This makes the most sense to me as I also like having the block button near my thumb and it makes even more sense now that I know the non-macro version of throws, x-rays, and tags.
One function that makes me sad that I couldn’t do is map multiple buttons to the same command. I personally would’ve wanted two block buttons on both right triggers so I can have block handy at all times on my stick. I wonder if there is a request thread for future patches I can go to?
Yeah i wish you could unmap a button. oh well =T. As far as the layout goes though, i’m have a hard time playing all the various layouts on my TE. just feels unnatural with the viewlix layout no matter how I arrange it.
The Hori Layout on my T6 is wierd too, same with the striaght 6 from the SFAEs. BUT. the agetec (Sega 2 layout i believe) feels PERFECT with the layout below
TAG FP BP
BLK FK BK
You’d need to mod your stick to work on your system of course. I’ll probably stick with this stick for MK. Might build some klassik Xbutton layouts with happ parts this weekend to try it out.
I’m REALLY hoping they add this as a feature in a patch, seeing as how my stick (AIAB stick) doesn’t seem to work with games where you can’t unmap certain buttons.
I’m having the same issue. Trying to arrange a place where Block/Tag make it easy for me to X-Ray or EX without busting out some T-Rex Claw stuff is hard.
Might be the only game I buy a 360 pad for. I played yesterday on Default PS3 Layout/Pad at Gamestop and it felt a lot better. Mind you I’m normally play on Stick.
So regardless of what I mentioned in my previous post, a friend of mine told me the layout he has been using and it makes sense. Better than what I was attempting to play on.
FP BLK BP
FK SW BK
First Row of Buttons= Throw Second Row of Buttons= X-Ray Third Row of Buttons= Tag
That’s leaves crouching normals in the same position as the original mks and only the leg sweep on the wrong button(normally it would be back and low kick). For some reason, I can deal with specials being different buttons, but can’t with normals.
Can someone confirm that this is the final button layout on the PDP stick for 360?
X Y
RT
A B
I’m getting frustrated trying to get a decent button config that best simulates the old MKs. I decided I’m just going to set it up how they designed it and use the default and get used to the new layout.
I believe with this button layout they set it up to work as
FP BP
BL
FK BK
This is still a little funky, but basically something has to feel “wrong” no matter how you set it up.
I have the two punch buttons on top left
two kicks on bottom left
Block right next to punch buttons
and I dont use any other buttons so I dont care about them