C.viper Arcade / DLC changes SSF4

give her a lp-mp link, have the ability to cancel U1 after it hits the ground.

Just fixing the hitbox problems would be enough.

  • c.mk. But I’m afraid it was once correctly implemented, its range was probably reduced during the pre Vanilla SF4 locktests nerfs Viper went through.
  • U1 launching but flame kicks whiffing. This is infuriating, really. And many already complained in Vanilla -> Super changes thread. Btw, non hitting U1 should just stay on the ground. It’s ridiculous and the fix is easy to do.

Then if I could dream, I would ask to:

  • restore tk and bk frame advantage to their former glory
  • give Viper a real focus attack
  • give her more life.

But the only change being U2 hitbox feels like an insult to me.

I would like a wider xx window for hp tk feint

wouldnt that make it slower?

The dashes were simply in reference to the boots at first but it would make using SJC FADC on normals better, kind of, but it isnt necessary.

Special cancelling from the overhead wouldnt make her broken at all. Since all you can do from it would be burn kick, it gives her some mix up game with it instead of some counter hit or rarely correctly spaced combo that is pretty much never seen in actual match play.

agreed

I can hit all those characters with midscreen ultra, although cody was a problem when super came out along with dee jay and guy, but adon his falling hitbox has his legs completely vertical. I’ve never been able to hit him with it and it’s because when she does catch someone with that, the fire always hits their legs midscreen.

I seriously wasn’t talking anything major, 2 maybe 3 frames, wouldn’t be broken

I’ve never tried sweeping jump ins that the DP would trade with and I honestly have never tried to dash up and DP or ultra them after a trade, i know it works but i don’t think i’m quick enough to do it, but if sweeping works then i’d be cool with that. i just like the kick so much and it is there but rarely fulfilling it’s purpose.

Her sweep actually has shoto cr.mk hitboxes. The only differences are that it knocks down hard, and it takes forever to come out. -_=
Try sweeping against Cammy’s j.hk. Works wonders.

Honestly among the most basic changes we would all like to see here I’d just like to add on the retarded recovery of her U1 being nixed.

This game is totally retarded when it comes to ultra recovery. There are some characters like Hawk who you can barely punish after U1 if you neutral jumped, and then Viper who you have all day to rub one out, smoke a cigar, and then charge a full focus and make a combo video out of.

If the initial burst doesn’t hit then don’t follow through with the rest of the god damn animation. There is plenty of time to punish her in her ground recovery frames if you dropped c.mp sjc U1, but at least if we drop burn kick > U1 the opponent won’t have all day to punish it. It’s the least Capcom could throw in for a character that takes so much damn skill and execution just to be decent with.

Honestly this character could be so much more fun if Capcom stopped handing out assloads of buffs to sakura, dan, feilong, dudley etc. and threw a tiny bit of love our way.

Viper truly is Capcom’s despised red-headed stepchild. ; ;

^ Agreed

but i solely rely on people jumping into my flameklicks if they blocked the seismo, trust me it happens!!

They should make her fients build meter XD

Seriously though, I don’t want Viper nerfed or buffed really, maybe fix some of her stupid hitboxes (cl. mk?), but otherwise she’s not too bad.

Feints building meter is OP. She could sit on the otherside of the screen and feint all day and have get stocked for EX Seismo’s very quickly.

That’s what we’ve been saying all along. No one wants Viper buffed, we just want her fixed

Exactly lol, it’d be better than ST Akuma

And Synic I couldn’t agree more, sorry if that was said already I didn’t really look through the thread :confused:

Our Viper has not been buffed, now let’s see how her bad matchups evolve in AE :

Honda: damage nerf + no more AA LP Headbutt

Rose: Soul Satellite (U2) invincibility has been removed

Gief: exgh doesn’t kd anymore (though lp spd range buff could prove problematic with blocked tk)

Bison: s.hk damage nerf + no more reaction U2.

Boxer: nothing for us, headbutt was already punishable with fff.

Blanka: escape ball nerfed + hop becomes easier to grab + ex elec still safe jumpable (5f) + all rollings more punishable

Abel: damage nerf + rolling invincibility nerf

Cammy: tkcs gone. She’ll have to play true footsies instead of just frame trapping for free + DP “easier to punish”, maybe in c.hp range

Life might become a bit easier, at least…

no not really.
the stupid matches just became hard, and the ok to good matches became hard…so…nope not at all

I think it would be nice (at least for challenge mode) if her Super’s input was changed. I keep doing it on accident when I want the ultra in her trials >_<

Edit: Scratch that, how about we just not have the Super Gauge unnecessarily full during trial mode?

haha, I might agree, your point is convincing enough :slight_smile:

I only want 2 changes c.mk hitbox fix as u know and cl.mk to be a unique command like hold bck and mk, at least then it would be viable, opponents have to be too close for it to come out and by that time usually trying to use it as an AA is far to late.

I say make her far standing mk cancelable. That would be the shit.

Learn the spacing better. Jayce uses it as a very viable AA all the time.

I’ve been thinking really hard lately and all I really want for viper is seriously 3 things

  1. BK advantage back +864 wasnt that serious most people used RH anyway LK BK wasnt really much of a threat so the +8 wasn’t a big deal

  2. Fix that STUPID ASS FUCKING RETARDED CLOSE S.LK where you are too close to get the far s.LK but still far enough to miss the close s.LK that shit is stupid as hell

  3. Superjump 3 frame landing taken away I think this buff would be huge and its not overpowering

those 3 things arent that big of a deal but its exactly what she needs imo