Button Mapping Discussion Thread

I know everyone can use the buttons in any way they feel, but I’ve been seeing that there are different mappings that people use and I figured we could use this thread to talk about our methods and mention why we use them. This could help people who find execution really complicated, maybe if they try a mapping sugestion from here they could find it easier.

I’ve been using this
M H A1
L E A2

As you can probably tell I come from MVC2, and I found that this mapping made it easier for my hand to perform a combo. I know air dashes aren’t as fast in this game as they were in MVC2, but I still find it easier to be able to slide my fingers after an air dash and hit low attack, it felt like it helps when dashing in the ground as well. I also found that doing a regular combo (L M H S) only requires two of my fingers to perform and that leaves my third finger always free to use an assist for anything I need.

The reason why I put the short below is because its pretty usual to have your combo use a M H chain, so its easier for your hands to press them when they’re next to each other without using your ring finger, that way you don’t have to change the position of your hand a lot, leaving your hand ready for another decision. I know there’s some people using the low attack on the top, and I guess it works too. I didn’t find it comfortable but I know its all about personal taste.

I’d love to hear the strenghts of other methods that people from here are using.

I love this thread. Thanks for taking this out of the GD thread.

I just read that the Arcade UFO is gonna use the Type B layout in their setups.

The layout is like this
L M H
E A1 A2

Seems to me that this layout is to help people not get lost when doing the switch from SSF4 to MVC3, since its hard getting used to a new order when transitioning between games. I still feel that layout is a bit uncomfortable (in terms of hand positioning, rather than comfortable cause its familiar), but I’d really like it if someone could explain me why they prefer this method

As a pad warrior, I’ll likely be rocking either of the following layouts depending on the controller:

4-button pad
6-button pad

Though I might change LMH to LM if you don’t need 3 buttons to advance guard or dash. Placed a second S input on the shoulder buttons to make S+L, S+M, and S+H commands easier.

I like the stock layout myself.

Activating X-Factor on a MvC2 layout seems like a chore and I don’t feel comfortable palming it. I haven’t had any issues so far, and it really is nice transitioning with a finger on each attack button in a row.

Will almost certainly make L-trigger the X-Factor trigger. R-trigger will be the dash/advance guard. Everything else default.

Main pros:
A B C series is straightforward and all in a row
X factor doesn’t require you to move your fingers from the buttons

Cons
Assists are in a weird position. After playing it awhile it becomes second nature but it’s still noticeably annoying in the beginning.

Whats the default button layout?

Type B looks like the “Default”, so I’m assuming type A is just setup for a 360/PS3 pad.

M H A1
L E A2

feels right at home with me

This is truth. I was originally using a custom setup almost identical to the OP’s, but it felt like i was trying to play MVC2 in a game that was slightly different, and i felt that i was getting wires crossed in my brain. Im now using type B, as listed, since it seems like the most straight forward layout.

The assists STILL feel weird, and i think this will take some more time to get used to. (Just assist 1 really. I try to avoid even using it outside of combos) but I find the combo system is easier to utilise with this layout. Even though im used to MVC2. Definitely doable with the custom layout, but I just found it easier to learn it this way.

I’m actually kind of curious about this as well. So far I’ve been thinking…

L H A1
M E A2

I’m thinking that SRK/the fighting game community as a whole should decide on some kind of standard though. Because if you thought tournament button checks for SF4 were bad…

I’ve had access to the final game for a while now, and have tried just about any sensible layout, on both pad and stick.

Pad:

I surprised myself by learning to play just fine on a pad (the new-ish silver Xbox 360 pad with the improved, twisty d-pad; was way less cumbersome to have a pad on my desk all the time than a big TE stick). I’ve played on arcade sticks since World Warrior; the last time I tried to play anything on pad was PS1 era. On a pad, the default layout puts P1 on the left bumper. It worked better for me when I moved P1 to right bumper, and P2 from right bumper to right trigger. This is just personal preference; I don’t like having to hit a button with the same hand that controls motion. It’s like patting head and rubbing stomach while playing to me. I have no issues with the diamond layout on the face buttons.

Stick default:
L M H
S P1 P2

After a decade of MvC2, it was hard to get acclimated to default (top buttons L M H). But I forced myself, and then after about a month I tried to play some MvC2. Disaster. I felt like MODOK hit me with controller-reverse bomb IRL. I’m not willing to firebomb MvC2 muscle memory like that. Unfortunate, because this is the most ergonomic layout for X-Factor (and crossover combinations, if you feel like using those).

Sort-of MvC2:
L M P1
H S P2

I don’t like this layout at all. Button strength for specials doesn’t follow the general logic of other layouts. The typical “low short” type button isn’t in the same place as MvC2. Instead it’s H. Strikes me as really counter-intuitive. Of course, you could get used to it if you wanted. I just don’t see reasons to bother.

Closest to MvC2, and the layout I think I’m sticking with:
M H P1
L S P2

Not perfect either. X-Factor requires a kind of claw-mash that is less comfortable than default, and more likely to result in accidental partner calls (for my hands, anyway; maybe your mitts are better suited). However, “low short” is in the same place as MvC2, and so is launcher, more or less. Layout allows “claw” triangle jumps. Finally, in terms of button placement logic, this layout most closely resembles the default diamond pattern on a pad.

When going back to MvC2 from MvC3 using this layout, the buttons aren’t a problem for me. The biggest problem then is just remembering the differences in tag outs, which might be an issue for you no matter what layout you like.

If you’re better at switching back and forth between similar games than I am, or if you don’t care about going back to MvC2, none of my logic will apply to you. This is just what I’m pretty sure I’ve arrived at. If I didn’t care about MvC2, I’d just use default (top row L M H). But, alas: The new crack does not obsolete the old crack. It just sits next to it, making a bigger pile of crack.

Rather simple, I’d probably set it up as:

X- Light
A- Medium
B- Heavy
Y- Exchange

RT- Assist 1
RB - Assist 2

LT- 3x punch
LB- 3x kick

My thumb covers all the buttons on the face, my index covers all the buttons on top.
That’s about it. It’s not complicated, it’s really just 6 or 8 buttons.

Or I could swap the R/L, depends which I would use more.

Is it confirmed we will be able to set a button for 3punch/3kick or LMH? It’s too awkward to press 2 attack buttons on a pad for me.

I usually wind up having some sort of crazy config for my pads (my Armored Core 4 one was especially crazy), so I’m thinking something like
Dash - L2 R2 - :s:
X-Factor - L1 R1 - :h:
:l: - [] /\ - :m:
:a1: - X O - :a2:

If most official tournament rules say no macros:
:m: - L2 R2 - :a2:
:l: - L1 R1 - :a1:
:l: - [] /- :m:
:h: - X O - :s:

I’ll be playing Zero, so I’ll need to be able to hold a buster charge while doing combos, so I need button setups that don’t require holding square+circle or X+triangle mid combo.

TBH, this was also one of my reasons for switching to the default.

What you have is bindings, not macros. It should be allowed.

The setup bittersweet is using is the one I’m planning on using on my 360 Controller it will allow a very similar feel to it as MvC2 with launching but with a small easy to adapt change to how hypers work.

I might be using:

M H E
L A1 A2

Because of it’s similarities to the Blazblue setup. I don’t have much Marvel experience though so if someone could tell me if there’ll be any problems with it then let me know.