it actually looks a tiny tiny bit bigger to me. Complaints aside, I give on hoping for changes.
Yeah I was about to post the same thing, it looked to hit at the tip of her foot. I hope her cr.mk is changed but the quality on the video wasn’t that great so I’m not getting my hopes up.
No, it hit at the ankle, which is where her max range is at anyway.
And I shouldn’t have gone to FFA today.
Let’s just leave it at that, and we can all mourn together.
Makoto for AE!
Edit: Basically, what I’m saying right now is that I lied to all of you.
My eyes have decided to play tricks on me. Fucking sugar pills. Fuck them all.
Edit2: I’ll go again sometime this week to check yet again… but no guarantees.
Far hk still does seem faster?!? kinda!?!?
So all we get is a bigger hitbox on U2, well that sucks but at least we didn’t get nerfed.
Edit: The bk nerf you stated before is false then right?
I looked at that vid, and im usually a skeptic. But…that did look like it hit further. Or maybe its just on gief’s hitbox
Becase from what i recall, the ankles usually gets phased in, and it can get as bad as reaching near her knees (on bison).
haha its ok lainy, dont think anyone blames u, its just good to hear new things about viper
but i think most viper vets are skeptical of any changes.
To be fair even if she stays the way she is right now, she will still be very good since characters like Honda (damage nerf) and Blanka (ball nerfs) are nerfed quite abit. Making some horrid matchups perhaps more evenly matched this time around.
blanka ball nerf isnt important for the match up lol
Better left alone than nerfed to shit if you ask me!
U2 hitbox and speed is the same. I actually think the BK nerf might be true- Tatsu and I kinda jumped at how randomly he got crossed up one time. There definitely is a change, can’t tell if it’s a buff or a nerf yet.
Honda and Blanka will still be retarded match ups because the core of their play style has been left intact.
Honda’s damage nerfs doesn’t change the fact that his overall tool set still shuts down Viper’s offense. The minor help that we get is that Jab Headbutt doesn’t AA anymore so he’ll have to rely on EX Headbutts which prevents him from using Supers.
Blanka balls were punishable on block anyways and we’re not sure what the new maximum punish is now. However, as Flash said it’s hardly what determines that match up. His normals are still better and he still puts a stop to our oki game after a knockdown. There’s literally no point in the match up where Blanka can’t do herp derp shit to churn out retarded wins.
Cammy’s nerfs aren’t that bad when you look at her buffed normals. If you see how Sako plays he doesn’t rely on spammed TKCS for CH setups so the play style will be adjusted slightly. I still think this will be bad for Viper in the end but it won’t be for the same retarded stuff that happened in Super.
The way I see things is that the good match ups in Vanilla that got worse in Super got turned back to being good in AE (Guile/Sim). The bad match ups from Super haven’t changed that much and will still be bad match ups. All of the new characters in Super pretty much were even or bad for Viper have now gotten worse because they pretty much received nothing but buffs. I don’t look forward to the new Guy and Makoto. I predict that Yun/Yang are going to be bad match ups for Viper.
Just expect things to get worse not by the fact that our character got worse but by the fact that a lot of characters got better. Learn to outplay your opponents that’s all there is to it.
Yep pretty much what I said on page 3… except cammy 's cs height restriction is pretty high…
with bars, she’ll be deadlier than super’s version, wihtout, shes essentailly gonna be a CH setup, frametrap cammy. with bars shes that plus with the CS tricks and traps.
Viper is just a kinda subpar character that’s all. My overly basic breakdown is that she does: Average~Below average vs Rushdown characters, Good~Average vs Fireballers, Below average~Bad vs grapplers.
Some viper footage starting @ 9:50: [media=youtube]aCODlvisjRY&feature=player_embedded#[/media]
I know people who have tried the game have said cr.mk is unchanged but it looks like they increased the range @ about 11:13 and 11:50. It’s probably just my eyes playing tricks on me but thought I’d mention it.
I think the bk nerf is bogus. I was c.strong fierce feinting into air bk crossup just fine on small characters like cammy. There may be some changes to active frames, recovery or advantage but nothing you’d be able to obviously pinpoint without looking at frame data. Now that I think about it, I was throwing relatively easy out of forward air bk’s. So either the people I played don’t know how to tech throws or she got a little more advantage on the blocked forward air bk’s.
Throwing has nothing relevant to the frames, your already plus frames off of them. There hasn’t been any changes to viper, I will know for sure next week watch my youtube for videos.
Rejoice! I have returned with more AE news!
-U1 hitbox remains unchanged
That’s all for tonight! Until next time!
haha, its gonna be unchanged for everything…just watch…theres not additional changes for her, everything on the blogs is all she has changed…u2
Hey, I found out that it’s unchanged after dropping the ultra on duds after st.lk st.lp cr.mp xx sjc u1.
A dollar and 30+ minutes’ worth of waiting for figuring this out. I am fucking godlike.
Cheers to our good friend Joey Dubbs for having a sick Dudley
PS: Something’s different about: (1) seismo (2) BK and/or (3) U1.
I dropped ex seismo xx sjc BK ~ U1 combo on Fruity. And I never drop that.
If she has more advantage then the throw tech windows is slightly smaller if you time it right. This is obviously true of any throw situation with any character but if you played viper in vanilla, you’ll remember that her frame advantage on blocked bk’s gave easier throw opportunities as opposed to her reduced advantage in super. A bump to her advantage would return her to vanilla status and the incessant cries from people about their techs not working against her
your not understanding what i’m saying