C.Viper changes/alterations

Supposedly, it can be comboed of a seismo SJC

If the only benefit to Viper’s new ultra is that it’s easy mode, I’ll probably stick with ultra #1.

Yeah I don’t personally think that’ll be the only application but yeah it’s basically the scrub Viper player’s Ultra. It seems like it’ll require far less execution and timing to combo the Ultra after juggles than her first Ultra. I really wish they would just buff the hit boxes a bit on her first Ultra but I guess all of the ways to combo into it kinda make up for it (even though everytime I think about Rufus’ Ultra it makes me cry).

I think the new Ultra will definitely have some uses in matchups where Viper normally isn’t allowed to take to the air much. Now Gief will have to be more wary about using lariat since Viper has a free punishment that leads to real big damage against him. She’ll generally have stronger air control as well with the Ultra since people know she now has an Ultra that will generally screw them over if they try to AA her unnecessarily from the air. EX seismo, burn kick into Ultra didn’t work on a whiffed lariat without absolute perfect spacing and timing since Gief falls super fast during juggles. Your only real viable option to consistently land Ultra on Gief after a whiffed lariat is to do SJC FADC Ultra after the EX seismo but that doesn’t work from as far of a range. Other stuff like Honda headbutts, buttslams, Rog dash/TAP punches are now easily punishable just by jumping backwards and throwing it out on reaction. Considering the Ultra can also be done on the ground you may not even have to do that. It’ll definitely help her to beat a lot of things she had no real punishment for on block and otherwise little to no options for punishing.

So, what’s the motion for Burning Dance? i can think of million ways to land this better than Burst Time, so i’ll may be switching ultras.

Yeah, I don’t doubt that Burning Dance has some situational uses that don’t apply to her first ultra. Still looks like ultra 1 is the go-to ultra for most of the cast, though. 'course we won’t know for sure until we have the game in our hands.

New moves? As in, more than her ultra?

qcb x2 + kkk

I heard a rumor stating that the final build of Super will have every character attain a new special move. So viper could have another trick to add to her arsenal. If so I hope its as complicated to use as the other 3 specials. Vipers is a game all in herself. Like one of her special moves has more possible applications than some character’s whole moceset.

Her new Ultra is interesting. I would say that it has some advantages and disadvantages to the old one. The old ultra is great. It does great damage and combos really well if you are good at comboing with Viper.

Although the (old)ultra itself doesn’t cover too much distance and it practically has no use outside of combos. But that is most character’s ultras any how. She doesn’t need it outside of her combos.

The new one seems make the opponent wearily on trying to meet you air to air. It makes the opponent think when you are in the air. Could be interesting what this new ultra develop. We will see in the future.

But she is a good character. Definitely the best female character assuming there aren’t any major changes to the game. But we don’t know much.

Except Guile right? lol

And where did you come by this rumor? We also haven’t seen whatever new tool Ken got that S-kill was excited about.

For the most part I still bet Ultra 1 is better. I guess it’s supposed to do more damage, so that’s one plus. You can SJC into off a normal, I dunno if you can with U2, combo after AA, but most importantly to me is U1’s scare factor in the corner. Basically you put someone in the corner with Viper while you have ultra and her ability to hit ultra is flat out scary. Spammed lk.bks can lead to ultra, AA someone trying to jump out of corner is ultra, random ex seismo is ultra, hp.tk FADC is ultra, and if you happen to AA someone with mp.tk it leads to ultra. I think her ability to combo into easier mid-screen is not enough to compensate for the insane corner fear her U1 can create, it’s not like you can’t combo midscreen into U1, you definitely can, FFF free FADC ultra is plenty good enough for me, or even random ex seismo sj bk sets up ultra in a lot of cases. Unless as DevilJin was saying in that it allows you to punish things she normally has a hard time punishing I see U1 being by far the better ultra at high level play. Then again I never even played the new game so who really knows.

