"By the hoary hosts of Hoggoth!" The Doctor Strange Thread!

I think its a safe idea that it puts you directly behind wherever they are when you do the counter, which fo Maximum wesker is probably in the middle of the screen, which is bad.

I hope it DOES work and somebody chain counters it though, how epic would that be?

This raises another question.

How does illusion work on things that hit him from the air? Does he teleport up behind them in the air, or behind them on the ground?

from the videos i have seen it seems he just teleports on the ground behind them even when they attack him from the air.

I agree with Trish/Strange/Vergil with sick traps and combos off the ball of light with Vergil ah, man I can’t wait. >_< How do you do the OTG with Strange do you crumble them, and land the ball on the ground do a simple combo and blow it up with the same way you do the move or H version? I probably need to practice my teleport I suck at it lol xD.

Man, chaining illusions together would be supah smooth. Someone attacks while calling an assist? Illusion! The assist move comes in from behind? Illusion! Don’t make no sense, but it’d be so tight.

very nice. thanks Karst. I’ll be making the Ultimate thread for Dr. Strange when the game drops. will try to make it as comprehensive as possible so that more people can understand how the good doctor works. :smiley:

I suggest getting the bible the day it launches (1 week before the game) so you can get a big headstart by inputting all the frame data and what not… that’s my plan with Magneto :slight_smile:

I’m not too sure if they’ll be selling the bible where I live, so I might have to order it from Amazon or something… then again, the shipping cost is gonna murder my damn wallet lol. we’ll see though. hopefully someone on here or from Neogaf will be kind enough to post it up.

Does Illusion work on assists? I could imagine Strange countering a Dark Hole/Cold Star/Weasel Shot or some other such prolonged assists being quite painful… Who would’ve thought Strange performed for Birthdays? lolol

Wesker’s projectile counter works on assists AFAIK.

As long as his Illusion is projectile counter OK should be good to go.

I would prefer punishing assists with Vishanti though. my Strange play is probably gonna be a bit more on the defensive side so I wouldn’t risk getting tagged. Vishanti seems like an overall better option for punishing assists as it’s nearly risk free and should do >50% on them.

depends on if it works on projectiles at all :stuck_out_tongue:

If you can’t get it, let me know and I’ll give you the info.

I MAY be there at midnight waiting with all the Modern Warfags. Yes, I’m that excited for this game. If not, I’ll be there Tuesday afternoon.

I’m getting the Ultimate Bible on the 9th, plenty of time to study.

awesome. I’ll be sure to give you guys credit for any info you provide. wondering about that Impact Palm-- it looks slightly slower, if not the same speed as Magneto’s standing fierce. if L Mystic Swords is also + on block, then gentlemen, we have ourselves an anti-air and safe normals a la Dante (since you can cancel your normals into it-- again assuming that it’s + on block.)

I wonder what impact palm does when it connects with an airborne opponent

pretty sure it’s soft knockdown as Max was able to do a couple of relaunch reps into OTG R grace xx Astral Magic.

I sure hope not. The swag combos will never end. I’ve seen someone air recover from it once I think, but the hitstun is obviously high.

I’ll get the book as soon as it drops

the [launcher, palm xx teleport]xN theory swag combos should be the same in principle as Doom’s corner footdive loops. without j.M you’d have to wait until you get to the right height at which you can palm xx teleport, and while that’s going on, hitstun is slowly decaying. launchers have a lot of hitstun but I’ve often had opponents flip out before I even get to land a followup air normal. the number of reps for that relaunch loop are definitely gonna be finite albeit as to how many reps we can get, it’s not really certain as it depends on exactly what air Palm does. soft knockdown is the best bet imo since doing a crumple move after the opponent has already been put into crumple state yields soft knockdown (tested with Viper’s EX TK).