before I was. Mainly because he was still playing execution heavy games like Guilty and Melty regularly before. If u haven’t even played any other fighting games and practiced real execution in them…then there’s no reason to be surprised.
Now the other thing u guys are missing is that in the last blog they said that they don’t want to change the way the characters played much. So if Sagat isn’t getting all of his normals and specials completely changed don’t expect that the other characters will be changed all that much either. As a matter of fact the only rumors I’ve been hearing so far is that Viper has been buffed up to beta test status. Meaning things like her j.hk to burn kick will combo mid air and there’s a possibility that her air burn kicks could end up being overheads. They said they were mainly buffing all of the characters so everyone is going to get some new good shit even if they tone here and there.
I mean its not like Viper having half assed reversal options is the main reason she loses fights. Just have to block, backdash and crouch tech more. For me its mostly the slow frames on her normals and specials that have her losing in a lot of her matches. Like how Viper has nothing frames wise to match his 3 frame c.lp or his 8 frame sweep. Not to mention jump back hp beats everything she can do offensively on reaction.
Oh god, I would jizz in my pants right now if they returned the original SF4 beta property where aerial burn kicks were considered overheads. That alone would shoot her to top tier status.
You’re darn right. I tend to stay away from super execution extensive games/characters because they bore me. Intricate execution forces you to spend lots of timing practicing very specific crap that only applies to a very specific character in a very specific game. It doesn’t really stimulate my mind very much. Even if playing games like Guilty Gear regularly helps you learn stuff like FFF quicker, you still have to sit in training mode muscle memorizing a bunch of facts that don’t translate to any other facet on your video game life…rather than concepts which do.
It’s the classic “execution” vs “mind games” question that’s been argued to death in the FG community. I’m in the middle of the road, definitely leaning to the right.
For the people like me who actually took the time to learn this character, in spite of our aversion to execution intensive characters (and, I know I’m not the only one)…it’s going to be a rough couple of weeks after release.
I’m just glad MAGUS said it’s “harder”, not “removed”.
That’s like the people saying Vega keeping his claw longer is worthless, because it’s not his main problem. It’s not worthless, because every little bit of help counts.
A crappier crappy reversal isn’t her main problem, no…but it’ll still hurt her overall if true.
But, I have faith Capcom knows what they’re doing (after all, they designed a character cool enough for me to temporarily overcome my hatred of complex execution), so I’m really not worried.
Yeah I tend to stay away from overly execution intensive characters myself (3S Ibuki was clearly easier than C.Viper) though Ibuki had enough concepts that were similar to C.Viper’s that I felt comfortable even if the execution barrier was definitely a step higher. Plus whatever execution practice I gained through messing around with Guilty. In the end though Viper is more about the mind games than the execution any ways so that’s why I still like her today. The execution is just there to make your mind games more varied in the end. Knowing how to effectively place your seismos in different matchups is way more taxing than FFF execution any day for me.
viper is the exact same basically, they didnt change much about her. Getting buff to beta status? I think you are pullin that one outa nowhere, but I wish it were true.
lol at you guys wanting overhead burnkicks.
That’s what I figured. None of that stuff is what I wanted but those are the rumors I heard.
Slightly slower dp? Eh, that’s not so bad. I can deal. Would like to know the rationale behind nerfing an already wishy-washy move though.
You should still be able to use two Fierce Thunder Knuckles against Shoryukening Shotos.
I would be a happy man if her alt costume was Jesse from Team Rocket.