Mentioned this in another thread about how Sagat has so many moves that throw the opponent to the other side of the screen.

Viper could stand to have this tool (besides f.throw) for matchups like Gief and Honda. I submit that EX TK should be changed from its current worthless state to a version that resembles mp tk in range, speed, comboability, etc. except that sends the opponent flying to the other side of the screen. This would be useful in having a great gfto option to deal with constantly-pressuring opponents, then allow Viper to further zone with seismos and feints or bk cross-up shenanigans.

Yeah ultra 1 will still generally be the better ultra because of its combo options but ultra 1 kinda defeats itself in purpose against some characters because of the way Viper works. Viper’s so so footsie game and slow startup on her specials forces her to backdown against brickhouse characters like Rog, Honda, Blanka and Gief who basically don’t give a shit that Viper has a bunch of ways to land ultra because they have specials and normals that execute quickly and are direct counters to her offense. You’'ll almost never be able to push these characters into a corner and even if u do the chances of it working in your favor are very slim. U have to keep these guys out to win at high level so in effect they force Viper to play the other half of her game which is the zoning. That’s where I see ultra 2 coming in handy for baiting and punishing their specials that normally make them airborne or have long active frames.

In 3rd Strike Ibuk’s best super was the one that had very little to no combo setups (air knife super). Though it was the functions outside of that which made it powerful. Granted it was the only super that she could carry a lot of ex meter for there were still some matchups that super with better combo/reversal options was the better choice. Viper’s new ultra could be like that as well if they do the right things with the properties of the move.

Yeah I wish Viper had more things that just blew the opponent away from her as it would help in matchups where she has little to no potential for big damage combos though it would make her matchups against characters who she can actually get in on even easier as then she could just turtle the shit out of them and still win. I have hopes that they’ll do what they need to make her a bit more viable against characters that keep her out a little too easily. Blanka isn’t that bad since he can’t really do big damage to u either but its a boring matchup wise because if he has 2 meters it basically means u can’t cross him up anymore.

full body leather suit its kinda dissapointing

Considering the fact that traded hp.TK > SJC > BK works, I wonder if you could replace the SJC BK with SJC Ultra 2? That could be another ultra 2 setup.

Another thought considering ultra 2: it doesn’t actually KO the opponent until the animation finishes. It just keeps filling their EX/Super bar through the whole thing, even if the damage should have KO’d them. Seems like another reason to stick with ultra 1, as that KO’s when your opponent runs out of health.

Viper = Bayonetta?

Come on guys, we can’t really say it’s for scrubs yet. We haven’t even played the game, we don’t know the priority of it. I dunno, i’ll have to check it out myself first. I havent’ even seen it used in a real fight yet?

All I know is that if they don’t give Viper’s moves more lens flare, I’m boycotting SSF4.

theres all these information about other characters, what about viper?

So far, we know she has an air ultra qcb+3k that takes off a decent amount of damage (prob the same or less than the current ultra)

Her ex tk appears to be quicker

But theres nothing on her hp tk’s invince frames
her hit box changes
her normal speed improvements,
new moves…etc…

i wish there was a bit more on her

I’m gonna use which ever ultra is most damaging, Period.
U1 isn’t that hard to land mid screen. Seismo> Late BK or Cross up BK> Ultra. Seismo>SJC FADC> Ultra are all viable options. She also has her normals cancelling into ultra.
For me, it boils down to which is more damaging/has more uses.

On a side note, i don’t understand how you can already hate on an alt costume you’ve barely seen. Full body suit looks sexy IMO. Better than her current original and alternate which are pretty similar.

Also please capcom, make EX BK safe(lol at -6 on block when all other versions are +X, even the EX air one), hit crouchers and allow us to combo after it.
Normal seismo has faster startup and recovery(not so much, around 3-4 frames less).
Same for normal BKs( startup only, should come out much faster) and air bk hits overhead.

What I wanna know is how Capcom is going to make Viper be able to win against Zangief.