The thing I want to get cleared up is that old testing said illusion could counter projectiles (tested with Ryu fireball) but Maximillian said it was a physical counter.
Was it changed, or did max just not try, or…?
Also, Flashy how do you know?
The thing I want to get cleared up is that old testing said illusion could counter projectiles (tested with Ryu fireball) but Maximillian said it was a physical counter.
Was it changed, or did max just not try, or…?
Also, Flashy how do you know?
Illusion countering hypers would make Strange the best character in the game, because you couldn’t attack him at all, even if he didn’t have meter.
I meant physical hypers like BIONIC ARRRRRMMMMMMMMM! Not all hypers. That’d be OP…
As far as I know, the counter works just like all the other regular/non-hyper counters in the game, like Wesker’s and Taskmaster’s, etc, and I’m pretty sure their counters don’t work on hypers.
they do, actually. I’ve used Wesker’s Rhino Charge counter to answer BIONIC ARRRMMMMMM.
Really? That’s amazing! More people need to use counters. Well, then maybe Strange’s Illusion can counter physical hypers. That’d be so tight.
Rhino Charge is a hyper. I believe LegendaryDJ was referring to Tiger Uppercut.
ahh, I see. wasn’t too clear on that. in that case, normal counter (Wesker’s Tiger Uppercut) against hyper doesn’t work. hyper counter (Rhino Charge) against hyper does.
7 Rings counters all projectiles for free though. but really, if Illusion could counter BIONIC AAAARRMMM, Strange would be nigh untouchable in this game.
Ain’t rhino charge weskers Hyper counter? Hyper counters counter stuff like arm for free in Vanilla.
Ah, me and my not knowing Wesker move names. Well, there you have it. If that’s the case, then I sincerely doubt Strange’s Illusion will be able to counter physical hypers.
I actually think it will, as a general rule hypers just have different properties not different rules. For instance armor works against noncutscene hypers too, with the hilarious classic example being bionic arm.
The trick is its a really damn high risk to take, if you screw it up, you’re eating the hyper for free. And that’s not counting things like maximum wesker, which you gain nothing from countering with strange. Or even Nemesis’s, which apparently hits behind him for some reason ><
There is no way Capcom would let a “command normal counter” counter hypers. Just no way.
the fact there is a command normal counter is stupid in its own right lol
Unless it belonged to “The World Eater.”
Quick question I’ve been meaning to ask: Strange’s 7 Rings…can the opponent who threw the projectile X-Factor out of it and block the counter, or is it like a vortex leaving them stuck?
I probably already know the answer, but I just wanted to be sure…
Sounds like something for Max’s Q&A. I’m pretty sure the other guy’d be able to XFC block given the nature of projectile moves, and it doesn’t look like the 7 rings goes into a cutscene animation so I don’t really see a vortex happening.
if people are willing to burn XF just to kill Strange, then I suppose you could XFC the active frames of your beam super or something to block. regardless, it’s situational at best imo. Strange should have enough meter to DHC into a safe super as he’s already looking like a very good battery. lots of combo potential with this guy. gonna be fun to make hitstun deterioration your bitch, complete with Impact Bitch Slap relaunch loops.
is it to late to ask max a question?
he posts the Q&A videos on Wednesdays. I think you have until the 24th, tomorrow, to do so. the top comment on the Q&A submission video already covered what I want to know, anyway.
edit: well, shit. not anymore apparently. just some useless “HERPADERP, IS NEMESIS BETTAR THEN HULK OR SENTINAL?” and some comment complaining about PW being covered before Iron Fist and Vergil. guys look for that comment and thumb that shit up!
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If it did work against Wesker, it’d put you in the perfect position to punish after it finishes. That’s assuming the illusion would put you right where Wesker started Phantom dance.