No alpha counter, quick lv3’s (if no CC), and RC isn’t good… P rolento CAN be good but C and A are better.
also just to add rolento has numerous mind games to set up CC’s… and blanka also doesnt have a good level 2 cancel but it doesnt matter cuz hes blanka :lol:
LTB mentioned, rolento’s dash is really good and deceptive…
Blanka level 2 cancel: kick super cancelled into level 1 blanka ball super. (aka Kim) If timed right, you could even cancel it into a regular blanka ball…
Oh and if you guys want to see any decent C-rolentos, then I guess the only one who comes to mind is Kim… don’t really see other C-rolentos here…
random post.
Wasn’t one of the benefits of A groove being able to blow thru attacks? Blowing thru attacks of predictable attacks should be as good as punishing a whiff with a poke into super.
Rolento can do that really well since his crouching forward is faster than say, blanka’s.
even if you miss your CC, you can still try to get some damage against an opponent with some mix up.
I still dont think Rolento benefits that much with air block. his wall jump (qcb+k) already doesnt give him air block and he shouldnt be meeting his opponents air to air since his air to air game is sorta lacking.
not only is his dash fast but he has an increased throw range as well.
Couldn’t you link CC after counterhit jab?
i dont think it has to be counterhit gwai said before after 2 jabs u can cc
He’s the only person in the world that can do it. No offense to Gwai Lo… but the rest of the world will have to settle for a counterhit I think. (I missed his post anyway, sorry Gwai)
I know I can’t do it anyways.
I was just trying to bring up a point about Gunter’s argument for C-Rolento. He said the only was you land CC is off j.RH, knife or springboard fierce, or random activate.
I don’t see why you can’t activate after his crossup… it’s tight, but doable. counter-hit jab can lead to CC.
BS like meaty slide “holy crap it worked!” meaty strong?
Anti-air ground CC is about as garaunteed as random CC. If he had a good anti-air CC A would definitely be the best.
Blow thru activation is a guessing game. It’s not always guaranteed. Against someone with a fully charged A-Groove meter, you’ll usually see good players poke with only their fastest pokes. And against Blanka, you don’t want to ever do a ground to ground CC activation starting with c.forward, because he can cancel his pokes (c.short definitely, most likely also c.forward, but most of the time they’ll be using short precisely TO bait) into his back hop. Plus, against any other A-Groove character with a ground CC, they’ll be ready to counter CC.
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So instead of guaranteed damage comboing into a level 3 super, you want to try to get “some damage” (i.e. less damage than normal due to CC scaling). C-Rolento has much more reward for much less risk. But if you want to make it hard on yourself, go right ahead.
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You aren’t using air block correctly. You are thinking air block in the middle of a jump. Air block at the beginning of the jump is almost like a parry. THAT is what makes his air block good. Late air block, land with trip wire is a good trick that will work more often than not.
I’m sorry, do I have to list every single jump in as a setup for his CC? I only used j.rh because it’s his most common. But of course he can do it after fierce, and roundhouse, even strong (although it’s a waste). If you can combo a ground combo off of a jump in (with ANY character, to my knowledge), you can combo a CC. I thought ppl didn’t need to be told that. I guess I was wrong.
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Most players nowadays look for anti-tripguard CC with Rolento, so they’ll empty jump a lot. They may eat a strong here and there but it’s better than the CC. And the precise fact that his anti-air CC options are almost non-existent (RC knife against N, S, and no meter A; air guardbreak against C and hope they don’t take the hit, hope and pray they weren’t baiting your anti-tripguard CC, etc.) is what makes C a better groove for him. Much less work for the damage you get.
C-cancel: lvl2 tripwire, qcb+p,p
sorry but this doesnt work
P Rolento!!! The best! ok my random post for the new year.
why??? Who’s P rolento did you see??
i do have to agree with gunter on the c-groove rolento, but i fell that n-groove rolento is underrated. You have a nice little trap. try this out some time guys when your at the arcade or playin friends at the house. Pop then set yourself up to do a c.mk into the patriot circles but time them so they are a bit apart(this is all on block). then when they think that they can get a free hit in you just do the tripwire. plus SJ.mp into tripwire is really nice to.
Thats an unblockable, SJ.mp hits high and when you land you do the tripwire, which hits low, they cant block both. Sorta like a Ghetto version of Sagats SJ.rh, Tiger Raid
???
please explain to me how it is. i always thought it was a combo.
sup man, i’m trinhs friend from san jose.
i didn’t see anybody in particular.
i know of only two p rolentos around nor cal… me and ssome other guy.
Hella ya, Trinh’s one of my best friends…we were just practicing tonight!!
Keep it up with the rolento!!!
LTB