C.I.A. HQ: Viper Community Thread (NO C. VIPER TALK)

I actually never finished it. Don’t know if I’ll ever get a chance to play it again…

Ten was really good for me its a close between X and VII being the best games. Both had great deep story lines, alot of chances to explore the worlds, awesome characters and great lvl up systems. I haven’t played XII so I cant say if I like it or not

Do you think the tech is old enough that I could get an emulator for X on my mac? o_O

Not for mac. Mac emulators suck. I know… I’m a mac guy.

If you have it dual booted with windows you might be able to run it.

Didn’t you say you had a PS3? You can just DL it for $10. THat would probably be best.

Oh shit, I forgot about Chrono games… So, my revised list:
P4
FFX
P3
ME2
Chrono Cross
KOTOR
Chrono Trigger
Dark Souls
FFIX

LIES. I found and downloaded a PS2 emulator for mac. =P

Downloading FFX as we speak. Taking a long time though. =(

Also, no, I have Xbox.

Just because an emulator exists, doesn’t mean its any good. Most of the CD emulators on Mac suck balls.

As in what? What problems do they cause? I’m using PSX.

Clock loop has better wall carry is the main difference. If you can get somebody to the corner with Doom unless they got like 1.05 million health you can kill them with 2 meters easy. Probably even less if I learn some more optimized stuff.

Probably will run like shit, if it runs at all. Emulators for CD games are very complicated., most of them don’t really work right in the first place. On top of that, they aren’t like Cartridge emulators, they take alot ow tweaking and configuration for each individual game, and even then, expect bugs and weirdness.

It’s worse on Mac because people don’t really bother to work on mac emulators much.

Uh oh. I’m going to give it a shot, so do you have any advice for me? Perhaps a website or some tips to help me with this “tweaking”?

Google it, its different with every emulator and every game, so I couldn’t tell you.

[LEFT]Damn, I can’t believe I missed the brawl discussion!

I actually am currently playing brawl competitively in NC. A friend of mine who goes to school here in Raleigh is one of the top players in the state and hosts tournaments regularly, about once a month. This Saturday is the next one and there will be a Marvel Event in the morning, it will be my first UMvC tournament of any kind, and I am quite excited to be joining a new competitive scene.

As far as brawl goes, I see it as a much deeper, more thoughtful game than say, UMvC3. ThreeSided seem to pretty much say it all, but the large difference between smash and other games comes down to two things, freedom of movement and constantly changing variables, be it the stage, DI, or even the tripping mechanic which many players believe enhance the competitive nature by forcing you to understand that every time you dash you have a chance to trip. It’s like in Marvel how every time you jump you know you are momentarily exposing yourself to getting hit by a low. Brawl is not a heavy punishing game in it’s nature, you will be punished for certain things, but only if you get read. So to people who are killed or punished for tripping in Brawl, why are you dashing around when you know that could happen? Especially when you have other options like a very safe shield, jumping away, or just moving to the other side of the stage.

Brawl is a lot of fun if you get in to it, but it is very different from Marvel, which is designed specifically for competitive play. I’m pretty sure Nintendo won’t even admit a competitive scene exists for Brawl. Besides, I think Marvel’s fast paced action and reflexive play are a bit more entertaining and make for an overall better game than Brawl. Just my two cents, Brawl is getting kind of old, anyways.[/LEFT]

When I jump in Marvel… the game isn’t going to hit me with a low, the other player is.

That’s practically a grand canyon of difference between tripping and anything in Marvel.

Mad late but my favorite FF’s are VIII/X/XII in that order. Best RPG I ever played was Star Ocean 3.

I like this thread. :slight_smile: But being a janitor is ass :(.

I’d take any fucking job right now if it would get me out of here…

Fuck life. Get a college degree… can’t get job… fuck.

Haha and when you trip, the game doesn’t punish you with a charged f-smash, it’s the other player. Just like how you have a 100% chance of being opened up for a low when you jump in Marvel, you have a xx% (haha) chance of tripping in brawl. Brawl is a thinking game of variables and uncertainty, often it comes down to a game of chicken with your opponent. Knowing this, you have to calculate risk and reward before each dash, making sure you play safely as you confront or are being confronted by your opponent. Otherwise, tripping is a completely harmless mechanism that just makes you fall down and get back up again, it is only dangerous in the immediate vicinity of your opponent. Also it helps to defeat some of the more broken aspects of the game, like chain grabs, albeit very rarely.

I don’t see the difference. Jumping in Marvel opens you up to a low, but only if you are not safely out of range of your opponent when you jump or if they simply do not react quickly enough to take the opportunity of exposing you.
Dashing in Brawl opens you up to a chance to lose the ability to move for a short few seconds. It’s like the game’s way of forcing you to play smart so that you ideally will never have to dash in an unsafe situation. It is just like the jump in marvel, although tripping on dash is ten times worse than being opened up momentarily on jump, it happens ten times less frequently. And when it does happen it’s just the same as marvel in that you will either be hit for doing something silly and unsafe in a competitive environment, you will trip at a safe distance from your opponent, get up, and continue your dash, or you will trip in a spot where your opponent could viably punish you with quick reaction speed, but often they do not as trips can not be read, as they are completely random.

But otherwise I completely understand the hate on Brawl. As a competitive game, it’s designed to be a bad joke. Sakurai doesn’t know what he’s doing anymore.

Tripping is something the game does to you, not yourself or another player. it would be akin to saying that EX Seismo has invulnerability, but only 80% of the time. It doesn’t force you to play smarter, it introduces blind, dumb luck as a mechanic.

It’s not quite the same as saying EX Seismo has invulnerability only 80% of the time. You’re introducing a move specific mechanic, and a property of that move that is unique to that move and that character. In Brawl movement is a universal and central mechanic to gameplay, because of how important movement is it makes sense for the game designers to make you pay attention to where you and your opponent are and how you can maneuver to avoid danger while avoiding making a random, panicked dash when it is unsafe to do so (You could begin the dash in a safe zone, walk, jump, or even roll).

Whereas a move/character specific property such as invincibility on EX Seismo is not a universal game mechanic that affects all players, and is one that MUST be gambled upon if you are forced to use it by a threat of being chipped out or what have you.

Dashing is about calculated risk and reward. Very rarely is it necessary, and can almost always be avoided or made safe by a smart player, as there are always other options to take from if it just happens to be unsafe to dash,.

Gambling for move/character specific random invincibility in perilous situations where you have been backed in to a corner and have run out of all options but to rely on the single thing you can do to gain invincibility, that is blind, dumb luck, as you put it.