"By the hoary hosts of Hoggoth!" The Doctor Strange Thread!

Well that’s the thing about Strange…unlike Modok his zoning IS his rushdown. His projectiles like Disks of Denak, Eye of Agomotto, when backed up with his other projectiles basically act as self assists that set up rushdown. He already looks like he’ll have the fastest recovering teleport in the game so the more you let Strange get more projectiles on the screen the more opportunities you will give him to do Wolverine style “assist in the middle” mix ups from anywhere on the screen. He could definitely do stuff like get some projectiles out, go for a teleport left/right and if you don’t immediatley get hit he can call an assist out then go for another left/right and then if that hits land a combo and start setting up graces afterwards. Lots of stuff he could potentially do.

With Modok at least for now it seems like you’re more limited to a character that has no way instantly move themselves over to the other side of the screen after they put their projectiles on the screen. With Modok it seems you kinda have to just put cubes and bombs around the field and hope people get reckless and use that to help your way in and set up combos off of those projectiles. He has no teleport with tracking projectiles that could act as self assists for mix ups from full screen.

Dr. Strange basically gets access to multiple projectiles that work like Dante’s hysteric into teleport stuff where a stationary projectile he lets out sets up a full screen mix up. The only issue being the slow start up of hysteric which calling an assist first takes care of.

New video that shows off some impressions of Strange from some Euro gamers that play tested. *** Go to 1:30 seconds in.***

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From what it sounds normal wise he’ll be similar to Doom/Dorm as far as ground normals. Rather limited outside of c.L. Which from what I’ve heard also like those characters his air normals are really strong and has a j.M with a big cross up hit box like Dorm. Considering his projectiles and assists are supposed to act as substitutes for normals any ways this should be something that can be learned to use effectively.

He will definitely have an execution barrier but it seems more reliant on set ups than his combos. His combos at least for now don’t look terribly difficult to do and that’s considering a lot of the combos in this game aren’t terribly difficult to do for anyone that’s seasoned in fighting games.

They also mention his defense will be reliant on his counter. Considering most other characters don’t even have a counter for defense this isn’t terribly bad. This is also considering the counter works like it would if you combined Wesker’s L and H counters together. Meaning the counter will counter everything but low attacks, including projectiles.

oh by the way, I’m betting that 3 disks OTG’s if one does… just that they’re so slow on startup its hard to actually use.

Strange seems like the rest of the (good and excluding Vergil) characters… high potential but made to specifically require thought and unique tactics.

good. leave the scrubs to their derpy characters and us thinking men to our Dr. Strange.

lots of people playing him think he’s hard to play because they don’t understand how to make me move

maybe the combos will be hard once we get busy in the danger room , but nothing shown so far looks hard at all even by mvc3 standards

i really don’t think he is ment for zoning , but some people think ,

projectiles > zoning

play 3s, Viper, or Dante. problem solved LOL

I want dibs on the combo thread lol

wonder aswell If we could use air disk in combos to extend , or. after the air mmhs or whatever air 3 disk. spell

also any word on air impact palm?

awww dammit. I’m taking over if you’re not managing it though, lol!

no word on air impact palm yet, though if I were to hazard a guess, it’s normal-cancellable and also causes crumple state.

I read that Stranges normals are trash any truth to this?

As far as the ground based ones they’re probably not much better than Dorm’s considering every special move Strange has is a projectile and he has a counter that counters everything but low attacks including projectiles. Plus he’s going to have the best teleport in the game. I hear some of his air normals are pretty nice though.

He’ll most likely be like Viper where he will have special moves that have the utility of normals. He’ll be able to mix you up and put you in combos without even being near you once he gets his projectiles on the screen.

except dorm has a few of the best normals in the game…

A lot of characters have normals that could be considered “some of the best in the game” but without the ability to really rapid fire any of his normals or chain in the same way that characters like Dante, Wesker and Zero can…they aren’t necessarily the best in the game either. You have to be a lot more picky about where you space your normals with Dorm and the same goes for characters like Doom. He has a few normals that could be considered some of the best in the game because nobody is fucking with Doom’s ADDF M on an air to ground situation but that doesn’t mean he has the best set of normals in the game either.

Considering how good a lot of the normals are any way when I said “not much better than Dorm’s” it was actually being rather optimistic any way considering what I’ve heard about Strange’s air normals. Kinda jumping the gun with the assumption that I said Dorm’s normals weren’t good there. It’s more so to say that Strange will for sure not have normals on the level of Dante/Wesker/Zero who definitely have more threatning normals than Dorm overall.

Which Dorm definitely has some of the best air normals in the game as well. Dorm has to keep projectiles and assists on the screen to cover his ground normal issues but his air normals are among the better ones in the game and I feel that’s probably the way Strange might work as well. If probably to a lesser extent since Strange doesn’t have an air dash and will most likely have to use H ground teleports to make use out of them. Probably mixing it up with another L teleport once airborne to create high low mix ups.

people say that strange’s ground :l:s are good but his ground :m: and :h: are bad.

Also, good God. Illusion can counter projectiles? That’s insane!

Hi Stephen! :smiley:

lmao my phones auto correct fucks shit up all the time,

really should start proof reading

heh sorry :smiley:

seriously tho’, if anything strange seems ‘anti-zoning’ more than anything. Between 7 rings, his teleport, and illusion (oh and the megapunish SoV), you’d BETTER be on top of him all the time.

Right now it seems like :l: and :m: mystic sword will be kind of the lost moves of his set, not sure exactly why/when you’d want to use them.

That’s basically Dr.Doom in a nutshell. Great c.L (6 frame, rapid fire, covers half the screen), but c.M and c.H should never be used outside of block strings to dash through advance guards. Strange’s c.L from what I saw looked pretty quick if not a ton of range.

I’m pretty sure mystic swords will be vital to his offense and setting up the other projectiles because they start up and travel across the screen fast as shit. Plus you can get multiple ones on screen. They’ll most likely be projectile based poking tools that set up disks and agamotto.

Strange has no OTG Besides SOV?

Not that I’ve heard.

Light magic L (single disks of denakk) apparently OTG’s. I’d bet triple does too, but its kind of slow to actually use.

His single Disc is supposed to OTG. Or it did in Seth’s demo of Strange.

Since triple (M Disks of Denak) is his assist I wonder if that OTG’s also. Prob not but hey.